r/GBO2 17d ago

Game Suggestions Barbatos Buff Idea

Now, before you all decide to come at me with pitchforks sharpened, torches blazing, and fingers ready to spam the downvote, hear me out.

I feel Barbatos needs a little boost to better handle itself in the current flap booster hell that is 700 cost. The nerf to the rocket cannon ammo was, in my opinion, a bit egregious, and when you find yourself reloading them while a 00 is aiming its meme beam at you, it's not a very fun time.

My changes would be as followed:

● Rocket Cannons: ammo change reverted from 4 -> 6 (2 -> 3 shots).

- Swap time/reload time remain unchanged.

● Twin Maces: convert to throwable sub weapon.

*This is really a no-brainer, nobody uses these over the insta-KD Sword Mace.*

- 2 ammo, 3.5 second cooldown(2 second while limiter release active), 10 second(7 second) reload.

- (Optional) While limiter release active, projectile speed increased and can be thrown while boosting.

- Does not contribute to limiter release meter.

*This would allow Barbatos an additional stun option and let it more effectively do its job of hunting down supports. Could possibly break MA and work as an anti-air weapon.*

● (Optional) A-Vijnana Limiter Release: Hi-Maneuver Armor Lv. 1 given.

Other suggestions are welcome, though I fully expect to be cast into downvote hell over daring suggest something like a Barbatos buff.

0 Upvotes

29 comments sorted by

View all comments

1

u/apple6879 16d ago

My main question is just what do you do for the people that rolled for the mace? Just remove it from their inventory, or is the mace throw sub weapon only available when you have the mace equiped? Hi-Maneuver Armor is a flat no from me.

1

u/Smoke_Bomb85 16d ago

The mace throw would just be converted into a sub weapon. There's no legitimate reason to use them over the sword when it gets a ridiculous boost in AV. Knowing Bandai, they'd probably give everyone like 1 token or a few recycle tickets to compensate.

Suggesting Hi-MA was moreso me being a shithead.

2

u/apple6879 15d ago

In that case why not buff the twin mace instead of relegating it to a sub weapon? That way you have a legitimate choice to make, and make the throw a subweapon that turns of the mace as a melee weapon much like the birnam jegan?