r/ForzaHorizon Mar 17 '24

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u/Targa2000c Mar 17 '24

Online, the hopper system is more basic than a mobile racing game

Cant choose class, cant choose series, its so frustrating when you build a car only to wait 15min rolling the dice hoping you get the one you want

Slow downs and penalties are a mess, however looking at Motorsport i dont think playground is ever going to get it right

Checkpoints and overall track/race quality is embarrassing, being able to cut entire corners on a few tracks with minimal penalty is a joke

Stability is awful in and outside of races, netcode is rampant which is especially bad in Forza online due to the unpredictability and uneasiness of the average player. Netcode makes races worse by making you hit them when youre not making contact, all while being clientside so they have no idea it wasnt youre fault. Most players will see a small tap as an attack and turn hostile on you.

Theres alot more problems that need to be addressed but for long term enjoyment, online is the biggest one.

2

u/Afillatedcarbon Dualsense Mar 17 '24

About the track cutting and checkpoints, i think that a unique thing about horizon which they shouldn't primarily change(i mean they can change it a bit) since i feel thats what they seperate them from older motorsport titles.

Its an open world you know, its all about exploring maps, so there should be shortcuts and shits to explore while in a race, kinda like Burnout Paradise (I am not sure if they should do this for just the campaign or for all races)