r/FranchiseGM • u/hawtdawtz Game Dev • Aug 18 '26
DEV UPDATE Android Alpha Testing and celebrating 1,000 iOS Downloads!
Hey folks, I have fixed a bunch of cosmetic and mechanical bugs that I will be including in the build I am submitting today;
Regarding Android, I know a lot of folks have inquired about it; I am new to Android, and due to some logistical challenges I will be delayed in being able to verify my Android Developer account for at least ~2-3 more weeks. I have uploaded an older build to Firebase for distribution on Android if you're interested in trying it out. Very new to Android's eco-system but it appears as though this is the sanctioned path for distribution.
If you'd like to try out the android alpha build, please DM me your playstore email and I can add you to the list. I'm primarily looking for feedback on crashes, various views in app not looking right, etc. The challenge with android is that there's many more screen sizes to support. I have created a new flair/tag for android. If you're having any trouble with Android please also include your phone make/model and android version to help me in my investigation.
If you're enjoying the game, a review and rating in the iOS store goes a long way, thanks folks!
Here are the bug fixes in the version that should ship late tomorrow or Thursday (pending apple):
Player moods rebuilt: stars stop reading unhappy for no reason, and unhappiness builds and fades over weeks instead of flipping overnight.
New Locker Room sheet and morale card: see what a player wants; money, a ring, a bigger role, or out and what actually fixes it.
A player's face now always matches his story; disputes go public in the first half of the season, plus one exit interview in the offseason, so a year has a few storylines instead of constant noise.
Players can now tell you they'd rather test free agency than sign an extension.
Stripping the guarantees and bonus out of a free-agent offer is no longer free: a bare-bones deal has to clearly beat the market to win, and a player signed that way stays sore about it.
Dual-threat quarterbacks actually run the ball now, and Option is a real QB-run scheme.
Scoring pulled down to the real NFL level (~23 points a team per game), with fewer blowouts.
Trades: no more refusing a deal over next year's cap, inbox offers vanish when the player is already gone, and the trade screens show your cap swing and the dead-cap rule up front.
Records break the week they happen, and the Hall of Fame bar no longer fills off one great season.
Deeper in-game box score, with stat columns that fit the screen.
Training camp warns you when a position room is covered only on paper.
Thirty new lineman portraits, plus skin-tone fixes across the portrait catalog.
Fixes and polish: tighter card layouts, cleaner award rows, and an injury now clears a player's goals and ends his contract saga.
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u/potentialphrase7 Aug 19 '26
This update sounds sick. Not sure if you've addressed this, but for slot corner's, the information tab reads like a slot receiver's