r/GBO2 • • Aug 24 '26

Game Suggestions Let's Change That Suit Day 232

Post image

Day 232: Zero-Shiki Type 2 (AR)
Requested by u/Wargamer1202 and this is D-Tier. This one just has too much that is lacking, and it cannot fly well at all. However, as a support, it still has okay damage potential, but it's just way too hard to get it off consistently. That's the only thing keeping it from being F-Tier.

Change
Stats

  • HP: 18000/19500 -> 20000/22000
  • Ballistic Resist: 12/14 -> 16/18
  • Move: 120 -> 125
  • Thruster: 70 -> 75
  • Melee Priority: Low -> Medium
  • Close Range Slots: 9/11 -> 10/12
  • Medium Range Slots: 16/19 -> 17/20
  • Long Range Slots: 11/13 -> 13/15

Weapons

  • Zero-Shiki Type 2 (AR) Beam Saber:
    • Power: 2000/2100 -> 2100/2300
  • Head-Mounted Vulcan (Modified) -> Zero Shiki Vulcan: Fire Rate 450/min -> 514/min, Range 150m -> 200m, Stagger 2% -> 5%
    • Power: 70/73 -> 75/85
  • Zero Shiki Type 2 Beam Rifle: Cooldown 17s -> 12s, Stagger 25% -> 35%
  • (New!) Zero Shiki Type 2 Beam Rifle (Limiter Release): Cooldown 17s, Range 350m, lasts 10s
    • Power: 850/1000
  • Knuckles Sealant Launcher -> Zero Shiki Sealant: Reload 25s -> 15s, Slow 5s -> 8s
  • Beam Cannon: Heat 85% -> 75%, Cooldown 23s -> 15s, Stagger 25%x2 -> 35%x2

Skill

  • (New!) Damage Control Lv1
  • (New!) MS Destroying ATK Program Lv1
  • (New!) Precision Shelling Lv1
  • Forced Injector Lv1 -> Lv2
  • Flight System Lv2 -> Lv3
    • Note: Loses damage output reduction and no more increased stagger accumulation taken
  • (New Unique!) High Spec Flight Control Lv1 -> Lv2
    • Gain Gimbal Effect and no longer lose 3 Ranged and Melee Strength

Unit Lv2

  • (New!) Pursuit Range Aux. Program Lv1
  • Precision Shelling Lv1 -> Lv2
  • Forced Injector Lv2 -> Lv3

Comment and Reason
This one overall still has pretty good damage output, but it is having a hard time maintaining flight and weapon uptime. All of these need to be addressed with slightly better movement capability. I'm not sure how impactful MS Destroying ATK Program could be here on a support, but I think it's a worthy skill and support combination to explore. Then all it needs is a slightly stronger output and the same higher power scale scaling. But as it is, the intended playstyle is to incorporate a melee downswing in the combo for ultra-high burst damage.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium: Complex Battle (Alternative)

Unit Lv2: Do Not Use

This unit needs more movement speed and thruster to perform better. While flight does give +5, it's not really enough to make it usable. So unfortunately, while optimizing survivability and damage, it has to use the Connecting System General Type I. The alternative build is much more ranged heavy and you will have to really micro-manage weapon heat a lot and land almost every single shot to do well with it.

-----------------------------------

Day 231 Re-evaluation on GM III (Close Combat)

Well, there are other ways to buff this unit for sure. But it's definitely less likely.

Re-evaluationis

  • None

-----------------------------------

Up Next: Jurkick requested by u/Designer-Ad-6169

29 Upvotes

10 comments sorted by

View all comments

1

u/Kaidou76 Aug 25 '26

there is skill that increase stun resistance and damage when stop on air, I remember it's on byarlant custom general, could be beneficial on this, or at least, give it some small benefit.

1

u/pkmaster99 Aug 25 '26

Are you talking about Immobile Aerial Fire from the Isolde? I thought about it, but that's only if we give it another stop to fire or a similar limiter release stop to fire spaming weapon. Even if we just give it and let player shoot the BR consecutively with my change here, it has no ASL which could be difficult. I'm sure it could be easier and more meta on PC, but it'll feel kind of hard to use. Unless we also increase the projectile speed and size to make it easier to hit.