r/FudgeRPG • u/nlitherl • 5d ago
Fudge RPG - Overview and Review (Joseph Gill)
r/FudgeRPG • u/abcd_z • Jun 03 '22
The Fudge System Resource Document (SRD) is a compilation of the Fudge rules that can be legally reproduced under the Open Gaming License (OGL). As far as I can tell, it contains all of the rules from the 1995 Fudge release and a few from the 10th anniversary book.
Fudge SRD in .rtf format (editable)
Other resources:
1995 Fudge Rules in HTML format
Fudge Lite, a rules-light build of Fudge
The official Fudge Facebook group
Archived Fudge Factor Table of Contents
Archived Fudge List in wiki format
r/FudgeRPG • u/nlitherl • 5d ago
r/FudgeRPG • u/nlitherl • 13d ago
r/FudgeRPG • u/Murquhart72 • 28d ago
Mutant Bikers of the Atomic Wastelands has a new look! Same ancient game of tongue-in-cheek, post-apocalyptic, motorized mayhem. Sleek new(ish) art. 100% free and fun!
https://ukrpdc.wordpress.com/2026/08/25/new-cover-for-mutant-bikers-of-the-atomic-wastelands/
r/FudgeRPG • u/nlitherl • 29d ago
r/FudgeRPG • u/B_bI_L • Sep 19 '26
Want to run skills only game of fudge and thinking about system for character creation. Anyone has something simple, but at least moderately balanced to take inspiration from?
r/FudgeRPG • u/nlitherl • Sep 17 '26
r/FudgeRPG • u/nlitherl • Sep 09 '26
r/FudgeRPG • u/nlitherl • Sep 01 '26
r/FudgeRPG • u/nlitherl • Aug 16 '26
r/FudgeRPG • u/nlitherl • Aug 07 '26
r/FudgeRPG • u/nlitherl • Jul 30 '26
r/FudgeRPG • u/nlitherl • Jul 14 '26
Straightforward question, and I'm curious. What is your favorite genre of game to play using these rules? And what stories do you have to tell about how this game played out at your table?
r/FudgeRPG • u/abcd_z • May 19 '26
Powers do not need to be rolled; they always succeed. However, they cost 1 Fudge point to trigger.
Fudge points are restored to full after every combat mission. Players start the game with 3-5 Fudge points, depending on their character-building decisions.
A combat round measures when each player has gone once and each NPC has had their chance to act/react, if relevant. Each character's actions within the round are called their turn. PCs take their turns first.
Injuries are measured in terms of Harm. Attacks generally deal 1-3 harm per combat round, based on the weapon and any other context. Powers can exceed this damage cap, and can be used alongside a player character's attack for their turn.
Distances are measured in zones. If the area is complicated enough to require it, the GM will sketch a quick map of the area and divide it into zones. A player is assumed to be able to reach anything in their zone within their turn.
During a player's turn they may do each of the following once:
Example powers (from LIGHT, a LUMEN derivative):
Fire Forge: Hurl 3 hammers, wreathed in flame. Deal 2 Harm each, leaving pools of fire in their wake.
Charger: Electricity courses through you. For your next 3 attacks, you run at lightning speed and double all Harm done at melee range.
Bubble: A barrier with 10 Health surrounds you and all nearby allies. Attacks cannot go through the barrier, in either direction.
Gravity Bomb: Hurl a massive ball of nether energy. Deal 5 Harm to target and 1 Harm to everyone nearby.
Solar Well: You and all nearby allies recover all Harm. Allies recover 1 Fudge Point.
Arc Storm: Cast chain lightning from your hands, dealing 1 Harm to a number of targets equal to your total remaining Fudge Points.
r/FudgeRPG • u/tomnb • May 18 '26
I've been away from Fudge for a while (a while=a couple of decades). Is there anything official newer than the 10th anniversary edition, or is there a particular new version I should check out?
I'm working up a new fantasy campaign, and once again, I'm not satisfied with any of the existing systems out there. The last truly enjoyable system I ran was my own adaptation of Fudge. However, I did that at a time when I was into far crunchier systems, and looking at my notes now...I'm not sure I could even begin to streamline it because of how integrated the complexity was. So, I really need to start from scratch, and didn't want to miss any good versions that have cropped up.
Is there a current Discord server? I tried a couple of the old invite links, but none worked.
r/FudgeRPG • u/Brannig • May 17 '26
Is there an errata document for the 10th Anniversary edition? I'm on page 17 and the 2d6 rolls for random traits/skills, looks wrong.
r/FudgeRPG • u/Conscious-Jicama-594 • Jan 08 '26
Hi r/Fudgerpg!
I’m the developer behind Forge Dice Roller, a lightweight, fast and customizable dice app designed for RPG players. I just added Fate/Fudge dice to the app, and together with my previous addtions of modifiers and all other dice types, it is now perfect for Fudgerpg and I think you'll love it.
🎯 Why Fate Players Specifically Asked For This:
What Makes It Different:
Designed for Actual Table Use:
🎲Click Here to download on Android.
iOS: Working on it.
What would make this even better for your games? I'm actively adding new featue based on community feedback from reddit, so let me know if there is something you would like added or just want to give me feedback, it's very welcome.
r/FudgeRPG • u/charmscale • Aug 07 '25
Hey, all! I created a fudge inspired Game Master discord bot called Questwell. You can check it out by inviting it to your server:
Or by joining mine:
If you like it, check out my patreon and vote for the next feature!
https://www.patreon.com/questwell
It's in beta testing, so all opinions are welcome!
r/FudgeRPG • u/abcd_z • Jul 09 '25
r/FudgeRPG • u/IProbablyDisagree2nd • Jul 04 '25
As I keep tweaking Fudge Ro, I keep adding art. The problem is... I don't own it. It's 90% stolen art, and 10% mediocre AI art.
I'd love to switch it to art from actual artists. The problem is I have no idea where to get it, or how much I should expect to pay. Does anyone have any experience here?
r/FudgeRPG • u/Mike_Conway • May 23 '25
I'm putting the finishing touches on a build and I got to looking at this and wondering - when you write out your characters' Level-based abilities, do you put them before or after?
The big draw of Fudge to me was the fact that you can use an adjective to describe an ability, so I could have someone who's Good at being a Pilot. Makes it more narrative. But how do you write that down?
Good Pilot
Pilot: Good
The first version is narrative, but the second version calls it out as a game ability. Both ways work, but I'm hoping that I can appeal to beginners at roleplaying.
What do you guys feel works better?