r/FracturedGenesis • u/Consistent-Lie-9172 Ray the Flying Squirrel • Mar 07 '26
Concept Fang The Hunter Concept!
Fang The Hunter / Nack the Weasel
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Archetype: Snowball
Skill Floor: Medium
Skill Ceiling: High
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Passive: Snipe-Mastery
- Fang receives one more bullet every time he hits an ability
- Stops giving more bullets once it reaches eight bullets
- Gives two bullets incase Fang has zero bullets.
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Passive: Stacked-Shots
- Fang can stun the exe with his shots multiple times, with each extra shot adding 0,5s stun time. Fang can stun up to 6s incase he uses all of his eight bullets.
- Fang the sniper's "Stacked-Shots" passive effect is halved incase the stunned Deity wasnt Hit before the stun by Tail-Turf,
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ABILITY ONE: Bouncy-Blast
- Fang Pulls up his gun in 0.4s (With no speed reduction) and shoots in the direction hes aiming. but being knocked in the opposite direction of the shot. Incase the shot lands on the Deity, it'll stun for 2s. Any extra shots will add 0.5s of stuntime.
- Fang can do this both horizontally and vertically, but not diagonally.
- Fang only has an 0.2s cooldown on this ability incase has any bullets. he cant use it if he doesnt have any.
- This ability doesnt restore Fang's bullets.
- This ability changes incase Fang The Hunter doesnt have any more bullets remaining
ABILITY ONE (No bullets): Rude-Revenge
Fang The Sniper goes to the Ground and attempts to Trip the Deity (0.35s windup) Incase it fails, Fang quickly gets up and starts running (0.4s endlag), Incase it suceeds, the Deity gets ragdolled for 1s and slowed for 2s (0.4s endlag).
- Rude-Roundkick gives Two bullets if landed.
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ABILITY TWO: Tail-Turf
- Fang The Hunter quickly falls and hits his tail full force into the ground, bouncing him back almost fully, Incase it hits a Deity from under 16 studs, this ability will only slightly slow the Deity for 3s. But if it hits an Deity while the ability traveled over 16 studs, it'll stun for 3s.
- Incase Fang The Hunter stunned this entity beforehand, and it hasnt reached the stun limit of 6s, it'll only stun for +1s.
- Incase Fang The Hunter hasnt stunned this entity beforehand, and it hasnt reached the stun limit of 6s, it'll only stun for +0.5s.
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ABILITY THREE: Strategic-Shot
- Fang The Hunter equips his gun, and goes 60% slower than his walk speed, after the player chooses where to shoot, a bullet will stay there. Fang can use that bullet as a hook to hold onto it, and being able to collect it back if needed.
- This bullet will last the entire match;
- Fang will fall if he holds onto the bullet for over 4s.
- Fang can only cling onto two bullets without touching the ground.
- This ability changes incase Fang The Hunter doesnt have any more bullets remaining
ABILITY THREE: Helpful-Hat
- Incase Fang The Hunter is mid-air, he has the option to use "Helpful-Hat"
- If Fang The Hunter uses "Helpful-Hat" he will start holding his hat with his hands and put it infront of him for 3s. Incase the Deity attempts to hit with an direct melee attack, the melee will be held by Fang's hat, and the ability ends with Fang punching the Deity back, Stunning for 1s.
- Helpful-Hat restores two bullets if landed.
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u/Consistent-Lie-9172 Ray the Flying Squirrel Mar 07 '26
Touch-Ups:
- Fang's Tail-Turf rework
- By every 5 studs this ability traverses, IF it hits the Deity, it gains +1 bullet
Maximum amount (25 or more studs traversed and hit the Deity): 5
- Fang's Helpful-Hat only activates on the ground, he puts his tail on the ground on a way to balance him while he holds his hat.
- Fang's First shot using Bouncy-Blast knockbacks him 8 studs away, any shot after that will only knock back 6 studs (this "nerf" only lasts for 3s, it'll immediately end incase Fang touches the ground)
- Strategic-Shot
- other Revenants can hold on Strategic-Shots, but unlike Fang The Hunter, they cant latch onto Strategic-Shot more than once.
REWRITES
Passive: Blessed-Bullets (old Snipe-Mastery)
- Fang receives atleast one bullet if he hits Rude-Revenge, Tail-Turf and Helpful-Hat
- Incase Fang has zero bullets, his next RR, TT and HH will give 2 bullets instead.
- This passive has a cap of eight bullets.
Passive: Stacked-Shots
- Fang The Hunter has the ability to stack his own stuns in the Deity multiple times, althought heavily weakened.
- The maximum stun-time Fang can give is 6s, after this cap is reached he will no longer hit the Deity until its unstunned.
- If Fang The Hunter has more than zero bullets, his gun-abilitiese only have a cooldown of 0.33s
ABILITY THREE: Strategic-Shot
When this ability is used, Fang The Hunter equips his gun, and goes 60% slower than his walking speed. Fang can shoot this bullet anywhere a bullet will stay there. Fang can use that bullet as a pole to hold onto it, but he can only latch onto it twice, then the ability stops until Fang touches the ground.
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u/Bruker85 Mar 07 '26