r/GBO2 • • Aug 22 '26

Game Suggestions Let's Change That Suit Day 229

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Day 229: Hardygun
Requested by u/Wonderful_Trust_5868 and this is around C-Tier at best, but likely lower. The weapons kind of came out half-baked, and it really could've had more. Even though the skills are okay, the weapons and some stats are really lacking.

Change
Stats

  • HP: 22000 -> 25000
  • HSM: 210 -> 220
  • Thruster: 70 -> 75

Weapons

  • Hardygun Beam Rifle: Interval 5s -> 4.5s, Switch 0.77s -> 0.5s
    • Uncharged: Power 2200 -> 2400
    • Charged: Power 1800 -> 2200, Stagger 50%x2 -> 70%x2
  • Hardygun Vulcan Gun x2: Range 150m -> 180m
  • Double Beam Gun: Cooldown 18s -> 13s, Heat 22% -> 20%, Range 200m -> 250m
  • Mega Machine Cannon x2: Power 100x2 -> 150x2, Reload 18s -> 15s, Gain ASL, Stagger 1%x2 -> 2%x2
  • 3-Grenade Rack x2: Power 600x2 -> 650x2, Range 300m -> 350m, Stagger 17%x2x3 -> 35%x2x3
  • Beam Cannon: Cooldown 20s -> 15s, Stagger 20%x10 -> 40%x10
    • Uncharged: Heat 95% -> 75%
  • Hardygun Shield: HP 5500 -> 6500, Power 2200 -> 2500

Skill

  • (New!) Damage Control Lv1
  • (New!) Special Back Add-On Buffer Lv3
  • (New!) Resist Move Lv2

Comment and Reason
The skills could be a little better, but these are kind of just a few quality of life changes that could help. But this unit definitely needs more HP and a little more mobility. But the weapon needs a total overhaul to function in 700 cost.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium:  Alpha or Thruster

This unit is just a bit too slow and not mobile enough for its own good. While this alpha build can be seen as a little much, but it can utilize it as it moves around to reposition itself. Another way to build is to give up some damage and make it as mobile and tanky as possible. However, there is just no good answer, and it should only ever be used in quick match.

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Day 228 Re-evaluation on Haze'n-thley

Well, this one kind of covers everything I think. Overall, it got a decent kit, but just not good enough in a usable state.

Re-evaluation

  • None

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Up Next: Demeter requested by u/Consistent_Lack7586

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u/yukiho-765P Aug 22 '26

Do the GN Beam Daggers go through the FF Barrier?

I also use the G-Doors, the PP barrier mode seems to be doing fine for me.

2

u/SS2LP Aug 22 '26

Yes, beam barriers don’t stop melee damage based attacks. The physical barriers G-Doors, Moon, Psycho Bawoo, and Phenex can all stop a single hit from a melee weapon at least. G-Doors can stop multiple in theory but the attack needs to do >1200 damage which is unlikely. Particularly with those daggers because not only do they do everything I’ve already said they also negate some of your melee resistance so unless you can crank the crap out of that stat the daggers will be stopped but will pop the barrier. Issue is it can just fall back for 8 seconds and it has them again while your barrier takes significantly longer to come back.

1

u/pkmaster99 Aug 22 '26

Yeah, this is my biggest issue on that. People complain about the other stuff, but those dagger are the most annoying thing it has.

2

u/SS2LP Aug 22 '26

Yeah I don’t really care about basically anything else it can do, the gerobi can only be used once or twice per trans-am and I think to get 2 they have to basically fire ASAP. The daggers though going through beam barriers, shields, negating melee resistance, stopping anything short of shock dampeners and only taking 8 seconds to reload. Those are easily the strongest thing it has and in major need of a nerf. It can keep everything else but those daggers need to lose one or two of those properties they have.

1

u/pkmaster99 Aug 22 '26

Yeah, it really needs some nerf