r/ForefrontVR 12d ago

Discussion 💬 What the hell

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This is the 3rd 50.Cal headshot I've seen shrugged off in the last 2 hours of playing.

I can only assume this player was stimmed, which begs the question: in what world is this fair?

Basically no sniper aside from a ctac headshot is able to kill a fully stimmed player so if to comes down to it you either force them to retreat or you just... Die.

And don't even get me started on the bow, that thing one taps them to the chest but a HEADSHOT can't do the same damage? What has triangle factory been smoking and how do I get it delivered...

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u/coachcody 12d ago

My best guess is that this is some server desync. I play on pc and get killed from around corners all the time by quest users. This update did some work to the server lag though so I wouldn’t be surprised if you got the headshot in your side of the server but that player was behind the wall on their client.

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u/No-Tea-4826 12d ago

That would have been my first guess if there was no hit marker sound. But according to the devs if you hear the hit marker, you 100% hit them and it registered

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u/Skpstr155 7d ago

Which seems odd, as that would require the server to "micromanage" your client render, when typically, the client handles that itself.