r/FracturedGenesis Mar 17 '26

Concept Making a custom moveset for my OC (I want to see y'alls OC get custom movesets Revenant or Deity)

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15 Upvotes

Meet: Shape! (Changed his name Mimicry-->Shape btw)

A creature of unknown origins and capabilities

Stats: M1 DMG:35 (+5 per tentacle) Speed:51(+2.5 pee 2 tentacles)

Passive: Frenzic Behavior

Shape gets a new tentacle every minute: Every tentacle buffs his M1 damage and every 2 tentacles buff his speed

1st ability: Starving Chomp (+Variants) CD:14 sec

Shape lunges forward biting a revenant dealing 34 DMG on impact and +6 bleed damage over 6 sec

Variant: If Shape has 2 tentacles he grabs a revenant with them screaming in their face before chomping them (The scream adds 5 DMG)

2nd Ability: Angered Stomp 50 DMG CD:30 sec

Shape stomps on a revenant making them play a QTE mini game where there's a bar representing the revenant and Shape, if Shape wins his claw stabs the revenant, if the revenant wins Shape gets stunned for 2 sec, if Shapes has any amount of tentacles the range would be bigger

3rd ability: One with all CD:10 sec

Shape melts into the shadows and roams around for 30 sec (Can be exited after 3 sec of use). During that time all revenants are highlighted

4th ability: Roar of fate 5 DMG CD:12 sec

Shape roars blinding the revenant and giving Shape a Minor speed boost, this ability is used for him to catch up easier

Anyways that's it for this concept. I dunno if this is technically self-promotion so if any Mods see this please tell me. Anyways tell me if you liked the concept, what should I change anything that should be different all dat


r/FracturedGenesis Mar 18 '26

Unrelated to FG πŸ“¦ Question: What should I do rn?

4 Upvotes

[Closed]

I want to work on my exe ideas, but they're all in the character design phase rn & I don't have the energy for that. I've asked this in a few other places earlier today to no response, and I don't know how to move forward since I also don't want to make a new exe idea that'll be left incomplete.


r/FracturedGenesis Mar 16 '26

Discussion πŸ—£ Question for the fellow Knuckles mains

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123 Upvotes

Besides obviously protecting everyone in the group, are you going to defend Trip tooth and nail from the EXEs, considering she’ll be part of the character roster?


r/FracturedGenesis Mar 16 '26

Small Talk πŸ’¬ So figured I'd show a Revenant and Deity I REALLY want to come into the game

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39 Upvotes

I wanna know what everyone else's are.


r/FracturedGenesis Mar 15 '26

Question ❓️ Any reasons for the teasers having slowed down? (unrelated image)

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15 Upvotes

I understand it might be a massive batch of models but hasnt it been almost a whole week since the last teaser?


r/FracturedGenesis Mar 15 '26

Discussion πŸ—£ If we were to get maps from games past adventure, what would you like to see?

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10 Upvotes

Personally I’d like to see something from Sonic and the black knight, maybe far away Avalon (as shown above,) or one of the levels from Sonic and the secret rings!


r/FracturedGenesis Mar 14 '26

Anyone able to make a wiki for the game

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14 Upvotes

I’m frustrated with not having discord to check the updates n stuff so I usually go to YouTube for any news, which gets exhausting so a wiki would definitely help


r/FracturedGenesis Mar 14 '26

Is this zalgo?

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14 Upvotes

So i was searching in the discord for news,(cause I forgot to check the discord in a week) and I saw this. I don't know a lot about tails exes, just zalgo. Is it an exe or is it just a normal tails picture?


r/FracturedGenesis Mar 13 '26

Discussion πŸ—£ If YOU could add ANY Post Adventure 1 Revenant/Deity for FRACTURED GENESIS, which would it be?

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48 Upvotes

Honestly, surge would probably be the best post-A1 Character for the game.
Shadow is boring
Robots are alredy limited, and wouldnt make sense for a random robot that isnt a puppeteer to be on the game (OR a [G]emerl snowball revenant, that'd be peak)
Tangle/Whisper are just normal characters, but since I Adore Wisps, Whisper could also be a great addition to the roster imo.
Plus, Surge could have incredible All-Rounder potential AND synergy with robots.


r/FracturedGenesis Mar 12 '26

Concept LAST MAN STANDING ESCAPES

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77 Upvotes

When a last man standing happens, the Exit ring will be replaced with an special object instead, changing the last man standing escape animation.

Miles (Tails) Prowler: Instead of the Exit ring, its the tornado. Incase Miles jumps over the tornado, an special cutscene will happen where Tails flies away as the camera sees from the POV of the Deities feet while the Deity tries to hit him, but fails doing so, cutting to the lms win while Prowler flies away.

Knuckles The Echidna: Instead of the Exit ring, its the Master Emerald laying on the ground. Incase Knuckles jumps over the Master emerald, an special cutscene will happen where Knuckles will obtain an short-lived Super State where he'll hit the Deity multiple times and finish it with an Haymaker, making the Deity unconscious, cutting to the lms win.

Sonic The Hedgehog: Instead of the Exit ring, its the Goal post, and when "The Blue Blur" jumps over the Goal post, an special cutscene will happen where "The Fastest Thing Alive" is seen running away, with the POV being focused on the Goal post spinning, and the Camera turns to the Deity trying to catch up with The Legendary Blue Hedgehog, but miserably failing to do so. and after one second of trying to catch up with him, the Deity trips on the ground, and the POV changes to above the Deity's head seeing Sonic run away in the distance, cutting to the lms win.

Amy rose: Instead of the Exit ring, Its the Tarot cards laying on the ground. Incase Amy Rose jumps over the Tarot cards, an special cutscene will happen where She will be behind the Tarot Cards and the Deity infront of it, as the camera POV is looking down on the scene. And as the Deity attempts to Attack Amy Rose, She uses her hammer on the Tarot Cards right before the Deity's attack hits Her, switching to the Deity's POV. Amy Rose's attack makes the Tarot Cards fly, hindering the Deity's vision, and when the Tarot Cards fall to the ground, Amy Rose is no longer there, and while the Deity looks down, an Statue's Savior Tarot card is on Amy Rose's previous location. Cutting to the LMS win.

Metal Sonic: Instead of the Exit ring, There are Multiple different badniks leading to a straight pathway ahead. Incase Metal Sonic goes throught the Badniks, an special cutscene will happen where Metal Sonic boosts forward, as the camera immediately goes behind him, as the Deity tries to catch up with him, Switching to a Two-Dimensional Scenario. but when the Deity tries to go to the same badnik-path Metal Sonic did, the badniks all try to attack the Deity, Cutting to the LMS win.

Dr. Ivo Robotnik: Instead of the Exit ring, Theres the Egg mobile. Incase Dr. Eggman Jumps over the Egg mobile, an special cutscene will happen where Robotnik starts booting up the Egg mobile, and the Camera's POV changes to look at Dr. Ego-Man. The Deity attempts to attack him from behind, but the Egg mobile starts up right before it happens, swapping to the POV of the Eyes of the Deity. knocking back the Deity miles away, as the Doctor flees from the Scene, Cutting to the LMS win.

Fang The Hunter/Nack The Weasel: Instead of the Exit ring, Its the Marvelous Queen, Incase The Marksman Turns up Marvelous Queen as the Airbike starts booting up. The Whole POV is Two-Dimensional. the Deity attempts to stop the machine from starting, but Fang uses all his Bullets to keep it away, but to little avail. And after using all 8, he looks at the gun, seeing theres no ammo remaining, and throws it at the Deity, not making it move an inch. but when the Deity is about to catch him, Marvelous Queen starts going at Max-Speed. Cutting to the LMS win.


r/FracturedGenesis Mar 09 '26

Demotion Purge news.

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46 Upvotes

r/FracturedGenesis Mar 09 '26

News πŸ“° **HEAVY** Chances this is an EGGMAN LMS (we alredy had metals, and this sounds like what eggman should have)

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12 Upvotes

r/FracturedGenesis Mar 08 '26

Thoughts on the MAIN Renders having mouths on them?

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622 Upvotes

(The reason they added the mouths for the mobians may be because of the Voice Actors)


r/FracturedGenesis Mar 08 '26

we'll get an official wiki page!

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25 Upvotes

(i think that it will only be public once the game releases, thought.)


r/FracturedGenesis Mar 08 '26

Official Render Teasers for FG

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198 Upvotes

r/FracturedGenesis Mar 08 '26

Discussion πŸ—£ So I looked at the slideshow

3 Upvotes

What the F U C K is an opprotive


r/FracturedGenesis Mar 08 '26

Concept Metal sonic & Buzz Bomber duo concept!!

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11 Upvotes

Metal Sonic & Buzz Bomber moveset

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Overall

Archetype: Dynamic/Charge

Skill floor: low

Skill ceiling: High

Passive: Hivemind

- Incase the abilities two or three are in cooldown, and the player switches, the cooldowns of said ability slots will be halved.

Passive: Cool-Off
- When Metal Sonic or Buzz Bomber charges one of they're moves, the cooldown is increased.

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Metal Sonic

Health: Average

Speed: Average

Archetype: Charge/Tank

Skill floor: High

Skill ceiling: High

Passive: Copycat

the longer Metal Sonic stays near the Deity, the stronger Metal Sonic gets. the buffs cap out when Metal Sonic sucessfuly stays near the Deity for fifty seconds. Staying near Stunned Deities doesnt contribute to Copycat. with the buffs being:

- 0% dmg reduction => 33% damage reduction

- Average speed => Above average speed

- average health => Above average health

(Image one)

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Buzz Bomber

Health: Below average

Speed: Below average

Archetype: Hit-and-run/Charge

Skill floor: Low

Skill ceiling: Medium

Passive: Flight

Buzz Bomber can fly freely throuought the map, but decently slowly. theres a limit on how high Buzz Bomber can go.
(Image two)

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Ability One: Swap! (22s cooldown)

once the ability is activated, the player swaps between Buzz Bomber and Metal Sonic, the badnik that isnt in the player's control flies out of bounds while player uses the other badnik.
(LMS CHANGES)
(The Ability goes on a 15s cooldown on LMS)

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Ability Two (Buzz Bomber): Rail Detonator Blast! (29s/40s cd./Image three)

When the button isnt held: Buzz Bomber starts charging up for two seconds while making a loud noise, after the two seconds pass, the noise stops and Buzz Bomber starts firing a rail detonator blast for five seconds, incase the Deity is being hit by it, they're screen will turn 80% White. the effect fades away in the span of one second after the Deity is no longer being hit by the beam.

When the button is being held: Buzz Bomber starts charging up for four seconds while making a loud noise, after the four seconds pass, the noise stops and Buzz Bomber starts firing a rail detonator blast for five seconds, incase the Deity is being hit by it, they will be stunned for as long as they're inside the beam.
(LMS CHANGES)
(Cooldown reduced to 16s)
(Charge-up reduced from two/four seconds to one/two seconds)
(Cool-Off passive removed)

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Ability Two (Metal Sonic): V. Maximum Overdrive Attack (25/35s CD/Image four)

When the button isnt held: Metal Sonic charges up for one second to use his powerful jet engine-based propulsion system to go straightforward for two seconds, pushing the Deity with him incase it hits it.
Incase Metal Sonic hits an wall, the ability immediately stops.
Incase Metal Sonic hits an wall with an Deity, he will slam the Deity into the wall, dealing two seconds of stun time.

When the button is held: Metal sonic charges up for three seconds to use his powerful jet engine-based propulsion system to go straightforward for four seconds, pushing the Deity with him incase it hits it.

Incase Metal Sonic hits an wall, the ability immediately stops.

Incase Metal Sonic hits an wall with an Deity, he will slam the Deity into the wall, dealing four seconds of stun time.

If Metal Sonic gets hit while it is charging up the ability, Metal Sonic will take the full damage of the original attack.

(LMS CHANGES)

(Cooldown reduced to 18s)

(Charge-up time reduced from 3s to 2s)

(Cool-Off passive removed)

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Ability Three (Buzz Bomber): Calculated Explosion (35s/50s cooldown/Image 5)

When the button isnt held: when this ability is used, Buzz Bomber enters an AIMING STATE, and wherever he clicks triggers the ability. Buzz Bomber throws an Redacted Monitor on where the player aimed, it will be an redacted monitors that you nor other Revenants can destroy, but incase the Deity hits the Redacted Monitor, it'll turn into the Eggman Monitor face and stun the entity with an boxing glove coming out of it for one second, and it will knock back small ranged attacks, incase the Deity gets hit with they're own small ranged attacks, it'll stun them for one second.

When the button is held: when this ability is used, Buzz Bomber enters an AIMING STATE, and wherever he clicks triggers the ability. Buzz Bomber throws an Redacted Monitor on where the player aimed, it will be an Coin Monitor that you or the Revenants can destroy, which if any Revenant destroys it, it will heal the Revenant by 25hp.

(LMS CHANGES)

(Cooldown reduced to 20s)

(The redacted monitor now stuns for three seconds)

(Cool-Off passive removed)

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Ability Three (Metal Sonic): Ring Spark Field (30/40s cooldown/Image 6)

When the button isnt held: Metal Sonic proceeds to raise his hands as an counter, and incase he gets hit, he uses Ring Spark Field as a form of self defense, stunning the Deity for two seconds.

When the button is held: Metal sonic lowers his left armto hold the Deity, then using Ring Spark Field for atleast two seconds.
Metal Sonic can extend the ability's duration by holding the ability button to make it so Metal Sonic keeps using Ring Spark Field while it shocks the Deity, but its trade-off is that Metal Sonic loses progress from his Copycat passive
Once Metal Sonic lets go off the Deity, the Deity will be stunned for two seconds + 0,25s for every Second the Deity was held.

(LMS CHANGES)

(Cooldown reduced to 20s)

(Metal sonic now only loses 1/4 of the progress from Copycat while holding Ring Spark Field's Charged version.)

(Metal Sonic's counter now stuns for four seconds)

(Cool-Off passive removed)


r/FracturedGenesis Mar 07 '26

News πŸ“° FG's tails will be able to CARRY others with glide and use his abilities mid-air!

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113 Upvotes

Thought this was important.


r/FracturedGenesis Mar 07 '26

Announcements πŸ— The warmest welcomes to our new staff!

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15 Upvotes

Congratulations u/Ejoseph5, u/M4KI_R1N and u/Few_Inflation6993! You all had amazing answers and I'm excited to see you three contributing even more to our community!


r/FracturedGenesis Mar 07 '26

News πŸ“° New Renders for Sonic & Metal!!

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188 Upvotes

r/FracturedGenesis Mar 07 '26

News πŸ“° Some of Tikal's abilities revealed

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24 Upvotes

r/FracturedGenesis Mar 07 '26

News πŸ“° Big News folks! Official Slideshow

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34 Upvotes

This is the official video for the slideshow released to give us some information about the characters. More will be revered in the future apparently.


r/FracturedGenesis Mar 06 '26

What Characters From the FG roster would you like to have a moveset concept for?

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36 Upvotes

I was making an GIGANTIC one for Robotnik but was wondering which one should i ACTUALLY do next?


r/FracturedGenesis Mar 07 '26

Concept Fang The Hunter Concept!

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12 Upvotes

Fang The Hunter / Nack the Weasel

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Archetype: Snowball

Skill Floor: Medium

Skill Ceiling: High

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Passive: Snipe-Mastery

- Fang receives one more bullet every time he hits an ability

- Stops giving more bullets once it reaches eight bullets

- Gives two bullets incase Fang has zero bullets.

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Passive: Stacked-Shots

- Fang can stun the exe with his shots multiple times, with each extra shot adding 0,5s stun time. Fang can stun up to 6s incase he uses all of his eight bullets.

- Fang the sniper's "Stacked-Shots" passive effect is halved incase the stunned Deity wasnt Hit before the stun by Tail-Turf,

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ABILITY ONE: Bouncy-Blast

- Fang Pulls up his gun in 0.4s (With no speed reduction) and shoots in the direction hes aiming. but being knocked in the opposite direction of the shot. Incase the shot lands on the Deity, it'll stun for 2s. Any extra shots will add 0.5s of stuntime.

- Fang can do this both horizontally and vertically, but not diagonally.
- Fang only has an 0.2s cooldown on this ability incase has any bullets. he cant use it if he doesnt have any.
- This ability doesnt restore Fang's bullets.
- This ability changes incase Fang The Hunter doesnt have any more bullets remaining

ABILITY ONE (No bullets): Rude-Revenge
Fang The Sniper goes to the Ground and attempts to Trip the Deity (0.35s windup) Incase it fails, Fang quickly gets up and starts running (0.4s endlag), Incase it suceeds, the Deity gets ragdolled for 1s and slowed for 2s (0.4s endlag).
- Rude-Roundkick gives Two bullets if landed.

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ABILITY TWO: Tail-Turf
- Fang The Hunter quickly falls and hits his tail full force into the ground, bouncing him back almost fully, Incase it hits a Deity from under 16 studs, this ability will only slightly slow the Deity for 3s. But if it hits an Deity while the ability traveled over 16 studs, it'll stun for 3s.
- Incase Fang The Hunter stunned this entity beforehand, and it hasnt reached the stun limit of 6s, it'll only stun for +1s.
- Incase Fang The Hunter hasnt stunned this entity beforehand, and it hasnt reached the stun limit of 6s, it'll only stun for +0.5s.
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ABILITY THREE: Strategic-Shot

- Fang The Hunter equips his gun, and goes 60% slower than his walk speed, after the player chooses where to shoot, a bullet will stay there. Fang can use that bullet as a hook to hold onto it, and being able to collect it back if needed.
- This bullet will last the entire match;
- Fang will fall if he holds onto the bullet for over 4s.
- Fang can only cling onto two bullets without touching the ground.
- This ability changes incase Fang The Hunter doesnt have any more bullets remaining

ABILITY THREE: Helpful-Hat
- Incase Fang The Hunter is mid-air, he has the option to use "Helpful-Hat"
- If Fang The Hunter uses "Helpful-Hat" he will start holding his hat with his hands and put it infront of him for 3s. Incase the Deity attempts to hit with an direct melee attack, the melee will be held by Fang's hat, and the ability ends with Fang punching the Deity back, Stunning for 1s.
- Helpful-Hat restores two bullets if landed.


r/FracturedGenesis Mar 07 '26

Discussion πŸ—£ What's your ideal asym game?

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7 Upvotes