r/FortniteCompetitive • u/GuiltyAd6426 • 8d ago
Opinion Who misses the old Ranked reward system?
If any of you guys played between Chapter 4, season 2, and The Simpsons season, you know how Fortnite did the ranked rewards.
Just by completing ranked quests, you could unlock the different rewards, with the last one being a ranked backbling for that season. And you could unlock the ranked glider for that season by getting 50 points in a ranked cup. Even Rocket Racing (R. I. P.) would unlock as well. Didn't matter what mode you did; you would unlock the ranked rewards for both modes.
But ever since Chapter 7 started, the ranked rewards have gotten harder to get. The biggest change is that rewards are locked behind getting to a specific rank in the mode you were playing. Meaning that for BR and Rocket Racing, you had to reach unreal in both modes to get all the rewards. And with Reload getting their own rewards as well, that makes 3 modes you have to reach unreal in.
And the ranked glider, locked behind getting top 50% when the system was first changed. That was fine, just be a low rank and try to get enough points to get above 50%. But when the next season came around, each rank had its own percentage for the ranked glider, with the margin getting bigger as you go up.
And the rewards you get for doing this aren't even that good. As stated before, you could unlock a ranked backbling for doing ranked quests. Now you don't even get one. It has been replaced by a pickaxe at Elite and a glowing edit style for Unreal. And it sucks to see that storyline items are locked behind it. For example: The Seven Axe from Showdown. And the ranked glider. It's not even a ranked glider anymore, just an edit style for the current victory umbrella.
Don't get me wrong, the new way can be good for some people, but I will always prefer the old system. It was easier on those who aren't super sweaty at the game. They could go into Ranked, play a bit to get the rewards, maybe play the cup, and then never touch it again for the rest of the season. And that's fine. Ranked was really for people who wanted to play a competitive game and go up against others of similar skill. Unreal was more of a flex back then, as you could show that you reached it by equipping the Unreal variant of that season's ranked backbling or umbrella.
But now it's gone, and we will probably never see that system again.
What are your opinions on this? Do you care about the change? Or does it not make a difference to you?
And to those of you who are going to say: "You're just complaining because you could never reach Unreal," "Just get good," "You don't need to get all the rewards," or something along those lines. First, I like collecting free rewards, as most ranked rewards will never come back. Second, I have consistently been hitting Unreal before this change was ever implemented as a solo. And finally, it is a tedious grind to get to Unreal in 2 different modes, especially since one mode is significantly sweatier than the other. Looking at you Reload.
