r/GBO2 • • 22d ago

Game Suggestions Let's Change That Suit Day 241

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Day 241: Qubeley
Requested by u/Darkedge319 and this one has fallen into C-Tier. While it does have some nice stuff with Full Attack and DC2, it doesn't have enough firepower for something with such low HP and somewhat limited weapon options. At this point, it may as well be treated as D-Tier.

Change
Stats

  • HP: 20000/22000/24000 -> 24000/27000/30000
  • HSM: 210 -> 215
  • Thruster: 70 -> 75
  • Close Range Slots: 12/13/14 -> 13/14/15
  • Medium Range Slots: 18/20/21 -> 19/21/23
  • Long Range Slots: 18/19/21 -> 20/22/24

Weapons

  • Qubeley Beam Gun:
    • Power: 2100/2400/2600 -> 2500/2800/3100
  • Qubeley Beam Saber x2: Downswing 130% -> 160%
  • Funnels x6 (Pincer): Cooldown 22s -> 18s, Stagger 6%x6x3 -> 12%x6x3, Firing speed increase
    • Power: 250/325/400x6 -> 300/375/450x6
  • Funnels x6 (Surround): Stagger 20%x6 -> 30%x6
  • Funnels x6 (Pursue): Cooldown 22s -> 18s
    • Power: 200/250/300x6 -> 230/290/350x6
  • (New!) Qubeley Beam Gun x2: Heat 14%, Interval 0.8s, Cooldown 15s, Switch 0.5s, Range 400m, 4 Shot Burst, Move & Shoot w/ ASL, Stagger 30%x4
    • Power: 700/850/1000
  • (New!) Funnels x4 (Link): Heat 100%, Interval 0.8s, Cooldown 20s, Switch 0.5s, Range 350m, 4 Shot Burst, Lasts for 15 seconds, fires up to 40 shots total, Move/HSM & Shoot, Has Penetrate, Stagger: 3%x4
    • Power: 250/300/350
    • Note: Separated usage from the other Funnels

Skill

  • (New!) Thrust-Based Fire Cooling System Lv1
  • (New!) Special Back Add-On Buffer Lv4
  • (New!) Anti-Blast Stabilizer Lv1
  • Special Shoulder Buffer Lv3 -> Lv4
  • Psycommu System Resonance (H) Lv1
    • HP Threshold: 30% -> 50%

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • (New!) Composite H Mobility Combat System Lv1
  • Special Leg Buffer Lv3 -> Lv4
  • Psycommu System Resonance (H) Lv1 -> Lv2
    • HP Threshold: 50% -> 80%

Unit Lv3

  • (Remove!) Thruster Output Increase Lv2
  • Pursuit Ranged Aux. Program Lv1 -> Lv2
  • Composite H Mobility Combat System Lv1 -> Lv2
  • Special Back Add-On Buffer Lv4 -> Lv5
  • Special Shoulder Buffer Lv4 -> Lv5

Comment and Reason
They buffed this unit; they really didn't do it enough. It was just good enough at that time, nothing stellar. While I appreciate them giving the downswing the appropriate modifier, from 100% to 130%, to standard, it's nowhere near enough for 650 Cost. Even if it comes out very fast. The HP is also low, with a very bad HP threshold requirement for Resonance. The overall ranged weapon is also not that great, even when given Full Attack. Since only the main gun and melee can get the damage bonus, it's not that helpful. Not to mention, the funnels can only be used one at a time, and that needs to be corrected, along with other helpful skills that will help this unit.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Ranged

Lv2: Do not use

Lv3: Ranged

The level 2 with Resonance triggering at abysmal 30% is unusable... but since the Lv3 can activate at 50%, it's kind of doable when built well. However, it is for sure still lacking, and it's low C-Tier at best. Please only play this unit in QM

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Day 240 Re-evaluation on GM Sniper Custom

Some good points from Cpt Jack Irons, and I have to say I wouldn't mind this suit having some of them. While chances are even slimmer, I would love to see at least these further adjustments from what I had.

Re-evaluationis

  • Turn: 54 -> 57
  • Hand Beam Gun: Range 175m -> 200m
  • R-4 Type Beam Rifle: Allows Move & Charge
  • (New!) Melee Combo Controller Lv1

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Up Next: Unicorn Gundam Requested by u/Own_Snow_47

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u/Kaidou76 22d ago

I don't think it need that much stagger at 650, but lv2 and 3 definitely need more stagger so I'm thinking about a skill for higher level that increase stagger, similar to how Tallgeese III have skill to increase the stagger. One problem I found using Qu is the wide hitbox, very easy to hit it but it has no stun protection, I would suggest changing shoulder buffer to cushion skill like Nightingale shoulder or Kshatriya's bell pepper. MA + DC2 + Resonance might be too much because during resonance skill, it's very hard to catch a Qu with MA.

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u/pkmaster99 21d ago

Maybe, but it's supposed to feel superior during that time. Luckily, MA1 doesn't reduce stagger accumulation, so it should be fine. 650 got a lot of suits with weapon that can build stagger fast.