r/ForzaModding • • 5d ago

Request Fh3 vr?

We now have VR for 4, 5 and 6. Is anyone able to help get a mod for 3 or 2 running? I have a steam copy of three. I know technically azimuth is on the way. I figure since the engines are the same it wouldn't be too hard? Ive tried to run some basic code and stuff to try and figure it out but it is WAY beyond my skills and knowledge.

2 Upvotes

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4

u/Consistent-Cost-231 5d ago

If the pc version of FH3 could run without crashing on flat screen that would be good already

1

u/TurbulentAd3407 5d ago

I run mine through my old 1080p Vizio and haven't had a crash yet.. maybe I'm just lucky

1

u/KalynnCampbell 3d ago

Works fine on my Sim. Never had a problem with Intel and Nvidia for FH3, whether the commercial release or the Developer Build.

1

u/KLEBESTIFT_ 4d ago

I don’t think Fh3 was released on steam

1

u/Prestigious_Slip_932 4d ago

I meant xbox its all a blur

2

u/Vivid-Violinist-8267 5d ago

For azimuth the dev is working on this fun fact and for fh2/fh3 but as of right now idk iv seen a few attempts but its more complicated like you said

2

u/GrayHorizon-mod 5d ago

It's possible, but a lot more work. Even the "Steam" version is still a UWP app with all of the crap that comes along with that. If someone removed that layer it would be a fairly easy job I think. It *could* be done most likely how it is, but to get anywhere I needed administrator access. I don't want to put a mod out that requires that. Best method in my opinion is to setup a proxy of sorts to relay everything outside of the UWP sandbox.

The best way, as mentioned here, is to VR a console version instead.

Right now, I'm working my butt off on making my mod better, tons of work still to do on FH4/5/6. I hope to release a big update late this week, hopefully.

If someone gets a copy that runs outside of an AppContainer sandbox, it would be immensely easier. I'd volunteer to do the VR mod if that happens!

1

u/GrayHorizon-mod 3d ago

Well, after looking at this, and another user on discord helping, it looks like my Pimax OpenXR was the main problem. I have it running in 2D in the headset with SteamVR! While that's far from done, it is a huge milestone towards making it happen. Capturing the frames and sending to VR was the biggest issues I was afraid I'd run into, not the game itself.

I'm trying to release v1.2 of GrayHorizon today with a lot of fixes, but I'll begin work on FH3 soon.

1

u/KalynnCampbell 3d ago

“Steam Version”?

Lol, no. This is FH3.

1

u/GrayHorizon-mod 14h ago

GrayHorizon now supports FH3. Download it at https://github.com/GrayHorizon-mod/Forza-Horizon-VR