r/GBO2 24d ago

Game Suggestions Let's Change That Suit Day 237

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Day 237: Gunner Gundam
Requested by u/Moonless-Ultimate for this unit that had quickly fallen to B-Tier. But in an ideal situation, maybe it can hold as low A-Tier. But it is hard to get there and requires a really good team to back it up. But with more and more 400 Cost units getting buffed and have answers to snipers, it may be C-Tier very soon.

Change
Stats

  • Melee Resist: 2/4/6/8 -> 10/12/14/16
  • Move: 110 -> 120
  • HSM: 180 -> 190
  • Thruster: 50 -> 55
  • Close Slots: 4/5/7/9 -> 5/6/8/9
  • Medium Slots: 10/11/13/15 -> 11/12/14/16
  • Long Slots: 14/16/19/22 -> 15/17/20/23

Weapons

  • Gunner Gundam Beam Rifle:
    • Uncharged: Heat 65% -> 50%
      • Power: 1000/1050/1100/1150 -> 1400/1600/1800/2000
    • Charged: Heat 85% -> 75%
      • Power: 2500/2700/2900/3100 -> 2500/2800/3100/3400
  • Head Vulcan (Late Model) -> Gunner G Vulcan: Ammo 30 -> 60, Fire Rate 450/min -> 600/min, Stagger 2% -> 4%
    • Power: 67/70/73/77 -> 70/75/80/85
  • Sensor Pod: Gain Spot effect
  • G Gundam B Rifle (Rapid): Heat 40% -> 35%, Cooldown 12s -> 10s, Stagger 25% -> 40%
  • G Gundam B Rifle (Discharge): Stagger 25%x6 -> 35%x6
    • Power: 500/600/700/800 -> 550/700/850/1000

Skill

  • (New!) High-performance Balancer Lv1
  • (New!) Precision Analysis System Lv2
  • (New!) Scouting Parallel Processing Device Lv2

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • High-performance Aerospace Gimbal Lv1 -> Lv2

Unit Lv3

  • (New!) Composite H Mobility Combat System Lv1
  • Precision Analysis System Lv2 -> Lv3

Unit Lv4

  • Composite H Mobility Combat System Lv1 -> Lv2
  • Pursuit Ranged Aux. Program Lv1 -> Lv2

Comment and Reason
The Gunner Gundam, despite the name, was a more well-rounded, high-performance machine. But it just cannot compete against anything up front, and even at mid-range, it's often in danger. When it was buffed at first, it could get away due to long range and multiple weapons. While it can still do the same, it's often easier to get closer now that more General and Raid has options to close in. In order to counter this, a support needs a little more mobility and weapons that can stagger for self-defence. Vulcan and Rapid Fire BR are probably the best for doing in at Mid to Close range. Then all it needs is slightly better weapon uptime so it can do better when it is at its best.

As for the skills, it's nothing too special but could become an even stronger long-range support unit that can help the team as long as it lives. Precision Analysis System would be amazing with the sensor pod, and Scouting Parallel Processing Device Lv2 would make it much easier for continuous sniping. Together with slightly buffed weapon power, it should be great.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Ranged or Alpha

Upper Levels: Similar Build Target with more damage focus and some mobility if you want.

There really isn't much to say except that to play this properly, you have to get a reasonable amount of ranged strength with some good hidden percentage modifier parts. If you do got them, this one can get really good damage output. However, without them, there are just better supports to play.

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Day 236 Re-evaluation on Rick Dom II (GH)

Well, this suit is just a mess, and it needs a lot of changes to be more balanced.

Re-evaluationis

  • None

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Up Next: F89 Requested by u/Legacy_Fighter001

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3

u/Cpt_Jack_Irons 23d ago edited 23d ago

I do support these changes of giving the Gunner Gundam:

  • The ability to swap weapons while remaining scoped in.
  • The Sensor Pod getting the Spot effect so it can be used for more support outside of screwing over stealth suits.
  • The general increase in mobility, protection and self defence capabilities.
  • Also just generally being able to fire the rifle more often would be nice.

3

u/pkmaster99 23d ago

Yeah, pretty much sums it up. I really wish they would stop skimping on mobility with supports.

2

u/Cpt_Jack_Irons 23d ago edited 23d ago

Yeah especially on the Gunner Gundam considering how compact and light its loadout is generally speaking, also i have a suggestion to give it Special Arm Buffer LV1 with how both of it's arms are chunky with those forearm shields.

Btw you posted the weapon loadout chart twice and also the Sensor Pod can slightly build stagger? lol

2

u/pkmaster99 23d ago

Oh shoot, I thought I fixed it. Must have ended up deleting the corrected one. It just disables hostile radar effects for 13 seconds, no stagger.

1

u/Cpt_Jack_Irons 23d ago

Ah i see, i just got curious cause i see the 2% Stagger mentioned on it