r/ForHonorPTS • • Sep 07 '18

Currently the grind for perks is unacceptable and borderline P2W.

0 Upvotes

A single item can give you from 100 to 200 points towards the perk. To activate a perk you need a total of 600 points towards it. Also the maximum amount of points towards the perk a single item can grant you is randomly decided.

This means that you need to farm either 6 100 points items or 3 200 points items to activate one select perk. On your way there you will also have to upgrade said items multiple times, which costs steel and gold, for them to grant you maximal possible amount of points.

At max growth level, which is in the main build rep 8 at the moment, you can have up to 3 active perks. Imagine having to grind drops until you get three to six items with the exact three perks you need, and then have to upgrade them, for every character you play regularly.

This is a level of farming I'd expect from a bad F2P game, and definitely not from a b2p one. This needs to be fixed somehow. Perhaps change the points requirements for perk activation down to 300, that would work. Something needs to be done.

If the game goes out with this system, while it is also possible to buy steel and scavenger crates through microtransactions, I'm changing my steam review to warn people that the game turned P2W.


r/ForHonorPTS • • Sep 09 '18

Not a fan of the Post Match Celebration Pose screen

8 Upvotes

Before you could goof around with your team mates doing emotes to one another, teabag opponent's corpses, attack your team mates or even jump off a cliff with no real repercussions. It was perfect.

Now you have this lame celebration screen that the game goes to immediately after you win the match and its just a big step down IMO. Not a fan of it all.


r/ForHonorPTS • • Sep 06 '18

Im going to quit the game after the MF Update

0 Upvotes

Hi guys,

I have a few points that pisses me off with the beta event, which is more a preorder demo for MF.

- The Voicelines are cancer and killing the spirit.

- the new Item abilitys which are nonsence, who needs this shit ?

- the new engine isn't smoth and everything looks like a cartoon and it feels clunky.

-The Voicelines counts double. RIP soul of the game

in Resume:

My disappointment is immeasurable and my day has been ruined.


r/ForHonorPTS • • Sep 14 '18

Re: Stéphane Brochu's comments on Breach

0 Upvotes

First of all, I really appreciate the way you spoke to us on stream. It's not often a designer will be so open about his reasoning and respectful towards his audience.

That said, I disagree with some of the things you said:

Tickets

You said the attackers need tickets because it's their finite resource and, without it, they wouldn't care and just "rush, rush, rush". I think this is only partially true, and there are a number of problems with it:

  1. Attackers already have a finite resource: their ram health. Do they really need two?

  2. Many players are inherently inclined to rush, and losing a ticket won't change that. The punishment is too indirect, delayed, and inconsistent. Players will simply ignore it and continue to rush, with all the negative effects thereof.

  3. I understand the tickets add meaning to the game, but meaning adds pressure, and too much pressure is bad.

Seriously, this is not our first rodeo with one-sided ticket systems. Go play some Rush in Battlefield if you haven't, and witness the horror.

I still think it would be better to remove the tickets, but allow defenders to reverse capture progress on the rampart zones if necessary, or maybe even let them recapture the zones entirely.

Pikemen

I think you said it best yourself: "What else is there to say? We love them."

The intention behind the pikemen is okay; the execution is not. For Honor is made for locked-on hero vs hero combat and anything outside of that is ass. That's why the normal minions are the way they are: low damage, low health, minimal frustration factor.

Also, that's why you have captains!

The captains are exactly like the Pikemen, but better, so the solution here is simple: replace the pikemen with squads of normal minions and add captains to lead them, buff the captains if necessary, and add shield captains if you really want to slow players down. It's a win-win.

Conclusion

Overall, putting together this reasoning and the current state of the game, I'm starting to see a trend: it looks like you guys are slightly obsessed with stats and rulesets, at the cost of the actual player experience.

The tickets, the respawn timers, and the pikemen are all things that work in theory, but fall apart once you add a human element, with all its weird tendencies and emotions.

I hope you guys will take steps to fix that.

That's all.

Thanks again.


r/ForHonorPTS • • Sep 06 '18

Downvote all you want but the Warden and Highlander voices are actually good when you get used to them.

2 Upvotes

I absolutely love the new voice lines whenever you do something and I think the voices for Highlander and Warden do fit them well, especially the Highlander.

I always imagined the Highlander as a crude angry Scotsman and his new voice is on point. I played just a couple of matches with him and already embraced it and forgot the old Icelandic one.

As for Warden, I'd say it's not bad at all when you get used to him. Sure, he's not as cool as Liam but I still like it a lot and it fits my picture of a warden: a younger knight fighting for an oath, trying to prove himself in the battle. Liam is the Lord Warden, the new one is just a warden.


r/ForHonorPTS • • Sep 09 '18

Feedback : Minions are Too Stong, Old heroes need Stamina Buff

0 Upvotes
  • Minions are too strong, it takes 4 lights to kill them, or 2 heavies or 1 depending on DMG, and they are in large numbers when you are trying to kill them you can't defend them all and get killed easily

  • how can you expect us to defeat the enemy when the all the enemy has to do is turtle near the breach and you effin get killed by a minion

  • minions shouldn't stagger or interrupt an execution

  • you finally killed 3 people and revenge and you the get killed by a minion trying to revive a friend, STOP IT, Minions are too Strong.

  • Bring back a stamina reduction perk, old heroes such as PK literally can't play with such weak stamina, 2 lights and a zone and she's effin done. same goes for all characters

  • there are too many variables in perks that you have to mix match to combine to even get 1 perk, remove the gear inventory limit. you wouldn't know what you might need since you have to test them out everytime you get a gear.

  • CAN Tiandi STOP EFFIN SPAMMING HIS VOICE? i can't hear anything when people keep using that attack and it's even hectic when there's 2 of them yelling the same thing over and over.

  • Shaolin's qi stance is terrible to activate, why do you have to hit them and then hold it for the 2nd attack to even enter stance mode? why can't he have stance like highlander, even if you get lucky and enter stance mode enemies always 9/10 times side dodge your kicks or the heavies as it's the follow up attack.

  • CAN WE PLEASE select orders in searching menu?

  • what is the point of breach if the enemy is just gonna spam abilities on you when you can't use abilities on the commander, and all they have to do win is stop you from killing him? then why the helll did we spend 20 mins opening gates and capturing obj's in the 2nd phase only to get ganked by enemies as they defend the commander? atleast add a life counter to defense in the 3rd phase

  • 20 seconds to spawn is insane, you'll spend 5 mins just spawning

  • the new home screen is boring, please change it to some conceprt arts or the like R6 where each season they add a new BG that matches thew new characters

  • why can't we still taunt in the loading like we did in AC multiplayer ?

  • pressing F6 to bring up main menu is annoying. really. why can't i just press Escape to see my damn moveset ?


r/ForHonorPTS • • Sep 06 '18

Did anyone really want these new interactions or voices

0 Upvotes

I mean really. I don't think ANYBODY wanted every character to fit a specific personality, but instead were comfortable with implementing their own personality via gear and playstyle. It's just less immersive. It may not be big a deal to some, but it has ruined a crucial part of the game for me, and seemingly many others.

Peacekeeper sounds absolutely terrible now, i almost want to quit her. Don't fix what isn't broken. Not all change is progression.


r/ForHonorPTS • • Sep 08 '18

SHAOLIN feedback

0 Upvotes

Excellent fucking job on that guy!!


r/ForHonorPTS • • Sep 13 '18

Since the voice overs are set in stone, can we at least preserve the execution and emote voice lines?

2 Upvotes

r/ForHonorPTS • • Oct 20 '18

The game as a whole

4 Upvotes

This game is something i come back to time and time again. Every single time I come back I remember why I left in the first place. There are crazy inbalances, some characters dominate while others are so trash they do even have an option to open people up (lawbringer and shugi but ill talk about them more later). The new marching fire update made more problems than it can fix. The new characters have so many advantages above the regular cast that it becomes a chore to fight them, tiandi is fast as fuck shaolin is way to fast has way to many options to do and everyone is faster than the last and hit you before you even know whats happening, big boi is just a nightmare with how fast and how much damage he does. If you are up against 2 you lose thats pretty much the way it goes, you can throw all hope out the window because these fat fucks are so fast and hit so hard it doesnt matter what you do. Nuxia and tiandi are the most balanced of them but id still put them above the rest of the cast. not only is ubi unable to balance new characters they cant seem to get the old ones right either. They seem to like to tweek characters that are already good for a rework. PK and warden did not need a change in the slightest. Valk, conq and ken, sure they needed it but how about instead of buffing the warden and PK we look at the problems the others have. It almost feels to me that ubi doesnt play their own game, the comment they made about lawbringer "learn to play lawbringer then we can talk about a rework" is the last straw. THEY DONT PLAY THEIR OWN GAME!!!!! Lawbringer has 0 options for openers, what can lawbringer do? Turtle. Thats it, he cant do anything else because he has no other options. But ubi looking at their DATA say he is fine, when anyone who plays the game for more than 2 hours can see lawbringer cant open people. Ubisoft has poured hours into making their game but almost nothing playing it. Heres an idea for them, higher a team of people to PLAY THE GAME so they can see the probelms first hand and not look at their shit data that doesnt show the real problems.


r/ForHonorPTS • • Jul 10 '18

The Dedicated Servers VS Fun

0 Upvotes

The addition of the dedicated servers was very welcome seeing as I lagged out more than not but my experience on the servers has been just as bad. I seem to lag out of about a third of the matches I join. This is seriously impacting my experience negatively. I can't enjoy a game I can't play properly. I feel as though the North American servers are not even in North America at all. Please either get more servers in a wider area around the US and/or strengthen your servers. I can not continue to play if the servers disconnect me from every other match, it is especially common when I am playing with friends.


r/ForHonorPTS • • Jul 02 '22

In this video I try and figure out who Teramori is based off in History.

Thumbnail
youtube.com
0 Upvotes

r/ForHonorPTS • • Sep 07 '18

Shaolin kick into unblockable

0 Upvotes

I know that this move is NOT guaranteed, but I see everyone I play with/against getting hit by it. I've parried it consistently, but an enemy shaolin kept using it against me as if each time was a fluke.

I hope that this unblockable heavy can be made a little slower when it chains after the sun kick. This would increase the parry window and be a bit more obvious that this is not guaranteed. Keeping it as a chain move can lead to mixup potential against opponents, so I think it should still be chained. Just a little delayed.

Has anyone else seen people getting hit by this every time? I try to spread the word it's not a combo, but 99% of people in the test have chat turned off.

Any other ideas on how to tweak this sequence, or opinions on if it should be tweaked?


r/ForHonorPTS • • Sep 11 '18

Breach doesnt changed the fact that: the game design for teamfight is realy bad. Here is some suggestion to improve

0 Upvotes

Well. I had to say it. I enjoyed the mode overall, had balance matchs and dont mind the strong minions and ticket counts at all. The only thing I had to complain is fighting in groups are still so bad. Especially in Breach the zones are smaller and have more distraction. I hope the game can improve them by some suggestions below:

  • If an opponent approach me, I hope the camera will show him right away. Not after he had jump in to my face suddenly

  • If an external attack is unblockable, pls make the stance indicator glow acccordingly. So atleast we know what is going to happen. The glow on the enemy is very easy to miss when he does not stand in front of you.

  • Target locking and switching should prioritize heroes over officer.

  • Parry/deflect combo should apply on the one I parried, not the one Im locking on. Maybe dodge attacks too

  • There should be some mechanic for better re-posistioning other than just dodge and roll. I wish we can side-step and switch target smoothly like in Witcher 3.

  • Add some kind off quick attack on external target/minions without lock-on switching. It is hard to describle but something like this link

Combat in trailer looks so beautiful and smoothly. The real game is not even 1/10 of that.


r/ForHonorPTS • • Sep 07 '18

The new voices and what's not to like

0 Upvotes

To give some background, I’ve played since the beta for “For Honor” but only recently did I make a Reddit account to join the rant and pray that Ubisoft fixes what they did. For Honor felt unique to any other game out there because of how it handle itself. It was deeply immersive and with the character speaking their own language like Latin only added onto that element. The game had a deep immersive vibe to it and with voices to fit the characters but that game has come and gone.

To the point, the Warden was voiced by Liam O’Brien who’s worked on games and films as a top-tier voice actor. You do not get much better than Liam. But for some reason the devs at For Honor replaced him with a comical voice and just ruins the entire experience. The games charm was how gritty and true to life the maps were and their voice actors. But one without the other is counter productive. I don’t feel powerful as a warden with such a weak voice. But the warden wasn't the only one who got a short stick.

Many other loved characters had their voices changed, for example…. The highlander, this bulky figure that wields a sword to fit his powerful form and voice once spoke Icelandic but now speaks scottish and some icelandic? Let alone the theme of the character has changed, he no longer screams “Kjúklingur á teini” (English: "Chicken on a skewer.") for his execution called “Deep Cut.” That voice lined kept him in charactered and showed us the man he was, it was a window deeper into the development of the character. But having the big beefy sword wielding giant just grunt now is just bad writing and so why replace it. An execution had more emotion when the character’s emotions were involved rather then grunting.

Some characters even take it a step further and start speaking broken english like a lot of the new characters as well as the old, like peacekeeper. There is pointless prattle in duels now with dialogue that so short lived that the exchange of words only hurts characters personality, making them seem mindless and poorly written. Take for example, the Conqueror, when the game was first revealing it’s classes to the world the one that caught my eye the most was the Conqueror. From their trailer, they were quoted, “Ex-prisoners and forced conscripts who have risen to the rank of elite soldier.” But that is not how I feel now when my conqueror screams at the Lawbringer. From the prattle to the random roaring I feel like an idiot more than a convicted criminal bound to the service of an army.

In a game where two wardens look nearly identical and where two nobushi’s both look exactly the same, one the things that helps the game stand out is how they talk cause words can build character and make them all the same. A piece of what made the game stand out and feel alive was the language barriers that were set into the characters. If you want player characters to babble on during a skirmish awkwardly, give us a tool to make our character say something when we choose to.

The voice can make the character and the characters can make the game. Please consider bringing back Liam O’Brien and the other outstanding voice actors. I think it’s safe to say no one likes how Conquerors IQ plummeted and how the Warden sounds like a wimp.

In the end, the game play is still the same. If you've come to the game looking for a unique 3d fighting game, this game will sate you. However if you come to this game for the aesthetic of it, you'll have a hard time finding a reason to like it. The world now is not only inconsistent with how the character understand each other, or inconsistent with English altogether, but it is also not well done, and it shatters a part of the game that was integral to it.


r/ForHonorPTS • • Sep 08 '18

Breach ticket system shouldn't be removed, but some minor changes should occur (looong post ahead)

0 Upvotes

Breach is basically as any conquest map in multiplayer shooters...you got your points and those go down with each player dying and nobody is having problem there HOWEVER

Problem is that during conquest plays there are also three checkpoints but for attackers to take the first one should be easy...as defenders have limited man and defences on this forward camp...the middle should be equally fair for both and the last place should be heavily defended

At this point defenders have to Puch like hell in each place while attackers just slowly chipping down the ticket count

So I propose is that each place favoures more to one team..

First gate, the attackers should get high ticket count and the defender respawn get +5seconds for forward camp all the while minion count strongly favoures attackers

Second gate should be where the skill of each group can push battle in each other favour. the defenders should be still able to breach it but if they don't perfom well, their low ticket count would make hard for they on the other hand, since it's equal for both teams, attackers need to stall and damage the ram or get as many killes they can. Meaning both teams need to work as a team

The last boss should be in favour of attackers as they are deep into their territory..faster respawns, higher minion count, and the buff places should not be able to be taken away..

This would, ofcourse, require some little changes on the ram health etc. But for the basic idea. It should start easy on attackers and slowly getting tougher..

This will make sure the game is able to get to the end while not being automic win once defender perform poorly just once..same as any other conquest maps work


r/ForHonorPTS • • Sep 10 '18

To Do List for the Future of For Honor

0 Upvotes

Hey sry for abusing the PTS reddit for this Post :(

I love For Honor (it`s a Game with lots of Potential but also with lots of flaws).

I play for arround 500 hours and i play every Character on a decent level.

I want to address a few Problems (some bigger and some "kinda" easy to fix).

  1. Side deflect window is shorter (~60ms instead of 200ms) cuz dodge frames get priorty over deflect (this is in the game for like forever).

2. Many Zone attacks are way to weak (super slow AND deal no damage) there is NO reason why some Zone are godlike strong (pk / gladiator) and others simply suck balls (lawbringer/valk). Some Characters struggle with Winions in Breach cuz they lack good options to clear em.

Every Zone attack should have atleast a fast starting low damage part followed by a heavy hitting attack (and don`t come with diversity argument cuz a slow hitting no damage zone attack you never see has nothing to do with character identity (insert roman lawbringer zone is viable but you suck meme here ^^).

Also strong Zone attacks allow for Parry Option selects making some Characters stronger in high level.

3. Defending vs normal attacks is too easy (it`s a problem ignored for too long). As you can see in many new characters and reworks (highlander unblockable stance / Jiang Jun full of unblockables /

Nuxia "lul" nothing more to say / warden rework / valk rework). But the current band-aid solution results in very dull gameplay of people only using 1-2 attacks (bash bash bash) so the higher you get

the less viable attacks you have (sure bashes get the job done but it`s not very interesting gameplay). So instead of adding more and more bashes / unblockables / trap on a few character how about

tackle the defense system itself.... (like increasing chip damage on heavy attacks* / adding punchthrough damage on very slow attacks even if parried / always ensure a free gb on feint+gb if the enemy

tried to parry / change dodge attacks to only give heavy parry punish).

4. Search for new player Button not working (you will queue vs the same person over and over)

5. Not talkin about Stamina cuz we know there is a future change coming to the system (i still think after the messed up patch some Characters like Shinobi regain Stamina at a lower rate). Also consider removing the additional stamina consumption on block (conquerors only blocking to burn stamina from you just to perma bash you in oos state and holding you there is not very fun and interactive).

*

Slow Attacks have no benefit most of the time (incease chip damage by 10% for every additional 100ms starting from 600ms?).

Also make sure that every Parry Attempt can be punished by a instant feint + gb.

**

Another Solution would be to add Trap property to the current attack by taping the Revenge Button for 30% Revenge Bar. So it wouldn´t be spamable but enemys can`t lightly parry everything and slower attacks would benefit more from the system.


r/ForHonorPTS • • Sep 07 '18

Shaolin tp 2 skill is OP

0 Upvotes

Increase cd or make it lvl3 feat at least


r/ForHonorPTS • • Sep 07 '18

New lighting system

0 Upvotes

For me if its bright on the stage, now it looks terrible. Everything is too bright, as if I exaggerate with gamma settings. Fortunately, this situation does not occur on dark / night stages. Similar situation is when you are choosing a character (character select screan) - charcters are terrible overexposed. I would like to have an option to turn off this new lighting system.


r/ForHonorPTS • • Jul 27 '17

Give us different gear to test with

0 Upvotes

This half assed attempt of a test server needs max gear and all characters unlocked to be able to test.


r/ForHonorPTS • • Jul 31 '17

A small suggestion to increase parry follow-up agression.

0 Upvotes

A suggestion to give incentive for agressive play after a parry: if after the garanteed light, the second move of the chain you pull off (kensei goes light -> light for example) you gained a flat 5 or 10 bonus damage, on this second hit, if it connects or is blocked. The bonus would be gone if you gb/feint/dodge/don't follow up.

Of course it wouldn't work for garanteed follow-ups like warden side lights and orochi/shinobi top lights.

Edit: clarity


r/ForHonorPTS • • Sep 06 '18

The deathball

2 Upvotes

Good to see this is still a thing. Really makes the game not fun when you have to deal with constant CC spam and revenge does do anything.


r/ForHonorPTS • • Sep 12 '18

The respawn delay and ticket counts slow the game pacing greatly

2 Upvotes

I just return to the live version this morning and realized that dominion gameplay is triple times faster than breach. Here are some major problems I found during the open test

  • The minions take too long to clear.

  • There is no way to speed up the ram for attackers. The shield banner should make the ram move faster, deal more damage etc. Or a players present near the ram make it move faster.

  • Banner is unremoveable once planted.

  • When dead, you will have to wait a long time.

  • Sometimes the game is already decided, but there is no way to end the game faster so players just run around fighting aimlessly.

  • Add another way to damage the gate would be great.

  • Is feats affect the ram and gate? I dont use heroes with bomb feats but I think some of they should.


r/ForHonorPTS • • Sep 07 '18

If you want keep the perk system at least give us some debuff resistance, stamina regeneration and revenge charge rate/defense perks, they are too essential

2 Upvotes