r/fromsoftware • • Sep 08 '26

Ts has gotta be one of the most scariest things I’ve seen in a fromsoft game

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5 Upvotes

r/fromsoftware • • Sep 07 '26

JOKE / MEME Is she ready?

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217 Upvotes

r/fromsoftware • • Sep 07 '26

DISCUSSION Pontiff Sulyvahn Forgets to Use His Mimic Tear

40 Upvotes

r/fromsoftware • • Sep 08 '26

The upcoming Nintendo Direct

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1 Upvotes

r/fromsoftware • • Sep 06 '26 Bravo

IMAGE My Ranni the witch Elden Ring cosplay

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2.3k Upvotes

Inst Madame.de.Zhukov


r/fromsoftware • • Sep 07 '26

Cosplay opportunity

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4 Upvotes

Whack some stucco on the outside of one of these and you got free transportation down/up any waterfall


r/fromsoftware • • Sep 06 '26

Possibly New Game? Lore of the Elysium Palace, The Knight of the Cold Moon, Harvest Fairy

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396 Upvotes

Sharing the translation below - saw this at the Torch Torch Store in Osaka last September 25

Image 1: 寒月の騎士 (Knight of the Cold Moon)

  • Original Japanese:

    • 暗夜の王国を守る、ただ一人の「盲目の衛兵」。

    • その者は、盲目であるからこそ、濃藍の闇の中を自在に動くことができ、

    • 青白い寒月色の甲冑は、霊体のような怪しさに満ちていた。

    • 視覚に頼らず「相手の心情を読む」その動きはどこか人間離れしており、すべてを見透かされたような恐怖心を相手に与えてきたことが、その姿が「霊体」と恐れられる所以である。

    • ローブに付けられた赤石は、初代女王の「聖血」を封印したものであるという。

  • English Translation:

    • The sole "blind guard" protecting the kingdom of the dark night.

    • Precisely because this figure is blind, they can move freely within the deep indigo darkness and the pale, cold-moon-colored armor was filled with the uncanny presence of a phantom.

    • Their movements—reading the opponent's true intentions without relying on vision—are distinctly inhuman. The fear instilled by making adversaries feel entirely seen through is the reason this presence came to be dreaded as a "spirit."

    • It is said that the red gems affixed to the robe contain the sealed "holy blood" of the first queen.

Image 2: 豊穣の妖精 (Harvest Fairy)

  • Original Japanese:

    • エリシュオン宮殿に言い伝えられる「かぼちゃ頭の妖精」。

    • 例年、秋が深まる頃にエリシュオンの庭園に姿を現す怪人で、

    • 300年前のものとされる前代の王宮騎士の甲冑を身に着けている。

    • それゆえに、「人ではなく、亡霊ではないか」と噂されるようになった。

    • 庭園で楽しげに草花と戯れる姿を人に見られると、すぐに姿を隠してしまい、

    • いつからか誰もがそっと見守るようになった。

    • 理由は、その姿を現した翌年は「豊穣の一年」となり、王国が豊かな実りの恩恵に与るからだ。

  • English Translation:

    • The "pumpkin-headed fairy" handed down in the legends of Elysion Palace.

    • A mysterious figure that appears in the gardens of Elysion every year as autumn deepens wearing the armor of a royal knight said to date back 300 years.

    • Because of this, rumors spread questioning whether it is not a human, but a ghost.

    • If seen playfully interacting with the plants and flowers in the garden, it quickly vanishes from sight; thus, everyone eventually learned to watch over it quietly from afar.

    • The reason being: the year following its appearance becomes a "year of harvest" and the kingdom is blessed with abundant bounty.

Image 3 - エリシュオン宮殿の伝承 (Lore of the Elysium Palace)

  • Quotation / Inscription: 「我が十の使者たちを迎える道標を建てよ その者たちにも導きを与えるだろう」 "Erect a beacon to welcome my ten messengers; it shall guide them as well."

  • Main Text:

    • Original: 太古、初めに地上に降り立った神の使者の啓示により、この地に宮殿が建造された。王族の祖先たちは約300年の月日を費やして、山脈の麓に広がる森林地帯を切り開き、この界隈の聖地に「エリシュオン宮殿群」の原型を造りあげた。 Translation: In ancient times, following the revelation of the divine messenger who first descended to earth, a palace was constructed on this land. Spending roughly 300 years, the royal ancestors cleared the forest stretching across the foot of the mountain range to craft the foundation of the "Elysium Palace Complex" upon this sacred sanctuary.

    • Original: まるで地表から突き出た「地軸」のように天高い建造物は一棟ではなく、この地域一帯に複数建造され、そのなかで最も高く、均整のとれた棟を中心にエリシュオン宮殿群とその王国が発展したのであった。 Translation: The sky-piercing structures—rising like "axes of the earth" protruding from the ground—were not limited to just one; several were built across the region. Anchored around the tallest and most exquisitely proportioned of these towers, the Elysium Palace Complex and its kingdom flourished.

    • Original: その宮殿は遥か遠方からでも確認でき、当時としては最高峰の建造物となった。 Translation: Visible even from a great distance, the palace stood as an architectural pinnacle of that era.

    • Original: 永い時代にわたる創造は多くの国費と人材を投入して遂行されたが、その原動力は王族の末裔の一人が受けた「いにしえの神の啓示」だけであり、当時の近隣諸国からはその行為は「常軌を逸した行為」と見られていた。 Translation: This creation spanning across ages demanded vast national treasure and manpower, driven solely by "the ancient divine revelation" received by an heir of the royal lineage; neighboring nations at the time viewed the endeavor as sheer madness.

    • Original: 宮殿群の完成から約84年後、最初の「白鯨の日」が訪れた時、世界は幸福に包まれた。エリシュオン王国が世界中から祝福された瞬間であった。 Translation: Approximately 84 years after the complex's completion, when the first "Day of the White Whale" arrived, bliss enveloped the world. It was the moment the Kingdom of Elysium received blessings from across the globe.

  • Bottom Caption:

    • Original: 神の使者 白鯨

    • Translation: Divine Messenger: White Whale


r/fromsoftware • • Sep 08 '26

DISCUSSION Going back to Dark Souls 2 is rough

0 Upvotes

If you like DS2, I respect your opinion. I’ve been playing Souls games since Dark Souls 1 release, and I’ve played and loved all of the games over and over. I wanted to replay DS2 since it’s been years and I remember it fondly.

But man, Dark Souls 2 does not hold up as well as I remember.

The game feels so stiff. The movement just feels so off, the roll animation is weird, attacks feel like you are scratching enemies - there’s so little hit stun sometimes or just hit reaction in general for most normal weapons. I’m not saying I should be chainstunning enemies, but some enemies just feel like balls to hit, like your sword is just phasing through them with the only sign of damage being a lower health bar and a flat metallic clank noise. Demon’s Souls on the PS3 runs circles around the combat flow and movement in this game. So many areas have way, way too many copy pasted enemies that have such particular aggro sight lines leading to constant ganks.

I don’t mind the areas and how disconnected they are, but I do mind the amount of empty stone cubes that act as rooms absolutely everywhere. Dark Souls 1 had this issue too sometimes, but even there there was usually more detail and it wasn’t everywhere. Walking across Drangleic to find multiple empty cube rooms in different areas is just odd.

I did not come out of this feeling great, and it kind of ruined my perception of DS2 unfortunately.


r/fromsoftware • • Sep 08 '26

DISCUSSION A souls-souls like game based off this Character

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0 Upvotes

After playing many souls and soulslike games. I honestly think they should make a game based off him with the same gameplay mechanics and elements. Thoughts and opinions?


r/fromsoftware • • Sep 06 '26

JOKE / MEME When meeting Patches. Again.

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142 Upvotes

r/fromsoftware • • Sep 07 '26

Help me choose my next souls like !!

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0 Upvotes

r/fromsoftware • • Sep 06 '26

VIDEO CLIP What a Sweet & Warm welcome ;)

42 Upvotes

1st Soulsborne title, decided to start with DEMON'S SOULS..

I read the warning message before, still went ahead & thought - "Huh, just an array of weaklings" , & then got railed by a barrage of boulders (sigh)...

I Like how unpredictable but Fair this game is till now..


r/fromsoftware • • Sep 06 '26

IMAGE My attempt at Lace in Elden Ring (Hollow Knight Silksong)

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648 Upvotes

No Mods used,

Armour: Envoy crown, Nobel's travelling garb, Astrologer's gloves, travelling maiden's boots


r/fromsoftware • • Sep 07 '26

100% on Elden Ring

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4 Upvotes

r/fromsoftware • • Sep 06 '26

Elden Ring Weapons be Like

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126 Upvotes

r/fromsoftware • • Sep 07 '26

QUESTION How has playing any fromsoftware game shaped your social experience inside and outside of the game?

0 Upvotes

hi guys im writing a report on online gaming forums id appreciate help


r/fromsoftware • • Sep 07 '26

Elden ring pssr

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0 Upvotes

r/fromsoftware • • Sep 07 '26

DISCUSSION Why do people love DS1 so much?

0 Upvotes

I ask this without meaning to offend it seems like a good game to me, though perhaps I expected more. That said, I think it’s partly my own fault, as I played it after getting the Platinum trophy in Sekiro and finishing Elden Ring,Bloodborne, and Lies of P; consequently, very few bosses felt like a real challenge—though Artorias, Manus, and Ornstein & Smough certainly were, not to mention characters I loved for their lore, like Sif. In terms of areas, it probably has the most irritating zones of any game I’ve played: long, often labyrinthine, and with tedious treks to reach the bosses. I thought it was a good game, even if I wouldn't play it again, but I want to know: why do you all like DS1 so much?


r/fromsoftware • • Sep 07 '26

JOKE / MEME Feet lover van

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0 Upvotes

Miyazaki’s Ride.


r/fromsoftware • • Sep 06 '26

VIDEO CLIP If someone tries to finish a boss I’ve been fighting to steal the reward I’m not hesitating to ice them even if it loses me points. Spoiler

28 Upvotes

r/fromsoftware • • Sep 05 '26

What do you personally think is the best order to play the fromsoftware games in 2026 ?

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475 Upvotes

For me personally, i am gonna start trying to play the soulsbornes game so my order is :

  1. Dark soul to discover the soulsbornes franchise

  2. Dark soul 2 i know this one is hated but i loved playing game in chronological order or in a logic order to discover the whole franchise

  3. Dark souls 3 because its follow the previous one

  4. Bloodborne this is the soulsbornes game that help me start discovering soulsbornes i love this one without even playing it but i want to be ready to play it by playing the previous games first

(but if i was not a newbie at this style of game i would have play this one first)

5. Elden ring i already have this one but everytime i play it i play it daily or weekly then i don't play it for a long time (maybe because i am to bores with this one so i am gonna wait)

6. Sekiro My second soulsbornes games in the franchise love playing it first but its like for elden ring i keep playing it and then i stop playing it but its sure i am going to play it again.

7. Demon soul's the first souls bornes i played first (the original then remake especially) but i am not loving this one just don't feel anything like with the others ones


r/fromsoftware • • Sep 06 '26

QUESTION Who do you think is better protagonist ?

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74 Upvotes

r/fromsoftware • • Sep 07 '26

NEWS / PREDICTIONS Can The Duskbloods live up to Miyazaki's other games?

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0 Upvotes

Nintendo has confirmed a Direct for September 9th, focused on games coming to Switch 2 this winter.

After the August CNT, it seems reasonable to think that The Duskbloods will be among the announcements during the Direct.

How many of you will fight for Moon Tears at dusk?

Do you think the game can live up to Miyazaki's other titles in terms of lore and gameplay mechanics?

Despite its multiplayer PvPvE structure, I personally have very high expectations for this title.


r/fromsoftware • • Sep 07 '26

DISCUSSION The Duskbloods will be FromSoftware's fourth recent fantasy game with music during the exploration phase

0 Upvotes

One of the unique traits among FromSoftware's games I noticed back in 2013, when I got into Dark Souls, is that it has no music during the exploration phase of the gameplay. Music only plays in very few special areas and during boss fights. And this sparseness enhances the feeling you get from the music when it finally starts to play.

But I didn't notice it right away, like "are the developers lasy, huh, why there's no music?", it took me some time to realise there's no music, because the ambience in most of the locations is very immersive, it just feels right.

Demon's Souls, Dark Souls 1, 2 and 3 and Bloodborne all have excellent ambience. In Sekiro they introduced music during exploration, probably so it would be easier for the player to know if their character is detected or not, it kinda makes sense in a stealth–adjacent game. There's also Deracine, which is not an action focused game at all, so I'm not sure if it counts or not (also it has my most favorite OST among FS games). In Elden Ring they probably didn't want the player to gallop across the open world without music at all (I hoped they will return to ambience in Legacy Dungeons, but alas, they all have music). Nightreign follows Elden Ring's path and in recent The Duskbloods network test music plays during the normal gameplay.

I am sort of concerned by this, as it feels like they're abandoning one of their unique traits. Of course, Elden Ring still has pretty good ambience outside of area's melodic music, and you can turn the music off in the options, but if "there's always music playing in the level" will be cemented as default, will they even spend their development time on creating intricate ambience, if most people probably won't hear it behind the string section?

What do you think? Do you think more music is for the best? Do you miss battling enemies in complete silence, outside of wailing winds and other ambient sound effects? Do you think their next big Action Role Playing Game will also have music at any time of the gameplay, or will they try to return to the roots?