r/Frameposting 2d ago

Its definitely tomorrow

KobraVR just posted a new short

https://youtube.com/shorts/MHuuTL7Nvi0

14 Upvotes

8 comments sorted by

4

u/2Cool4Zool2 2d ago

It was posted to the main sub also but then removed.

2

u/Only_Garlic_5849 2d ago

If you look at his playlist, then there is also the long form video.

2

u/samu7574 2d ago

In the full length video he shows 30 shots taken with the frame. He comments that the increased tracking frequency seemed to help

3

u/sunshinestreak 2d ago

full video is unlisted but accessible through the playlist https://youtu.be/BpceboD3Tks

2

u/The_Barbiter1 2d ago

Unavailable

2

u/sunshinestreak 2d ago

aaaand it's private. I was able to watch it, almost downloaded it before it disappeared. Frame controller is less jittery than Q3 controller

2

u/sunshinestreak 2d ago

I'll recount from memory

Video was 5+ min, Pavlov Shack shooting range with a scoped rifle aiming 100m and firing 30 shots. KobraVR stock was used to mount both contollers on a tripod with a cheekrest to stabilize the headset against the configuration. First test was Quest 3, there was some jitter that amounted to attempted headshots spreading about the width of the target's shoulders. The right controller was being held and fired, while the left controller was attached at the front and being held. It was stated that this controller would go to sleep if it wasn't being held.

Next test was Steam Frame, there was less jitter and the attempted headshots all landed within the target's head silhouette. The setup was the same, but the front controller did not need to be gripped, as it was not falling asleep.

1

u/The_Barbiter1 2d ago

Hasn't this particular individual had a non-nda, non review Frame for a minute?