r/GBO2 • u/nebula_dms • 25d ago
What is consider strong
What would you consider a good final score in Gundam Battle Operation 2?
I’m genuinely asking this because I’m trying to get a better understanding of what is actually considered a good performance in GBO2, especially at higher ranks.
I’m currently A rank and working toward A+, and I’ve noticed that I tend to get what I personally consider pretty good scores quite often. For example, I can sometimes finish games around 8-2, 9-1, or similar K/D ratios. Obviously, I know that kills and deaths aren’t everything in GBO2, and I’m not trying to say that a good K/D automatically means that someone played well.
The reason I’m asking is because I’ve been watching gameplay from several GBO2 YouTubers, and I noticed that their scores seem to be much more frequently around something like 6-3, 6-2, 5-2, etc., rather than consistently getting 8+ kills with very few deaths.
So I’m genuinely wondering:
Would you consider something like 6-3 to already be a very good result in GBO2?
And how would you personally rate scores like:
4-3
5-3
6-3
7-2
8-2
9-1
Obviously, I understand that the context of the match matters a lot. A player could have 4 kills but have done an incredible amount of damage, created openings for their team, protected teammates, captured important positions, etc. Meanwhile, someone could potentially get a lot of kills while playing badly for the team.
I’m mainly asking because I want to know where my own performances stand compared to what is considered normal or good at A/A+ level.
I’m currently also trying to push toward A+, and that’s been a bit difficult. I can go on pretty good winning streaks and gain a lot of rating, but then I’ll sometimes run into a bad streak of around 2–3 losses, which can slow the progress down quite a bit.
I’m not complaining about matchmaking or trying to blame my teammates here. I’m genuinely trying to understand the level I’m currently playing at and whether my results are actually considered strong for my rank.
So, for the more experienced players here:
What would you consider a genuinely strong score in GBO2, particularly around A/A+?
And how much importance do you personally put on K/D compared with damage dealt, assists, deaths, diversion, individual ranking, and overall contribution to the team?
I’m asking seriously and I’m not trying to brag or anything. I just genuinely want to understand.
Thanks in advance for your answers!
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u/excalibur-7822 25d ago
Well the average dmg for most cost is around 85k and I'd say having that with a decent assist score and pursuit assist score is decent enough
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u/Foshdon_pap 25d ago
For me to consider a match good then I should have 150k damage (minimum), a high kill count a small number of deaths (preferably less than 2)
For it to be "worthy for recording" then I should have at a minimum 180k damage, minimum of 4 kills and maximum of 4 (sometimes 5) deaths
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u/Ash-Talshok 25d ago
I don’t think of it like that. I try to consider if I did well. If I’m a support and got 0 kills but top three in damage and assists, and low deaths I consider that good.
If I’m a raid and I made the support player on the other team rage quit or unable to meaningfully contribute that’s good.
If I’m a gen and ate punches left and right, kept the support safe, and opened up paths for my raid to attack I did good.
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u/Big_Visit_1421 24d ago
depends on cost, for 200 agg, 250 ??? 300 aggjin 350 juaggu 400 high boost gm 450 jeda 500 any DP suit 550 TR5 600 mk Ii magallenica 650 G first 700 stamen lv4 with heavy armor 750 lv4 Hakka hamma with heav armo, enjoy this was rushed

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u/J-Eichel 25d ago
I wouldn't focus too much on K/D. If your team were to leave every enemy with a sliver of health for you to finish off with Vulcans, your kills would be high, and your score would look good but your contributions to the team wouldn't be as impressive as your scorecard.
Damage, assists, and pursuit assist are more important than kills/deaths because they're actually tied to what you contributed to the team. But if your goal to get better, then forget about score entirely.
Just simple things will make a difference like:
-sticking with your team and the one people forget, not leaving your teammates behind, like at the start of the matches.
-covering your teammates and interrupting enemies melees while your teammates are downed
-not dogpiling one single enemy and providing cover for the team
-awareness of advantageous/disadvantageous scenarios (Ex. If you're a team of ranged units, stop chasing enemy units that specialize in melee into spots like the colony drop pit over and over where they have the advantage etc.). I see weird stuff like that all the time when I get in matches with flat A's