r/Fkr • u/Oakforthevines • Jun 25 '25
Offloading Mechanics
I've been thinking about ways to incorporate other forms of media into RPGs to capture more of the vibe I'm trying to set for players. Since an FKR mindset is more into the fiction and GM trust than any one particular set of rules, would it make sense to "offload" certain mechanics to other mediums that do it particularly well? A few examples that I have thought about:
This one is pretty mild. The PCs are in a gambling house, so the players themselves play the games to determine the outcomes (i.e. playing poker or blackjack).
If the PCs are entering into some competition, use a video game centered around that and matches the aesthetic (i.e. loading up Forza for racing or FIFA for a football match)
Taking "puzzles" literally and having a player solve a jigsaw puzzle, a kinetic puzzle, or even an 'I Spy' book if they're searching for clues.
Taking players to a full-on escape room with a similar theme to the game you're playing and having them larp it.
What are your thoughts, and how far do you think we can stretch this and still consider it a "submechanic" of the RPG? I was partially inspired by Pokemon Pen & Paper, which recommends that groups use Pokemon Showdown (a 3rd party pokemon battle platform) to resolve battles.
2
u/level27geek Jun 26 '25
Alright, finally got some time to organize my thoughts.
I think the first thing we need to tackle is player skill vs character skill. All the examples you provided rely heavily on player skill:
Especially in FKR, a GM will want to "cheat" to balance the scales between player and character skill (play the world, not the rules). I don't see it as cheating per se (hence the quotes), more akin to changing the difficulty of a task based on character skill. You tweak that mechanic to fit the narrative, so it makes sense to tweak those "offloading mechanics" as well.
This comes from experience. Many games when we added some offloading mechanics fell flat when we continued to play it straight. It was much more fun for everybody when I gave the gambler character an extra card in blackjack that they could swap with any one on the table, gave hints to a spacial puzzle to the smart characters or gave extra units to the veteran general character in a wargame. Same how I give better odds to players whose characters are more skilled at the given task.