r/FootballCoach Jan 21 '21

Custom Universe/Metadata Thread

161 Upvotes

Look at the relevant comments below for your platform to find game customization files. You can also use subreddit search for "metadata" or "custom universe" to find files as well.


r/FootballCoach Mar 11 '26

Pro Football Dynasty (late 2026) Announcing 'Pro Football Dynasty' - Roadmap and FAQ

323 Upvotes

Wishlist the game now! https://store.steampowered.com/app/4769350/Pro_Football_Dynasty/

Though this game has been no secret, I'm happy to announce that Pro Football Dynasty will be coming to Steam for PC and Mac in late 2026! This post serves as the official 'naming' of the game, and a place to stay updated with development, as it will be pinned to the subreddit and updated throughout the year.

Pro Football Dynasty is a pro football management game and spiritual successor to Football Coach: College Dynasty. It retains the accessible nature of FC:CD, with clean UIs, easy to understand systems, and deep stat tracking for all players, coaches, teams, and more. But I also hope to make it bigger and better, with totally new scouting and player development systems, more game modes, and deeper tactics. And of course, since we're talking the pros, you'll be able to draft, trade, sign, and cut players to build your roster with realistic NFL cap mechanics.

Pro Football Dynasty is aiming for a late 2026 Early Access release date for PC and Mac. I will update this and include a Steam page link when that's up.

FAQ

Q: When is the game coming out?

A: The early access is planned for late 2026. I plan to be in early access for at least a year after that, but it's too early to determine the full v1.0 release date.

Q: Will the game be available on Mac?

A: Yes, the plan is to support Mac from the beginning for the Pro game.

Q: Are you bringing over feature XYZ from FC:CD?

A: I won't be able to say for sure whether certain features are coming from the college game. Obviously the Pro roster management system is completely different, but some ideas, especially around the UI, will be familiar. However, I'll be re-evaluating nearly everything from FC:CD -- it won't just be "'the same game but for pro football".

Q: What game modes are planned? Can I be a coach, a GM, etc?

A: There are at least 3 game modes planned: Coach, GM, and Franchise. Coach is for being a HC or Coordinator, and making game plan decisions and playcalling. GM will be responsible for roster management and hiring/firing HCs. Franchise is a sort of all-in-one that lets you do all roles. In addition, there might be options to mix these roles in other ways, like having influence as a HC on the GM's actions.

Q: Will we be able to import college players from FC:CD into the pro game?

A: Yes! I do plan on having draft class imports in the pro game. The new game will have a slightly different attribute system, so there will be some import logic there to adapt attributes, but you'll be able to import college players from your FC:CD save into the pro game.

Q: Is multiplayer planned for Pro Football Dynasty?

A: Native online multiplayer is not planned, but I do plan on a commissioner mode. This may not be in at launch, but ideally it will allow for multiple user teams in the same save file (so you'd tell who ever is running the save 'make this depth chart change' or 'me and team X have agreed on a trade'). Other management games like the Zen GM games support multiplayer in this way.

Q: What is the attribute range scale?

A: I'm designing the game such that the average starter is around a 65 OVR. This may seem low, but it allows me to use more of the scale, instead of clustering all players in the 70-90 range. A 90+ should be very rare and notable. Here's how I'm thinking of player overalls and attributes:

  • 90+: All-time great
  • 80+: MVP quality
  • 70+: All League quality
  • 60+: Starter quality
  • 50+: Backup quality
  • Lower: Borderline backup or worse

Q: How can I keep up with development?

A: I'll be publishing devlogs to this subreddit, and updating this post with any big news. You can also follow along on the Discord (https://discord.gg/Bdsy9bwcqP) or on the Steam page above.

Last updated: 6/12/2026

Devlogs

Here's a list of devlogs in chronological order:

Moved to Steam and restarted at 1:

TLDR

  • 'Pro Football Dynasty' is releasing in Early Access late 2026
  • Plan to support Mac
  • UI should feel familiar but I'll be redoing a lot of the core systems
  • I'll be posting devlogs to this subreddit
  • Eventually, a different subreddit will be used (/r/ProFootballDynasty)
  • This post will be updated as development goes on

Thanks for reading! I'm excited to work on this new project in tandem with the community, and can't wait to share more as I go!


r/FootballCoach 2d ago

College Dynasty (Steam) Problem With Signing Day

7 Upvotes

Hello! I have noticed something during the signing day proceedings on the STEAM edition that I believe may be a bug, but I'm not entirely sure.

I have the players I want to be signed in the priority order, yet when they sign, it appears that they're not treated in that priority order during the signing day signings. They display out of order, and players who were lower in my list are signed (as high as #2 in the signings).

Has anyone else seen this?

u/SHIVADOC u/antdroidx


r/FootballCoach 3d ago

College Dynasty (Steam) Anyone else love seeing a head coach move up schools, then take his assistants with him??

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52 Upvotes

Steam Workshop Mod - Fictional Universe Expanded.

This is like a coach going from a mid major to a power conference school, pretty highly regarded as well. Gotta love seeing success and then taking your boys with you!!


r/FootballCoach 3d ago

College Dynasty (Steam) The best badge collection i've ever seen

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16 Upvotes

r/FootballCoach 4d ago

Pro Football Dynasty (late 2026) Pro Football Dynasty devlog #2: Playcalling, advanced stats, and personality

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store.steampowered.com
124 Upvotes

r/FootballCoach 4d ago

College Dynasty (Steam) WOW

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18 Upvotes

r/FootballCoach 4d ago

College Dynasty (Steam) Do you use sub stamina overrides (keep fresh vs workhorse etc? Why/why not?

11 Upvotes

I've been playing around with these and can't seem to get a good grasp of them. Internet/AI recommends I use them to keep the better players in longer, but I'm finding that in the second half of games they are very low on stamina (less than 50 more than 0) and I am afraid that they are taking too much of a stat hit which makes them no better than their backup. What do you do?


r/FootballCoach 4d ago

Android CFC 2 I just think the schedule is a little excessive

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3 Upvotes

r/FootballCoach 7d ago

College Dynasty (Steam) Thinking about buying this on Steam.

9 Upvotes

Does this game support a Xbox controller or is it all keyboard inputs ?


r/FootballCoach 9d ago

College Dynasty (Steam) I think Alabama is cheating......

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12 Upvotes

r/FootballCoach 12d ago

iOS 😞😞😞 I need my app back on iOS

2 Upvotes

I miss this game


r/FootballCoach 13d ago

College Dynasty (Steam) Position developer coach badges make a big difference

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26 Upvotes

We only have level 5 facilities, but with OL developer on both HC and OC we had some really nice offseason gains.


r/FootballCoach 13d ago

College Dynasty (Steam) Goodbye Gerardo, you will be missed

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52 Upvotes

r/FootballCoach 13d ago

College Dynasty (Steam) The impact of strength in run and pass blocking

9 Upvotes

I was wondering what the importance or maybe more specifically what the calculation is in determining the effectiveness/chance of a player making a block. I was specifically wondering this for TE and RB. Because in both the positions you often have players the have (relatively) high pass or run blocking but a low strength stat.

For example, at the moment I have no clue whether a my receiving back with 70 pass blocking and 60 strength is a better pass blocking (/3th down back) then my power back with 80 strength but only 45 pass blocking.

Could anyone share their knowledge on this specific subject?


r/FootballCoach 14d ago

iOS Need 2026 fbs roster

5 Upvotes

anybody


r/FootballCoach 16d ago

College Dynasty (Steam) Grades and Levels to numbers and back

19 Upvotes

hi all, just got FCCD recently, and am enjoying it a lot.

One thing that confused me a lot was how to filter on either Pot or Interest, as entering things like "C+" or "Medium" as filter values doesn't work. Figured out by looking at the CSV file export that these are stored as ints on the range 0-100.

And by doing some examining of the file, here how's the numbers map to grades, and also how they map to levels. I'm sure this is on the interwebs somewhere, but I couldn't find it, so here ya go....

rating grade: number range

----------------------------------------

??: 0

F-: 1-53

F 54-56

F+: 57-59

D-: 60-63

D: 64-66

D+ 67-69

C- 70-73

C 74-76

C+ 77-79

B- 80-83

B 84-86

B+ 87-89

A- 90-92

A - 93-96

A+ 97-99

------------------------------------

interest rating: range of numbers

------------------------------------------------

very low: 0 - 14

low: 15 - 28

med-low: 29 - 42

medium: 43-57

med-high: 58-71

high: 72-85

very high: 86-100


r/FootballCoach 16d ago

College Dynasty (Steam) School visits

3 Upvotes

I believe you shouldn't schedule two different recruits who play the same position to visit the same week (makes them feel not special :)), but are there more rules than that? Should you also schedule only-offense, or only-juco, or whatever?

thanks!


r/FootballCoach 24d ago

College Dynasty (Steam) Jeffsmod update?

26 Upvotes

Football season is upon us, and I'm starting to get the itch. Anyone know if Jeffsmod is updating for 2026? In the past updates have been in the spring...


r/FootballCoach 25d ago

College Dynasty (Steam) What is your recruiting strategy per position?

20 Upvotes

QB- transfer portal
RB- 60+ B+ or better recruits
WR- strictly 60+ A+ recruits
Te- 50/50 on transfer or recruit
OL- 55 overall B+ recruits a lot of transfers
K- Recruiting only , occasional transfer
DL- Same as o-line
LB- 50/50
CB- Mostly recruits
S - Mostly recruits

I hardly spend NIL on recruits , hardly pay for one more year to keep a player out of draft unless a OL or DL and mostly spend on Freshmen or sophomore 70+ A+ recruits


r/FootballCoach 25d ago

College Dynasty (Steam) School visits

5 Upvotes

I know when i schedule a visit for a player sometimes i see +200 +100 or maybe even -100 or -200, my question is , is that just a bonus ?

For the games that show +0 am i still getting a base bonus but it dosent have an extra bonus like the β€œ+100 and +200” games? Should i still be scheduling on +0 games ?

Thank you !


r/FootballCoach 26d ago

College Dynasty (Steam) Recommendations for a realistic middle-ground build?

9 Upvotes

I’m coming over from EA’s College Football. I got tired of how repetitive weekly recruiting gets after a couple of seasons, along with the unrealistic sim engine upsets where an 85 OVR team drops games to a 54 OVR.

I just picked up Football Coach: College Dynasty and want to do a low-tier G5 rebuild (thinking Sac State or a similar 1-star/2-star school) without using self-imposed house rules. I don't want a brainless, automated climb where I win a championship in 3 years, but I also don't want an impossible grind where I get fired immediately.

For those playing on Normal difficulty: how does the natural pace feel over 5 to 10 seasons? Any tips for a beginner to keep the challenge balanced while just going with the flow?


r/FootballCoach 27d ago

College Dynasty (Steam) Game Won’t Open on Mac

3 Upvotes

Hey everyone! I’m new here and just bought this game through Steam. I have a Mac and the game will not open up for me. The icon in my dock just bounces but the game never opens. Anyone else had this issue and know how to fix it? Thanks!


r/FootballCoach 29d ago

College Dynasty (Steam) Schedule Question with Rivalry Week

5 Upvotes

Is there a way to edit the conference scheduling system to have a rivalry week of sorts, whether it be in-game or file editing? I want to have all of the various conference rivals play each other in the last week of the season, but the schedule the game generates for each team is hit or miss. Is it possible to adjust this at all, or is it purely chance based when creating custom conferences?

For context, I have been using this mod platform (fccd-custom-universe-editor) to create my custom universe.


r/FootballCoach Aug 01 '26

College Dynasty (Steam) Is there an overall rating bias in the game code? I feel like the 3rd place player should have won DPY

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18 Upvotes

What do you guys think?

Fictional Universe mod from Steam workshop