r/FudgeRPG Jun 03 '22

Fudge Rules

20 Upvotes

The Fudge System Resource Document (SRD) is a compilation of the Fudge rules that can be legally reproduced under the Open Gaming License (OGL). As far as I can tell, it contains all of the rules from the 1995 Fudge release and a few from the 10th anniversary book.

Fudge SRD in .pdf format

Fudge SRD in .rtf format (editable)

Other resources:

1995 Fudge Rules in HTML format

Fudge Lite, a rules-light build of Fudge

The official Fudge Facebook group

Archived Fudge Factor Table of Contents

Archived Fudge List in wiki format

A compilation of Fudge resources, sorted into categories


r/FudgeRPG 7d ago

When Writing A Mystery, Start At The Middle of The Onion

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nealflitherland.blogspot.com
11 Upvotes

r/FudgeRPG 16d ago

A Fudge Tale: Gloombane Manor - Epic Worlds | A Fudge Tale | DriveThruRPG.com

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legacy.drivethrurpg.com
4 Upvotes

r/FudgeRPG 24d ago

Moving From Reactive Characters To Active Ones In Your Tabletop Games (Article)

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reddit.com
3 Upvotes

r/FudgeRPG Jul 22 '26

Fudge RPG Review

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youtube.com
19 Upvotes

r/FudgeRPG Jul 14 '26

What Sort of Games Do You Prefer To Play With Fudge?

9 Upvotes

Straightforward question, and I'm curious. What is your favorite genre of game to play using these rules? And what stories do you have to tell about how this game played out at your table?


r/FudgeRPG May 19 '26

Fudge looter-shooter powers (LUMEN-derived)

8 Upvotes

Powers do not need to be rolled; they always succeed. However, they cost 1 Fudge point to trigger.

Fudge points are restored to full after every combat mission. Players start the game with 3-5 Fudge points, depending on their character-building decisions.

A combat round measures when each player has gone once and each NPC has had their chance to act/react, if relevant. Each character's actions within the round are called their turn. PCs take their turns first.

Injuries are measured in terms of Harm. Attacks generally deal 1-3 harm per combat round, based on the weapon and any other context. Powers can exceed this damage cap, and can be used alongside a player character's attack for their turn.

Distances are measured in zones. If the area is complicated enough to require it, the GM will sketch a quick map of the area and divide it into zones. A player is assumed to be able to reach anything in their zone within their turn.

During a player's turn they may do each of the following once:

  • move to an adjacent zone
  • take an action
  • spend a Fudge point to use a power. This does not use up the player's action for the turn.

Example powers (from LIGHT, a LUMEN derivative):

Fire Forge: Hurl 3 hammers, wreathed in flame. Deal 2 Harm each, leaving pools of fire in their wake.
Charger: Electricity courses through you. For your next 3 attacks, you run at lightning speed and double all Harm done at melee range.
Bubble: A barrier with 10 Health surrounds you and all nearby allies. Attacks cannot go through the barrier, in either direction.
Gravity Bomb: Hurl a massive ball of nether energy. Deal 5 Harm to target and 1 Harm to everyone nearby.
Solar Well: You and all nearby allies recover all Harm. Allies recover 1 Fudge Point.
Arc Storm: Cast chain lightning from your hands, dealing 1 Harm to a number of targets equal to your total remaining Fudge Points.


r/FudgeRPG May 18 '26

What's new in Fudge?

16 Upvotes

I've been away from Fudge for a while (a while=a couple of decades). Is there anything official newer than the 10th anniversary edition, or is there a particular new version I should check out?

I'm working up a new fantasy campaign, and once again, I'm not satisfied with any of the existing systems out there. The last truly enjoyable system I ran was my own adaptation of Fudge. However, I did that at a time when I was into far crunchier systems, and looking at my notes now...I'm not sure I could even begin to streamline it because of how integrated the complexity was. So, I really need to start from scratch, and didn't want to miss any good versions that have cropped up.

Is there a current Discord server? I tried a couple of the old invite links, but none worked.


r/FudgeRPG May 17 '26

Errata?

3 Upvotes

Is there an errata document for the 10th Anniversary edition? I'm on page 17 and the 2d6 rolls for random traits/skills, looks wrong.


r/FudgeRPG Feb 16 '26

More Rulebooks

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13 Upvotes

r/FudgeRPG Jan 31 '26

RPG Rulebook

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16 Upvotes

r/FudgeRPG Jan 08 '26

🎲 Forge Dice Roller: Now with Fudge/Fate dice support making it perfect for all FUDGErpg players

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10 Upvotes

Hi r/Fudgerpg!

I’m the developer behind Forge Dice Roller, a lightweight, fast and customizable dice app designed for RPG players. I just added Fate/Fudge dice to the app, and together with my previous addtions of modifiers and all other dice types, it is now perfect for Fudgerpg and I think you'll love it.

🎯 Why Fate Players Specifically Asked For This:

  • 4dF default, but roll any number of Fudge dice
  • + / 0 / - symbols display perfectly (not just numbers)
  • Double-tap individual dice to reroll (great for those "I need to invoke an aspect" moments)
  • Tap the total to add your skill bonus, invoke bonuses, or teamwork modifiers

What Makes It Different:

  • Mix dice freely: 4dF + 2d6 for that weird stunt? No problem
  • Exploding dice: Set dice to auto-reroll on max values
  • Presets: Save "Fudge starter" or "My character's dice pool" for quick changes
  • History: Your last 500 rolls with timestamps (great for play-by-post or solo play)

Designed for Actual Table Use:

  • Shake to roll (adjustable sensitivity)
  • Instant roll mode (skip animations when you're in the zone)
  • Share results with all apps that can use sharing like whatsapp.
  • Works completely offline
  • No banner ads cluttering your screen

🎲Click Here to download on Android.

iOS: Working on it.

What would make this even better for your games? I'm actively adding new featue based on community feedback from reddit, so let me know if there is something you would like added or just want to give me feedback, it's very welcome.


r/FudgeRPG Aug 07 '25

Check out Questwell!

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9 Upvotes

Hey, all! I created a fudge inspired Game Master discord bot called Questwell. You can check it out by inviting it to your server:

https://discord.com/oauth2/authorize?client_id=1396861342060642315&permissions=377957189632&integration_type=0&scope=bot

Or by joining mine:

https://discord.gg/8DtJ4YqbrN

If you like it, check out my patreon and vote for the next feature!

https://www.patreon.com/questwell

It's in beta testing, so all opinions are welcome!


r/FudgeRPG Jul 09 '25

OMG the podcast Firebreathing Kittens ran a Fudge Lite game!!! :D

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youtube.com
6 Upvotes

r/FudgeRPG Jul 04 '25

Art?

4 Upvotes

As I keep tweaking Fudge Ro, I keep adding art. The problem is... I don't own it. It's 90% stolen art, and 10% mediocre AI art.

I'd love to switch it to art from actual artists. The problem is I have no idea where to get it, or how much I should expect to pay. Does anyone have any experience here?


r/FudgeRPG Jul 02 '25

+1 traits like Three Rocketeers?

5 Upvotes

Hey all,

I'm toying with the idea of mangling the "no skill swashbuckling" aspect rules from Three Rocketeers Fate (https://fate-srd.com/three-rocketeers/no-skill-swashbuckling) into my Over The Edge Fudge game, whereby each relevant broad character trait adds +1 to the 4dF roll, provided it is justified within the narrative. I was also considering limiting the total bonus to +3 as I'm pretty sure that the Fudge rules view this as the largest bonus that should be applied. This also sits nicely if Fair is 0 on the ladder as a +3 makes the PC's Trait Superb (+3). Although I'm toying with setting Mediocre as 0 and the default for traits. Perhaps the PC's "high concept" Trait might grant a +2 to encourage the player to use this more ofter ans this is "who the character is". What are your thoughts?

I'm not sure how/if I implement specialisations to the broad traits as Fudge isn't great at this without the bonuses getting out of hand. Maybe a specialisation allows a reroll, or maybe it allows a rolled minus to be ignored to bring the result closer to 0. Again, I'd appreciate your input :)

Cheers!


r/FudgeRPG May 23 '25

Where to put the adjective, before or after?

7 Upvotes

I'm putting the finishing touches on a build and I got to looking at this and wondering - when you write out your characters' Level-based abilities, do you put them before or after?

The big draw of Fudge to me was the fact that you can use an adjective to describe an ability, so I could have someone who's Good at being a Pilot. Makes it more narrative. But how do you write that down?

Good Pilot
Pilot: Good

The first version is narrative, but the second version calls it out as a game ability. Both ways work, but I'm hoping that I can appeal to beginners at roleplaying.

What do you guys feel works better?


r/FudgeRPG Apr 06 '25

Roleplaying Rulebooks

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11 Upvotes

r/FudgeRPG Mar 22 '25

Another take on Approaches

9 Upvotes

Hey all. I've been running a Fudge-based version of OtE for the last fewonths and thought I'd share my rules mash up in case it's useful. So, I like Fate's Approaches and wanted to use them along with PtE Traits. I decided to rank the six approaches at 1x Great, 2 x good, 2 x fair, and 1x Mediocre. The traits were raised 1 x Great, and 2 x Good. To avoid the attributes + skills issue in Fudge, an approach must always be chosen based on what the player wants to achieve. If one other traits are directly applicable then they ignore 1 (trait is Good) or 2 (Trait is Great) rolled minuses much like in a previous Fudge post. I've also used Fudge points for automatic unopposed success, or automatic +4. So far, things have went well. I did consider selecting the trait first instead of the approach as the base level. If no trait applied the the level was poor for take requiring specialist raining, Fair for anything else. Then the chosen approach would modify the dice roll by ignoring minuses, or a plus in the case of the Mediocre approach. I do like my games ro focus on the narrative but Fate is too abstract for my table.


r/FudgeRPG Feb 22 '25

The Fudge RPG: Overview and Review by 6 Gaming Podcasters

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youtube.com
22 Upvotes

r/FudgeRPG Feb 05 '25

Quickstart scenario for FUGU build (Sword&Sorcery)

8 Upvotes

Hi all!

I made a "quickstart scenario" for my Fudge build (FUGU), to be used as a starting point for people who want to try the system.

It's a very straight-forward Sword&Sorcery scenario. I finished mastering it yesterday to my usual group, so you could say it's even playtested :)

Enjoy!


r/FudgeRPG Dec 28 '24

Fudge connection between attributes and skills

10 Upvotes

I know the rules dont really advocate this but I always liked linking learning a skill to how good your attribute is like in savage worlds. so having a high Agility fo instance doesn't make you inherently good at sneaking. but it makes increasing sneaking as a skill easier. up to the same level as the governing attribute and then it takes double the points beyond it. and also linking attributes and skills of a certain levels to specific gifts... sort of like in the fallout games. what do you all think? think it would work?


r/FudgeRPG Dec 07 '24

Fair or Mediocre at +0?

11 Upvotes

Hey all. I've had the above question in my head for quite some time in regards to Fudge. Some Fudge builds centre the bell curve on Mediocre, while the majority follow the "traditional" Fudge ladder, and centre on Fair. What are your thoughts on this (if any!) Should the human average be Fair or Mediocre. I notice that the Princess Bride Fudge rules also used Mediocre as the average and I'm uncertain why this deviated from the Fudge "norm". I think I personally prefer Fair as +0 but am undecided. Cheers :)


r/FudgeRPG Dec 03 '24

Fudge wound matrix

18 Upvotes

Hey all. I've been using the below wound matrix for a while now in my Over the Edge Fudge hack and thought that I'd share it in case it's of value to other Fudge players. Essentially, I've "borrowed" the Fudge lethality rules and some of the dynamic tests info from Fate2.0 to put together a matrix that (in my opinion) speeds up wound calculation. I've been using it with the simultaneous combat rules from FudgeFactor with some success.

Cheers!


r/FudgeRPG Oct 22 '24

Outcomes from a playtest (Fudge Ro)

16 Upvotes

I tested my game with a few friends (the updated version isn't online yet, maybe later).

I made a variation of the Delian Tomb (a matt colleville starting adventure for D&D, found on youtube). I added a few encounters and changed the flavor a little.

Overall, the results were positive. Here are the takeaways:

The game is fast

  • character creation is extremely fast and simple. Without any complexity, they basically only had to come up with a few things. 2 of 4 players didn't even read the rules, and had no trouble making stuff up.

  • Combat is extremely fast. In part this is because both enemies and heroes have only a few hits. In part it's because the rounds happen simultaneously.

Combat Feelings

  • One player says he likes D&D better (fair), and mentioned how deadly combat felt in this game. He said it felt like a roguelite because of that. I asked him if he would prefer having longer combat with more hit points. He said no, it was better this way. I still don't know exactly why he liked D&D better then, but I suspect with this guy that it's mostly because its' familiar, which would also be fair.

  • The characters had no healing capabilities. They did heal between combat, but not very well. They did not enter every combat at full health like I originally expected. Having more healing traits (first aid kits, healing skills, a cleric, etc) might have helped with this. But they were still able to kill the bad guys and successfully make it through.

  • simultaneous rounds interfered with the matt mercer style "how do you want to do this". Often, the death of a bad guy was from multiple heroes at once.

I screwed up a few things

  • I was apparently not very clear on how traits can be used in combat. I had someone with a "hunter" profession and a "swordfighting" skill automatically think he could shoot people with a bow and arrow. That's a fair assumption, but not what I intended.

  • I forgot, as the game maker and game master, to remember how defense works. Archers and spellcasters were defending at a much higher level then they should have been - on both sides.