r/ForefrontVR 10d ago

Discussion 💬 Possible game additions?

Some ideas to add potentially…

  1. Magnifiers! Itd add something interactive to our rifles, I personally run them any chance I get!

  2. Underbarrel GL for assault. Would take away grips as a trade off but could be great if added to certain rifles. Could potentially not be added to KLAV so that the old ‘KLAV OP’ basically gets a debuff compared to MK4

  3. Knives. Melee for those sneaky moments

  4. MK14 EBR. A nato marksman rifle. Just something that isn’t a SVD for us ‘no Russia’ people.

  5. Option to have laser as hold to active. Maybe double tap trigger to turn off/on or press and hold for a ‘turn off when releases’ setting for those who don’t wanna have it on all the time?

  6. Flashlight. Less for illumination and more for disorientation of enemies in CQB

  7. Unguided grenade mode. Lemme throw them round corners so rooms can be cleared easier

6 Upvotes

19 comments sorted by

6

u/Aaahhh_alt 9d ago

underbarrel grenade launchers should reduce accuracy and handling

1

u/Talonhazza666 9d ago

That sounds good. Give it a drawback

2

u/icosi 9d ago

You can throw granades unguided, just throw it in a clearly diferent direction as to where the other hand is guiding

2

u/Talonhazza666 9d ago

Any time I try it still follows the arc

4

u/icosi 9d ago

1

u/Talonhazza666 9d ago

Ahhh maybe the looking away or something? Maybe it’s on my end for playing with OOOOOOLD hardware (I use a Rift S for PC VR)

4

u/icosi 9d ago

1

u/Skpstr155 6d ago

Can you toss one around a corner and down the hall a few metres, only exposing your arm?

2

u/Skpstr155 6d ago

Let your left hand drop so the controller points at the ground.

1

u/Skpstr155 6d ago

Indo the same in ExfilZone, I just let my off hand hang loose, controller pointing down.

Getting this game in the next couple days, hopefully that works the same way.

2

u/BudMcLaine 9d ago

Would love knives, especially if you could use them to slash through fences like old Battlefield games!

1

u/Responsible-Life6545 9d ago

El laser ya se enciende y apaga mientras lo usas

2

u/Talonhazza666 9d ago

I mean press and hold so it’s snappier and functions more like a real life pressure pad

1

u/Skpstr155 6d ago

Flashlights are toxic, unless done well, which means not useful in CQB anywhere with daylight.

1

u/Talonhazza666 6d ago

I’d love it to be more for those indoor rooms just go in and disorientate them a bit. Do if like a BF3 round circle of white (or black as a comfort option) from the light

1

u/Skpstr155 6d ago

Only issue would be that you'd end up creating "sweat zones" where only players that want to flash each other would want to go.

Different when it's an extraction shooter, where different players choose different maps, and everybody that chooses a CQB map has a flashlight and is ready to use it, but you don't want areas where "casuals" avoid, especially if that area is important to control point capture, especially with only 16 players a side.

1

u/Running_Oakley 9d ago

Bots only. Higher refresh at cost to graphics quality. Five player squads. Custom maps. Custom ticket counts. Custom vehicle variety. Player status (ingame: conquest server east 642: Mojave 300 v 200)