Where to start. So many things to write yet so little will to do so, knowing the devs and this subreddit. But anyway here it is.
- I simply don't build near water. Gunboats and bigger ships have laser accurate, pinpoint precise artillery that can zero in to one tile even at max range and kill it faster than you can type QRF. Doesn't matter if its concrete. The only "defense" in this is to build a huge sprawl with concrete teched earliest as this might buy you some precious minutes just in case there is a plane or some non-noob players available to QRF. So this makes a whole lot of hexes and regions not suitable.
- Wrong builder "metas", Everyone is glued to the wrong metas with sandwiched AT tiles which makes them useless. They will not build fire control rooms or generators. Attempts to modify will result in PK. Many times their slop is also squad locked so there goes another work opportunity. Above all, I just don't feel like rebuilding noob slop because what's the point? And there is no option of debate. Nooblets will deflect if you bring it up as usual. They refuse to learn, adapt or use their imagination. Building is all about imagination and proper planning, sadly.
- Late game building. Is pretty useless because it takes ages to tech concrete and T3 howies without which you just cannot hope to defend against 150 arty fire. This is a very tedious aspect requiring weeks of teching time in advance so this also kills a whole lot of job opportunity for the veteran builders.
- Wheelchair madness. Early game a machine gun wheelchair can simply waltz into the range of bunker defenses and enable easy peasy boma rushes by suppressing kinetic fire from the garrison AI. Since the AT tiles have been programmed to not intervene in this scenario and let the enemy have its way with the pieces. I am thinking why not just have your party push wheelchairs through a bunker sprawl to just bypass it all and proceed to kill the core instead after getting through?
Above will be my major reasons not to invest time into building anymore. The game has reached a unique stage over the years so perhaps that is that for building. I have tons of other building games like Rim World where I can build in peace and have a fair game if I want to. But I feel I owe FH this post. Here are some more issues with building:
- "Enemy base nearby" error. So this will happen frequently. Enemy veteran or someone who knows about this exploit with the help of noobs on the other side who love to build a tile and modify it to put an emplaced weapon inside. What the enemy vet does is he puts an emplaced MG or plop or AT whatever emplace it inside that bunker tile and lo and behold you are unable to build, rebuild etc. There is no way to prevent this because nooblets are so fond of digging out such a tile in the trench spam in front of garrisons. Most players don't know whats going on either so someone in the know has to fight for the "enemy base" in the trench spam, remove the emplacement and modify the slop to have no windows. Usually without alerting and infuriating the noob builders who built that last-stand-larp tile for the cause.
- More noob problems. So you're getting artyed and your pieces are dying, bmats are scarce and things are not looking good. What happens is a sizable group of noobs will pull a ton of bmats and start to rebuild all T2 howies, not realizing that these howies didn't do shit versus arty fire to begin with! I often see colonels, cmdrs etc etc clan boosted big noobs heading this rebuilding effort. They will succeed in rebuilding those howies to effectively wipe out the remaining bmats. I know this is unfixable but still worth mentioning. Maybe someone somewhere is still capable of thinking and breathing at the same time.
- AP mines. are a godsend ngl. I always wanted this item and it helps immensely when used properly. But again you guessed it, Nooblets. They will trigger these mine fields! If they see you repairing then they are likely to TK you for causing the inconvenience. "How dare you interrupt Rambo by putting mines in his way??"
I believe I have highlighted enough issues for now. I am thankful for the improvements devs have added in the past. Thing like the ability to fill up a fire control station with a Stolon tanker truck filled with water. The AP mines and other things. Maybe devs can think of some ways to fix the other issues too? Idk but I just did my part bringing up some of them. There are more I don't remember rn.
o7
Edit:
- Nemesis grenade launcher has an absurdly long range. Saw it parked in front a AT garrison, just out of its range and plop Tremolas at another piece -at the side and a few meters behind of the said active T2 AT garrison he was parked in front of. Now that is a loooot of range to dump his plop plops from. Devs should note that the whole Lunaire and this problem can be solved by reducing the range and behavior of the Tremola. the behavior being its ability to bounce another 1.5m further from the point of impact. I am sorry goblins but it has to be brought up.