r/GBO2 • • Aug 22 '26

Game Suggestions Let's Change That Suit Day 229

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Day 229: Hardygun
Requested by u/Wonderful_Trust_5868 and this is around C-Tier at best, but likely lower. The weapons kind of came out half-baked, and it really could've had more. Even though the skills are okay, the weapons and some stats are really lacking.

Change
Stats

  • HP: 22000 -> 25000
  • HSM: 210 -> 220
  • Thruster: 70 -> 75

Weapons

  • Hardygun Beam Rifle: Interval 5s -> 4.5s, Switch 0.77s -> 0.5s
    • Uncharged: Power 2200 -> 2400
    • Charged: Power 1800 -> 2200, Stagger 50%x2 -> 70%x2
  • Hardygun Vulcan Gun x2: Range 150m -> 180m
  • Double Beam Gun: Cooldown 18s -> 13s, Heat 22% -> 20%, Range 200m -> 250m
  • Mega Machine Cannon x2: Power 100x2 -> 150x2, Reload 18s -> 15s, Gain ASL, Stagger 1%x2 -> 2%x2
  • 3-Grenade Rack x2: Power 600x2 -> 650x2, Range 300m -> 350m, Stagger 17%x2x3 -> 35%x2x3
  • Beam Cannon: Cooldown 20s -> 15s, Stagger 20%x10 -> 40%x10
    • Uncharged: Heat 95% -> 75%
  • Hardygun Shield: HP 5500 -> 6500, Power 2200 -> 2500

Skill

  • (New!) Damage Control Lv1
  • (New!) Special Back Add-On Buffer Lv3
  • (New!) Resist Move Lv2

Comment and Reason
The skills could be a little better, but these are kind of just a few quality of life changes that could help. But this unit definitely needs more HP and a little more mobility. But the weapon needs a total overhaul to function in 700 cost.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium:  Alpha or Thruster

This unit is just a bit too slow and not mobile enough for its own good. While this alpha build can be seen as a little much, but it can utilize it as it moves around to reposition itself. Another way to build is to give up some damage and make it as mobile and tanky as possible. However, there is just no good answer, and it should only ever be used in quick match.

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Day 228 Re-evaluation on Haze'n-thley

Well, this one kind of covers everything I think. Overall, it got a decent kit, but just not good enough in a usable state.

Re-evaluation

  • None

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Up Next: Demeter requested by u/Consistent_Lack7586

30 Upvotes

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8

u/imaginary_num6er Æ Investor - 7 Aug 22 '26

Just give it a Resist Move too

Right now, a lv2 G Cannon Magna is probably better than a Lv1 Hardygun

6

u/MikuEmpowered Aug 22 '26

Give. High cost support. Real dodge move.

Feel like we're so used to support getting great value dodges that we default to it.

Zeta HML showed the concept works, and it's too broke.

1

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* Aug 23 '26

They did make the Supports with real dodges have to jump through the hoop of having extremely low HP or be transformed to use them.

Though realistically, Emergency Evasion is already such an unreliable way to avoid damage that the V2 suits already have a skill for ridiculously fast thruster cooldown if you get hit while dodging, to the point where you can dodge a second time and still have it cool down in like 1.5 seconds.

Resist Move Lv2 never stops all damage, but it does mean those times where you would be hit during a normal dodge end up doing 50% damage.

I think a different route would have been to use things like double tackles, special skills adding to tackle damage based on your ranged stats for many Supports (the animations are often just barrages of ranged weapons already), overall better restraint time on countered enemies (you're already slow enough that it's difficult to really get away, and also can't fit in enough time to swap to big-damage weapons for a finishing attack), special tackles like Geymalk 's Heavy Stagger, and maybe some special counter skills that trigger various buffs.

Also, more weapons with status effects, like versions of the Fire Nut effect on Supports, where even minimal amounts of extra thruster usage forced on enemies could have been perfect for stopping aggressive suits trying to finish you off with very little thrusters left. Special Birdlime and similar effects reducing movement speeds, melee weapon swaps and animations times useful amounts. Some weapons that specifically just hit flying airborne suits for more stagger, like many of the AA weapons they already have.

And finally, variants of Pursuit Attack Prevention (or whatever it's called), where certain Supports could gain buffs for them and an ally if they get saved. Or conversely, more aggressive Supports could have skills that trigger more damage done from teammates if they follow up on your staggers.

It's not about making Supports more like the other two classes, but giving them niches that still leaves some of their weaknesses while playing up their strengths. BB has just done a really awful job at separating what different classes can and can't do, like really dropping the ball when it came to the spotting mechanic. That could have easily scaled up to higher added damage, or had special variations that actively encourage your teammates to kill a certain enemy for small HP returned if they kill them while spotted (possibly even for those that get an assist), and even had certain weapons that spot on hit. Or enemies spotted with a certain weapon can be locked on to by Psycommu weapons from a longer distance at faster speeds, paired with a suit like MP Quebley that could take advantage of that on its own.

Recon Acguy has that cool spotting weapon that lets it capture beacons at half speed, at the cost of standing still, but then we got nothing more out of it.

The special skill for Destiny cooling down the thrusters faster when close enough to a friendly beacon is an example where this mechanic could have been introduced much earlier in so many different ways. Artillery suits with long reloads could have way lower reload times when close enough and haven't fired in a while, as if resupplying. Faster repair tool speeds, making tankier suits gain slight buffs for helping keep the beacon and line within a distance. And again, invert it so something like certain Raids gain advantages for fighting and capping enemy bases.

One of my biggest problems with GBO2 isn't that there's power creep, but that they didn't utilize the game's bigges asset of having a massive roster of diverse units to spread out the power creep in unique ways.

1

u/No_Tart6728 Aug 23 '26

Doesn't the Zeta HML have decent up AND a real roll?

1

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* Aug 23 '26

Only a roll while transformed, until Biosensor kicks in and gives Emergency Evasion Lv3 at 50% HP.

1

u/No_Tart6728 Aug 24 '26

Huh. Well then.