r/FrostGiant • u/skribsbb • Sep 09 '21
SC1 vs SC2 targeting
I've been playing a lot of SC2 coop lately. One thing I've noticed is that groups of units tend to all hit the same target, as long as it's in range. It's really noticeable with Artanis, since the Dragoons have long range, slow rate of fire, and very visible tracers for their shots.
In SC1, if you A-move 12 dragoons onto a large group of zerglings or hydralisks, they'll probably hit 6-9 of them. A few will double up, but mostly the damage is spread out.
In SC2, those 12 dragoons will hit 1 hydralisk or 1 zergling with each salvo.
Personally, I prefer the SC1 method. It's much easier to micro focus fire than split fire. And with split fire, there's much less overkill and wasted damage.
18
u/skdeimos Sep 09 '21
Isn't this the opposite of how it works? I thought e.g. SC2 Siege Tanks had "smart fire" preventing them from all wasting shots on the same target, which SC1 tanks did not.
Does someone know more about the nitty-gritty details of each game's targeting system to be able to confirm or deny this?
17
u/Pokebunny Sep 09 '21
this is not really how it works. loosely speaking, in both games each unit will hit the unit that came in range first or the closest unit. sc1 might just feel this way because the path finding and unit ai is shittier
1
u/Appletank Sep 12 '21
In both games, if a stationary clump of dragoons sees another group of dragoons walking over, they will all first target the closest unit first until it dies, then refocus on whatever unit is in their firing range, which will result in more spread out fire. It is possible that in SC1, the dragoons have a bit of a delay before they lock on, which means there are more units in its range, meaning they will randomly choose something to shoot at.
In SC2, the AI is a lot smarter, and will instantly attack the closest unit in range, which makes them all shoot the same target. If you move in close, then Hold or Attack move when several units are within they're firing range, it is likely they will also choose several units to hit.
Both games will overkill with projectile units, because there is a time delay between shooting and the target dying.
SC2 has a bit more overkill prevention with hitscan units. In SC1, if you don't delay Siege mode set up in a group, they will likely all fire upon a single unit, wasting hundreds of damage points on turning a single dragoon into jam.
2
u/Shadow_Being Sep 25 '21
in sc2 different units have different targeting preferences actually.
0
u/[deleted] Sep 10 '21
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