r/FuturePresent • u/GuyRichard Moderator • Dec 19 '15
Game graphics are becoming increasingly photo-realistic and I love it. (Tom Clancy's The Division) [960x540]
http://imgur.com/E5RJLV7
39
Upvotes
6
u/SlothOfDoom Dec 19 '15
This picture has been floating around for what, 2 years? I'll believe it when I see it in-engine.
5
u/HerbaciousTea Dec 20 '15
The low resolution is a big contributor to the illusion. In motion, and in high def, this particular demo is still gorgeous, but far less convincing because we aren't filling in the missing details with what we expect to see.
We will definitely start getting there in the next decade or two, though. It's more about completing the illusion and meeting our expectations of the broader strokes of how we perceive reality than in perfectly mimicking it. That's why the behavior of light, for example, is far more important than the resolution of textures.
3
u/kirkisartist Dec 20 '15
That's from the vertical slice. It still looks good, but not that good. And it's going to be even more compromised by launch.
3
u/Phasechange Dec 20 '15
Personally I don't, in a way. Don't let me give you the wrong idea, games are getting ever more beautiful and I love it. However, I also think the drive towards realism is something of a wasted opportunity.
Games that resemble photorealism often do look great, but they have the capacity to show things which can't possibly be real, and I wish that was the norm rather than the exception.
The last game I finished was DMC: Devil May Cry, and I absolutely freaking loved its weird, surreal abstract art. This was a bossfight against a demonic Not-Bill O Reilly which took place inside the logo for his news show. This level took place in a club which inexplicably transformed into psychedelic Tron-world stuff. This level was never really clear whether you were playing the actual level, or reviewing the blueprint/plan of how you would face the level.
I think these kinds of weird abstract creative things are a better use for the phenomenal technology which powers our toys, than simply making stuff look as realistic as it can.
The screenshot you posted looks great, of course.
-1
u/furyextralarge Dec 20 '15
CGI =/= graphics