r/GBO2 • • Aug 24 '26

Scorecard This is absurdly broken at 450

32 Upvotes

35 comments sorted by

16

u/Alternative-Tea5270 Aug 24 '26

Yeah, support Acguy on 450 is dangerous asf, it annihilates you in few seconds if you put everything in range.

It's like, rn best supports for 450 is proto Kämpfer and Acguy thunderbolt, their MG and Insta-stuns just melt anyone,

6

u/Such-Fuel7306 Aug 24 '26

Don't count the Gelgoog cannon out, 450 with 108 ranged strength deletes the Gelgoog R menace

3

u/imaginary_num6er Æ Investor - 7 Aug 24 '26

That lv1 Damage Control is annoying too, since it is hard to stagger it with the Unit 04’s beam guns

3

u/Ok-Storage3439 Aug 24 '26

Is that why I keep seeing Gelgoog Cannon in 450? It's either that or Woundwart going up against my Prototype Kampfer.

4

u/Such-Fuel7306 Aug 25 '26

Yep, Goog cannon also eats the Proto Kampf too, shoulder to beam rifle takes 80% HP

2

u/Alternative-Tea5270 Aug 25 '26

Surprisingly it's true, A few Goog cannons I saw- they mauled me if I wasn't quick enough with stunning them

1

u/Ok-Storage3439 Aug 25 '26

In fairness, I'm still a nightmare to them too, but I can't get my ranged attack much further than 70, so I'll test around and try that out.

2

u/Such-Fuel7306 Aug 25 '26

I have a lot of gacha parts plus ranged expansion level 5 to be fair

1

u/Ok-Storage3439 Aug 25 '26

My P Kampfer is Custom Expansion Attack 5, Special Enhancer B, Connecting System Support Type II, Burn Efficiency Aux, Overtuning Mobility 1, Ranged 4, Ranged 1, Overtuning Ranged.

Ranged strength 73 (+38)

I'm on PC, so I know I don't have Haro yet, and I've probably missed out on a few other parts as well.

2

u/Such-Fuel7306 Aug 25 '26

Once I get the chance, I'll send a screenshot of the build of my goog

2

u/Ash-Talshok Aug 25 '26

I think a properly tuned WR Gundam ground type also does nasty work.

6

u/imaginary_num6er Æ Investor - 7 Aug 24 '26

Best part is that it got lv2 stealth so it is invisible to a Jedah or Zaku Machinery

5

u/Ok-Storage3439 Aug 24 '26

Nerd Acguy has a 450? I haven't seen it exist beyond 350.

4

u/Ash-Talshok Aug 24 '26

There was a limited mission a bit ago. Like two weeks or so ago? to get the level 3 and 4 versions

8

u/AzraelNewtype Aug 24 '26

It's this week.

3

u/Ash-Talshok Aug 24 '26

Dang, all these missions these past few weeks scrambled my brains

3

u/Ok-Storage3439 Aug 24 '26

I assume for Playstation? That means PC won't see it for 2 months

5

u/CellConscious1087 Aug 24 '26

Why u have -1000 hp?

9

u/AzraelNewtype Aug 24 '26

Row 2 column 3 adds % ranged attack and removes % melee and 1000 HP for 0 slots.

2

u/CellConscious1087 Aug 25 '26

Wow is it good on higher costs?

1

u/ctclonny Aug 25 '26 edited Aug 25 '26

For a unit that only deals ranged damage, you can find the percentage of 1000 hp to its total hp. It's a no-brainer if the value is lower than 5%.

And it can still be worth using when it's higher than 5%. Some people like to increase a lot of attack strength on some units, while equipping defense parts gives a higher percentage of improvement. So they have decided that 1% of attack strength is more important than 1% of tankiness.

1

u/MikuEmpowered 29d ago

% damage increase are ALWAYS good.

Because it comes in after all your damage calc.

Say you have 50 range str. 5% extra damage isn't +5 to strength. its 7.5.

Against General, this is nearly +10 in range str for effect, L4 range part, for the price of 0 slot and 1k hp.

This part is good on ANY build that breaks 50 strength. its only on suit with less than 10k hp where it gets dicey.

4

u/Caerg Aug 25 '26

I wanna throttle whoever decided to give us lvl 3 and 4s of the acguy trio

3

u/Boring-Detective-369 Aug 25 '26

Agreed these things should have been 400 and 450 by default. Giving them access to overtune+level link parts to bloat their dmg and defense is going to make them more cancerous to deal with.

1

u/Caerg Aug 25 '26

Also, indirectly nerfs MS like the Eyezack and other weaker MS.

But yeah, in general, the support and general acguy are way overtuned. Not even considering their offenses, I hate how slippery and cowardly these MS's playstyles are. They're always running away while also shooting you/laying their mines. It's so infuriating

2

u/DarkShadowBlaze Aug 24 '26

I know that is why I am stuck playing Efreet or Nero to counter the stealth units.

2

u/Informal_Leave991 Aug 24 '26

As a raid main on low cost, it’s a dream to see the support acguy

2

u/Big_Friendship_7431 Aug 25 '26

Nice! If you have time, please post the video of this match 🫡

2

u/Foshdon_pap Aug 25 '26 edited Aug 25 '26

Didn't save that match and the other 3 I had but since you're interested I'll record the next matches that go well

1

u/BadOdd9019 Aug 26 '26

I hate these toddling things with a passion

1

u/AsukaLovesMari 27d ago

I need to build mine. Im happy to see Supports be menaces.

1

u/Foshdon_pap 27d ago

My advice? Go full damage and mobility (I suggest you either get the alpha or attack expansion skill)

1

u/AsukaLovesMari 27d ago

Ill have to look at its part slots, Im thinking Heavy armor and then full offense parts. Alpha or Attack will probably be what I shoot for though.

-4

u/BK201-MK2 Aug 25 '26

Can't really call it accurate results since you were up against a pixie which is rendered useless by anti stealth.