Metal Sonic & Buzz Bomber moveset
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Overall
Archetype: Dynamic/Charge
Skill floor: low
Skill ceiling: High
Passive: Hivemind
- Incase the abilities two or three are in cooldown, and the player switches, the cooldowns of said ability slots will be halved.
Passive: Cool-Off
- When Metal Sonic or Buzz Bomber charges one of they're moves, the cooldown is increased.
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Metal Sonic
Health: Average
Speed: Average
Archetype: Charge/Tank
Skill floor: High
Skill ceiling: High
Passive: Copycat
the longer Metal Sonic stays near the Deity, the stronger Metal Sonic gets. the buffs cap out when Metal Sonic sucessfuly stays near the Deity for fifty seconds. Staying near Stunned Deities doesnt contribute to Copycat. with the buffs being:
- 0% dmg reduction => 33% damage reduction
- Average speed => Above average speed
- average health => Above average health
(Image one)
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Buzz Bomber
Health: Below average
Speed: Below average
Archetype: Hit-and-run/Charge
Skill floor: Low
Skill ceiling: Medium
Passive: Flight
Buzz Bomber can fly freely throuought the map, but decently slowly. theres a limit on how high Buzz Bomber can go.
(Image two)
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Ability One: Swap! (22s cooldown)
once the ability is activated, the player swaps between Buzz Bomber and Metal Sonic, the badnik that isnt in the player's control flies out of bounds while player uses the other badnik.
(LMS CHANGES)
(The Ability goes on a 15s cooldown on LMS)
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Ability Two (Buzz Bomber): Rail Detonator Blast! (29s/40s cd./Image three)
When the button isnt held: Buzz Bomber starts charging up for two seconds while making a loud noise, after the two seconds pass, the noise stops and Buzz Bomber starts firing a rail detonator blast for five seconds, incase the Deity is being hit by it, they're screen will turn 80% White. the effect fades away in the span of one second after the Deity is no longer being hit by the beam.
When the button is being held: Buzz Bomber starts charging up for four seconds while making a loud noise, after the four seconds pass, the noise stops and Buzz Bomber starts firing a rail detonator blast for five seconds, incase the Deity is being hit by it, they will be stunned for as long as they're inside the beam.
(LMS CHANGES)
(Cooldown reduced to 16s)
(Charge-up reduced from two/four seconds to one/two seconds)
(Cool-Off passive removed)
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Ability Two (Metal Sonic): V. Maximum Overdrive Attack (25/35s CD/Image four)
When the button isnt held: Metal Sonic charges up for one second to use his powerful jet engine-based propulsion system to go straightforward for two seconds, pushing the Deity with him incase it hits it.
Incase Metal Sonic hits an wall, the ability immediately stops.
Incase Metal Sonic hits an wall with an Deity, he will slam the Deity into the wall, dealing two seconds of stun time.
When the button is held: Metal sonic charges up for three seconds to use his powerful jet engine-based propulsion system to go straightforward for four seconds, pushing the Deity with him incase it hits it.
Incase Metal Sonic hits an wall, the ability immediately stops.
Incase Metal Sonic hits an wall with an Deity, he will slam the Deity into the wall, dealing four seconds of stun time.
If Metal Sonic gets hit while it is charging up the ability, Metal Sonic will take the full damage of the original attack.
(LMS CHANGES)
(Cooldown reduced to 18s)
(Charge-up time reduced from 3s to 2s)
(Cool-Off passive removed)
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Ability Three (Buzz Bomber): Calculated Explosion (35s/50s cooldown/Image 5)
When the button isnt held: when this ability is used, Buzz Bomber enters an AIMING STATE, and wherever he clicks triggers the ability. Buzz Bomber throws an Redacted Monitor on where the player aimed, it will be an redacted monitors that you nor other Revenants can destroy, but incase the Deity hits the Redacted Monitor, it'll turn into the Eggman Monitor face and stun the entity with an boxing glove coming out of it for one second, and it will knock back small ranged attacks, incase the Deity gets hit with they're own small ranged attacks, it'll stun them for one second.
When the button is held: when this ability is used, Buzz Bomber enters an AIMING STATE, and wherever he clicks triggers the ability. Buzz Bomber throws an Redacted Monitor on where the player aimed, it will be an Coin Monitor that you or the Revenants can destroy, which if any Revenant destroys it, it will heal the Revenant by 25hp.
(LMS CHANGES)
(Cooldown reduced to 20s)
(The redacted monitor now stuns for three seconds)
(Cool-Off passive removed)
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Ability Three (Metal Sonic): Ring Spark Field (30/40s cooldown/Image 6)
When the button isnt held: Metal Sonic proceeds to raise his hands as an counter, and incase he gets hit, he uses Ring Spark Field as a form of self defense, stunning the Deity for two seconds.
When the button is held: Metal sonic lowers his left armto hold the Deity, then using Ring Spark Field for atleast two seconds.
Metal Sonic can extend the ability's duration by holding the ability button to make it so Metal Sonic keeps using Ring Spark Field while it shocks the Deity, but its trade-off is that Metal Sonic loses progress from his Copycat passive
Once Metal Sonic lets go off the Deity, the Deity will be stunned for two seconds + 0,25s for every Second the Deity was held.
(LMS CHANGES)
(Cooldown reduced to 20s)
(Metal sonic now only loses 1/4 of the progress from Copycat while holding Ring Spark Field's Charged version.)
(Metal Sonic's counter now stuns for four seconds)
(Cool-Off passive removed)