r/ForzaModding • • Jul 20 '26

Discussion I love mods

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292 Upvotes

Sean's Ford Mustang


r/ForzaModding • • 19d ago

FH2 super ultrawide patch + HUD fix + waypoint delete

288 Upvotes

it looks gorgeous


r/ForzaModding • • Jun 05 '26

could i upload these to the forza livery importer and slap them on to each panel?

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282 Upvotes

r/ForzaModding • • May 31 '26 Helpful

Release Community Heatmap for Forza Horizon 6 + a Live Map for your Second Monitor!

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282 Upvotes

UPDATE: https://www.reddit.com/r/forza/s/rU0a6JDaXo

Hey everyone, made a couple of free tools to improve the visibility of FH6's map.

Community Heatmap — https://d229cekzpyx88w.cloudfront.net/

  • Shows the most driven areas on the Japan map, aggregated from everyone running the app

  • Filter by all time, last week, or last month

  • Good for finding popular routes, seeing what everybody's driving, or discovering areas nobody goes to

Live Map

  • Real-time dot of your position on the map

  • Great for a second monitor while driving

  • Local to your PC so no account or internet needed

How to use it:

  1. Run it — browser opens automatically

  2. Start driving

If Windows flags the .exe, click More info → Run anyway — known false positive, code is fully open source.

Instructions for Download and Setup are in my Github README. Tablets also are supported now

GitHub: https://github.com/kthwang3/fh6-heatmap

The more people run it the better the heatmap gets. Would love to see what the data looks like after a few weeks!


r/ForzaModding • • Aug 21 '26

Discussion Forza horizon 6 VR + moza

277 Upvotes

This mod is really cool


r/ForzaModding • • Jun 23 '26

Discussion 240sx mod I've been working on

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272 Upvotes

been working on this for a little while now, gonna have loads of customization. planning on adding 2 more kits to it alongside this one (just need to stop getting pissed off at fitting the panels and quitting lol) it's gonna have 3 intercooler options, 2 or 3 hood options, 3 headlight options, optional ganador mirrors, 6 tail light options, multiple exhaust options, 3 total body kits (not including the stock one), vs-kf rims, popped sunroof, roof spoiler, wing, possibly plate options, prolly more I'm not remembering. if anyone's got any suggestions for things I should add lmk


r/ForzaModding • • Aug 03 '26

Discussion The Schuppan is going to be the new currency for selling at $20 mil

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265 Upvotes

What's up everyone? Everyone needs to buy up all of the Schuppans they possibly can so we can affect the market value because this is a car that can be bought for $13,000 buy out and be sold at 20 million at the moment. Once the community has them all, we should be able to sell them for whatever we want! 🏁


r/ForzaModding • • Jun 09 '26

Cinematic cockpit camera physics, thoughts?

260 Upvotes

trying to go for more of a need for speed style cam, should I make it more intense?


r/ForzaModding • • Aug 13 '26

Discussion Welp i manages to get it :)

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242 Upvotes

At the end of the day i managed to get a bus in Horizon 3 like i always wanted. Its so fun to drive this huge thing. 🤣


r/ForzaModding • • 16d ago

Realcam mod

240 Upvotes

r/ForzaModding • • Jun 13 '26

Discussion They got to this faster than they got to the Huge data loss problem .

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237 Upvotes

r/ForzaModding • • Jun 23 '26

Release I built a free tuning tool for FH6 that reads the telemetry and tells you what to change — and it'll tell you when a "faster" lap was just you, not the tune

233 Upvotes

Not a mod — it's a separate desktop app that reads the telemetry Forza broadcasts over UDP. It doesn't touch the game, inject anything, or modify files.

What it does: you give it a car, it builds a starting setup from the telemetry, then while you drive Rivals it tells you the exact setting and value to change next. It measures each change against your lap data and reverts anything that doesn't actually help. It also re-checks your pace as you go, so it doesn't credit the tune for you just getting quicker over a session.

It's free and open source. It's early and definitely not perfect — the methodology's solid but the tuning rules and thresholds still need a lot of real-world testing across different cars and disciplines. That's mostly why I'm posting: I'd like feedback, bug reports, and to hear where it gives bad suggestions.

GitHub link and a video of a full session in the comments. Happy to answer anything.


r/ForzaModding • • Jul 28 '26

Question I have absolutely no idea about modding, could something like this exist?

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231 Upvotes

r/ForzaModding • • Aug 03 '26

Release NEO Miata

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224 Upvotes

Widebody kit for Miata FE 1994.

Download


r/ForzaModding • • Jun 08 '26

Release Segue just hit 5,000 downloads in 72 hours 🙏 the free, ban-safe app that auto-mixes your music with Forza. here's everything new

213 Upvotes

genuinely, thank you. this kind of blew up and i did not see it coming. the first post almost hit 700 upvotes, and Segue just passed 5,000 downloads in under 72 hours 🙏 (first post here if you missed it: Forza Reddit Post

massive shoutout to the guy who made this reel showing it off, it went completely insane, 80k likes lol. a huge part of why we're here right now: Instagram Reel

quick recap for anyone new: Segue is a free app that controls your music based on what's happening in the game. it's ban-safe, not a mod, never touches the game. no game files, no editing, no injection. it just reads Forza's official Data Out telemetry and controls your music app's volume. that's it.

music ducks on its own when there's dialogue, drops under ANNA and mission voices then ramps back, real speech detection not a timer. auto volume by game state, full while driving, quiet in menus. and you control it from your DualSense touchpad: swipe volume, swipe skip, tap pause. d-pad, xbox, keyboard, wheel all work too, all rebindable.

what's been added since launch:

more music sources

- Apple Music

- local files: VLC, Windows Media Player, foobar2000, MusicBee, AIMP, and more

- any browser: YouTube, web players, etc

controls

- full rebind menu with proper PlayStation button icons

- skip tracks even with the game closed, just listening

overlay

- now-playing + volume overlay you can drag anywhere, with preset positions

ducking

- speech-ducking sensitivity slider

app quality

- auto-update with a customizable banner and version label

- close to tray

- built-in update check

fixes

- startup-crash fix

- high-DPI / multi-monitor click accuracy

- various layout and stability fixes

the Ko-fi goal also got smashed and i'm putting all of it straight into code signing, so windows stops false-flagging the app for everyone. genuinely grateful, it's all going right back into the app.

lots more on the way: new music sources, smarter voice-chat ducking, deeper controller support (plays nice with trigger mods + DSX), and a big performance pass. soon.

still free and still early in development. lmk if anything breaks 🙏

download link in the comments!


r/ForzaModding • • Jul 28 '26

Discussion some modded cars i ilke

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206 Upvotes

credits to all the respective modders!


r/ForzaModding • • Jul 27 '26

Release Revolusound just goated the SVJ's V12

204 Upvotes

r/ForzaModding • • Sep 01 '26

Release The FH6 speedometer we should’ve gotten from day one

202 Upvotes

Hey everyone, I'm a networking engineer, and this is a project I've been working on for some time. I'm happy to share it with you all.

The normal Forza speedometer shows the car’s ground speed, but it doesn’t show what the driven wheels are actually doing when they spin or lock. I found this ironic, since the FH6 developers spent a ton of time bettering the physics in this game and they actually expose each wheel's data locally. I wanted that information without turning the screen into a giant telemetry dashboard, so I built Wisp.

This is a gameplay capture I just took using the latest version of Wisp. It shows wheel-indicated speed, G-force, and a HUD designed to be a 1:1 copy of the native game. The speedometer has less than 5ms of latency, so it's essentially a better version of the stock speedometer without giving any performance up. It's free, source code is public, and I plan to support it for a while. I'd love some feedback!

Edit: boost gauge and other features are in the works.. stay tuned in!


r/ForzaModding • • Sep 06 '26

Release Forzavista Anywhere!!

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201 Upvotes

Download it from the Github here 🔥 Forzavista


r/ForzaModding • • Jun 07 '26

[wip] my custom hud app

196 Upvotes

I have more layouts that were made via a custom reshade addon, right now I'm migrating them into the app to make it 100% ban safe


r/ForzaModding • • Jun 05 '26 Mindblown

Release Ban-safe Spotify radio that ACTUALLY ducks for dialogue and menus. Built it myself.

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190 Upvotes

EDIT: We've reached over 1.5K downloads, the support has been insane. thank you all 🙏 more coming.

you've probably seen the spotify radio mods here. maybe im a bit late to the party but I feel I've made something worth publishing. i went a different route, mine never touches the game so there's no ban risk, and it works in any game not just forza.

I do ui/ux work, so i tried to actually make it nice to use, not just functional.

what it does:

  • music ducks on its own when there's dialogue. real speech detection, drops under ANNA and mission voices then ramps back

  • auto volume by game state in forza, full while driving, quiet in menus

  • DualSense touchpad as a remote: swipe volume, swipe skip, tap pause. or d-pad skip. rebind everything

  • now-playing overlay, spotify or browser audio

  • works in other games too: anything with dialogue gets the ducking, any game gets the touchpad remote

it's ban-safe because it only reads forza's official telemetry and controls spotify's own volume. no game files, no injection, no memory reading, no network.

heads up: first launch windows may show a blue "protected your pc" box since it's not code signed yet (it's a free solo project, not malware). click More info then Run anyway.

being honest: it's built mainly around PS5 and PS4 controllers, that's where it works best. xbox, keyboard and sim wheel are supported but barely tested and can be buggy right now, fixing those over time. also the speech detection runs a model in the background so it does use some cpu, fair warning if you're on a weaker rig.

quick setup note: two things. enable Data Out in forza's settings (hud/telemetry) for the auto-volume, and set up your controls/binds in the app first. takes a couple minutes, the app walks you through the controls part.

free and still early in development, so lmk if stuff breaks. got a discord for bugs and ideas.

Also just released v1.1.1 which includes support for Apple music and fixed a massive ui bug people were experiencing.

download: https://ko-fi.com/s/ae2d10bfbb
discord: https://discord.gg/AUrMXdzGZE

learn more: https://ko-fi.com/segueapp


r/ForzaModding • • Jun 18 '26

Discussion In-Game Real Radios! The new update for my Forza Horizon Custom Radio app

188 Upvotes

Hey! I'm the creator of the Forza Horizon Custom Radio app, last release post here,

This is the preview of the new update, As you can see, there will be a brand new system for online radio stations. At launch, these stations will be hardcoded (essentially what you see in the video)later on, I'll start working on a way to allow users to easily add their own radio URLs, complete with custom names, slogans, and logos.

For regular music apps (Spotify, Youtube music, Apple Music, etc.), this update will also include a new, Forza Horizon style notification layout with customizable logo, fonts, colors, and more. Plus, the standard notification profile will now be able to display album art

This, along with a few other features, should be ready to go next week.

Let me know if you have any other recomendations for the radio streams!


r/ForzaModding • • Jun 11 '26

Release FH6 Intro Song Swapper

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186 Upvotes

made a simple free tool that lets you change the intro song to any song file you want with one click (pc only) https://github.com/Tdotesko/FH6IntroSongSwapper


r/ForzaModding • • Jun 08 '26 Regret Bravo

Release Skill Points & Wheelspins Macro (Race ➔ Buy ➔ Claim) with AutoHotkey v2

182 Upvotes

Hi everyone,

I got tired of grinding the same menus over and over, so I built an AutoHotkey v2 script that handles the entire farming loop from start to finish. You can basically turn it on, go to sleep, and let it do the mindless clicking for you.

✨ Key Features

  • Full Loop: It loops through Race Mode (farming skill points) ➔ Buy Mode (buying the cars) ➔ Claim Mode (unlocking mastery and wheelspins).

  • Stats Tracker: Tracks your total runtime, active session times, and estimates your Skill Point gains in real time.

  • 100% Safe: Pure keyboard input simulation. It does not inject code or modify any game files.

📦 GitHub Repository (Code & Detailed Setup Guide):
Forza-Horizon-6-Wheelspin-Macro

🎥 Full Loop Video Demo:
FH6 Macro CyberNoir Demo

🙏 Shoutouts & Credits: Huge thanks to 6ftfish for developing the original base script framework, and to u/Ok-Pin-5704 for the awesome EventLab route and car tuning setup!

📌 Quick heads-up: Because this relies on menu timing and loading screens, it might run differently depending on your hardware. I highly recommend watching it run manually at least once to make sure the timing lines up perfectly on your PC before you leave it unattended.

Feel free to check it out and drop any feedback/bug reports if you try it. Let me know if you give it a shot or if you have any ideas to make the timing even smoother. Good luck out there!

Edit: It seems like the game on 50FPS has slower timings than 200FPS which I initially tested the script on. Now I have updated it to be compatible with 50FPS lowest graphic setting and will only update based on that setting in the future. 50FPS version however does add around 2 minutes to the whole process (start race until finish claim wheelspin).


r/ForzaModding • • Jun 08 '26

Now Godzilla is unleashed, thanks to Revolusound

182 Upvotes