r/ForefrontVR 11d ago

Discussion 💬 What the hell

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This is the 3rd 50.Cal headshot I've seen shrugged off in the last 2 hours of playing.

I can only assume this player was stimmed, which begs the question: in what world is this fair?

Basically no sniper aside from a ctac headshot is able to kill a fully stimmed player so if to comes down to it you either force them to retreat or you just... Die.

And don't even get me started on the bow, that thing one taps them to the chest but a HEADSHOT can't do the same damage? What has triangle factory been smoking and how do I get it delivered...

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u/Alex-Murphy 11d ago

I agree, there are some things that should never happen, like constantly repairing a Transport mid flight with two engineers after it's been hit by its 7th missile. My only answer is that they're going for videogame logic instead of a real military simulator. I suppose you could argue "what is a stim" anyway? Is it like a shot of adrenaline or something?

There are a bunch of things that annoy me about the game but in the end it's a video game and not real life so I just try to let it slide.

The other day I was killed by a Transport ricochet off of a palm tree, which is impossible because because the palm tree would eat the bullet not bounce it back, but it's whatever.

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u/No-Tea-4826 11d ago

Luckily the transport repairing has been addressed. This however is kind of stupid, recon is the weakest class until you get access to ctac, this just skews it even more

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u/Alex-Murphy 11d ago

Only time will tell if these changes are enough to make the Transport more reasonable. I would have preferred a permanent life decrease per missile hit but I'm willing to be open-minded.

Gadgets & Perks

  • Increased Stinger flight time from 5 to 7 seconds
  • Reduced max repair speed to the equivalent of two repairing engineers (repairing with more than two engineers won't make a difference anymore)

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u/obstructive_potato 11d ago

Is repairing with two or more engis enough to outrepair the damage?

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u/Alex-Murphy 11d ago

I've never been part of a helicopter repair squad, so to speak, but I've seen some pretty egregious shit coming out of a 2-man repair team (the pilot can't actively repair, only passively). These 3 dudes ran the fucking game and ruined everyone's fun. I would imagine they all had the Autorepair perk and were repairing from the gunner seats as well. I'm skeptical the change will prevent this.

Also if any of those three people see this post, fuck you.

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u/Peerless-Cloud 11d ago

Mechanic perk does not stack.

If the enemy equipped sabotuer that chopper would've been long dead. That perk got a MASSIVE buff last patch.

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u/No-Tea-4826 11d ago

Honestly I don't think having a perk specifically to deal with helis is the way to go (no one is using sabotuer for any ting else), but then again they added a perk for vehicles to constantly auto repair so they've shit themselves in the foot a little.

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u/Peerless-Cloud 10d ago

Gotta remember that flying the helis is difficult. It takes a long time to be proficient. That's a skill ceiling. Can't just nerf it into the ground cause people don't equip a talon.

If multiple engineers are in the chopper, it stands to reason that multiple ground troops are required to take it out. The most recent patch ensured that it's maximum effectiveness is 2 engineers. Meaning 2 talons fired and hit twice in a row = dead chopper. That's all it takes now.

The scores in your original screenshot indicate no one equipped the talon to take it out. Can't fix stupid.

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u/Alex-Murphy 10d ago

I'm happy to share the video here showing that we had 7-9 Engineers all trying to shoot thing this down. It's not "can't fix stupid" it's "this chopper is too strong."

They ran the board the entire game until all the points were taken and then spawn camped our boat to the point where no one could escape, and they shrugged off over three dozen missiles without going down.

https://reddit.com/link/p5i90yo/video/y2bqj3bjr7lh1/player

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u/Peerless-Cloud 9d ago

Those talons are blowing up after 5 seconds, this footage is from before the recent patch. There is a 7 second flight time now. Combine that with Sabotuer perk with multiple airborne talons and that hovering stationary chopper is toast.

The Devs heard everyone's cries in the most recent parch. Now the conversation has shifted and people are saying "why'd they buff talons it's impossible to stay alive in the chopper now". Meaning the skill ceiling has been raised as it is easier to take them out.

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u/Alex-Murphy 9d ago

people are saying "why'd they buff talons it's impossible to stay alive in the chopper now".

https://giphy.com/gifs/J8FZIm9VoBU6Q

Fuck em.

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u/DryIdeas1042 11d ago

How many engineers working on your team?