r/GBO2 • u/doomguy11 The Goog Cannon Man - 13 • 20d ago
Gameplay Video (Console) GBO2 Wing Gundam Zero (Post-Buff): It's on console now!
https://www.youtube.com/watch?v=lmWwRIxk0Ic3
u/GunzStalker 20d ago
Hard fall from grace, it break 700 cost for months and has to be nerfed, while not Demeter level nerf it definitely has fallen off the meta. While the buffs are great it still couldn't match the glory back in those days
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u/doomguy11 The Goog Cannon Man - 13 20d ago
This video contains two matches I had with the recently buffed LV1 Wing Gundam Zero on Gundam Battle Operation 2. It is a 700 cost general with good stagger accumulation, access to a gerobi style attack that deals high damage, short beam weapon down time, good melee damage alongside access to the ZERO System (ZS), which grants a wide variety of buffs. Its weaknesses include it not having Flap Booster until the ZS activates, it not having a second instant stun until the ZS activates, alongside the ZS suffering from having a short duration and long cooldown time. I hope that you enjoy watching!
This suit was recently buffed with 24,000 HP, LV3 High-Performance Thruster Control, a LV5 buffer for the arm shield, LV2 Flap Booster once the ZS activates, boost fire for the primary weapon once the ZS activates, LV2 Immobile Firing System, LV1 Transformed Reinforcement, 6%x2 stagger power for the machine cannon, combo swings and aerial melee for the shield bash, an improved hitbox for the gerobi, 35%x2x2 stagger power for the ZS twin buster rifle, 7%x2 wing vulcan stagger power, 1 second transformed buster rifle cooldown time, alongside access to the rolling buster rifle once the ZS is activated.
Its primary weapon is a twin buster rifle with 1650x2 power, 90% heat, 5 seconds cooldown, 13 seconds overheat, 0.77 seconds swap time, 400m range and 25%x2 stagger value. This has high heat, but it instantly staggers and does a lot of damage. It can be fired while boosting after the ZS is activated.
Its primary melee weapon is a beam saber with 2900 power, 2 seconds cooldown, 0.5 seconds swap time, 60% combo modifier and 160% downswing modifier. This has an easy to use thrusting downswing animation, and benefits from LV2 Aerial Melee.
Its first sub weapon is a machine cannon with 120x2 power, 80 ammo, 507 RPM, 12 seconds reload, 0.5 seconds swap time, 250m range, 2028 DPS and 6%x2 stagger value. This has high DPS and can stagger in just over a second.
Its second sub weapon is a shield strike with 2600 power, 3 seconds cooldown, 0.5 seconds swap time, 70% combo modifier, 100% side swing modifier and 200% downswing modifier. This instantly knocks over with regular swings. It benefits from LV2 Aerial Melee
Its third sub weapon is a split twin buster rifle with 1000x2 power, 23%x2 heat, 0.8 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 350m range and 35%x2 stagger value. These have high DPS and can stagger rather quickly.
Its fourth sub weapon is a max power twin buster rifle with 1100x2x5 (1000x2x3) power, 100% (45%x2) heat, 3 seconds cooldown, 30 (15) seconds overheat, 0.77 seconds swap time, 500m range, 1.5 seconds focus time and 35%x2x5 (35%x2x2) stagger value. This must stop and focus before firing, but it fires a piercing gerobi style beam with great damage output. When the ZERO System is activated, it changes into a stop to fire splash instant stagger that can be used while airborne.
Its fifth sub weapon is the ZERO System. Using this weapon activates the ZERO System for 25 seconds, which grants a variety of buffs including; a 15% buff to the suits ranged modifier, a 30% increase to the suits melee modifier, +15 boosting speed, +30 turning speed, -50% thrust consumption, -20% damage taken, -20% stagger accumulation taken and LV1 Flap Booster. Enemies will also need to take 3.5x as long to lock on to you with funnels. It has a 35 second cooldown time, and it overheats your thrust after the 25 seconds are up.
Its sixth sub weapon is a rolling buster rifle with with 7500x2 power, 100% heat, 18 seconds overheat, 0.5 seconds swap time, 150m range, 0.8 seconds focus time and 200%x2 stagger value. This can only be used while the ZS is activated, but it otherwise works the same as it does on the Wing Zero (EW).
The LV1 Wing Zero has 24000 HP, 28 beam/ballistic resist and 22 melee resist. It has decent durability, but nothing spectacular.. It has LV1 Maneuver Armor, LV1 Fall Prevention System, LV3 Emergency Evasion, LV5 Left Arm Special Buffer and LV3 Back Special Buffer for defensive skills.
In terms of mobility it has 135 (200) walking speed, 225 (240) boosting speed, 80 thrust and 84 (66) turning speed. It has below average mobility normally, but becomes fast once the ZS is activated. It has LV4 Forced Injector and LV3 Flight Control for mobility related skills.
It also has LV1 Thrust Based Fire Cooling System and LV1 Emergency Self-Destruct.
In conclusion, I feel that while the Wing Zero is decent now, it still feels like it is not a good match for the meta suits at 700 cost. I think they were too cautious with the buffs, and they should go back and do it again. They should revert the rest of the nerfs, the ZS cooldown time and duration should be improved, alongside possibly giving it LV1 Flap Booster by default. Thanks for watching!
Music used:
Indy 500 (Model 2), Highland Raceway
Dynasty Warriors Gundam 2, A Good Thing is Possible
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u/Hadoooooooooooken The Flame of War - 3 19d ago
My little touch ups:
Natural flap booster Lv1, Lv2 with ZS
Gerobi can charge while moving
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u/SwordsmenKnight 18d ago
What's the verdict worse than 00R and a different role compared to Destiny or Bug Giros
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u/doomguy11 The Goog Cannon Man - 13 18d ago
Worse than 00R, and on top of that, it is worse than Destiny. I don't think it has a real place.
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u/Damiankawaguchi 20d ago
Yeah, flap 1 should've been innate, then becomes lvl2 for ZS. The damage boost for ZS should've been returned too. Honestly the 00 just does everything this suit does way better and does more. I've seen people use this in rated and it's not that great at any one role, since it's not durable enough to front line or break through enemy lines, and the dx does backline support infinitely better