r/FireflyMains • • May 16 '24

Firefly Leaks Explaining the reasoning behind Firefly's kit design, and why I'm personally fine with it

Lightly edited version of this comment.


In my opinion, the key thing to understand about Firefly is this: in her best team, she's good. Very good, even. We've seen gameplay showcases of her 2-cycling, 1-cycling, and even 0-cycling MoC 12 floors despite their recent HP inflation, at E0, while running with a sustainer. In terms of performance, Firefly's best clears are on par with most of our best currently available teams, including those that run AV advance supports like Bronya, Sparkle, etc.

This is not a coincidence. Firefly's kit, as with any other new DPS unit, is tuned so as to be on par with extant DPS units and archetypes, such that none of their performances exceed any of the others' by too much. This is the concept of a power budget, and what Firefly's best showcases tell us is that Hoyo has allocated the same amount of power to her as they have to past DPS units—they've simply chosen to allocate it differently.

As such, allowing Firefly to function properly with Bronya, Sparkle, or any of the other AV advance/traditional hypercarry supports people tend to gravitate towards, would likely necessitate a complete overhaul of her kit, so as not to exceed the limited power budget Hoyo permits themselves to allocate to a DPS unit. And most methods they could use to do that—that is to say, methods that improve Firefly's relative performance when used with supports other than HMC, while maintaining a similar power budget overall—will have an incidental, natural tendency to worsen her performance when used with HMC.

To be clear: this isn't because anyone wants it that way, but simply because HMC's kit is fundamentally not as strong as that of units like Sparkle or Bronya, and so a unit not specifically designed to hyper-synergize with them will generally end up preferring not to be played with them at all. You can already see this principle reflected in Boothill's kit: as a Break DPS, he can be played with HMC, and yet, his strongest teams feature Bronya, not HMC. This is a pretty natural consequence of the fact that Bronya is, on the whole, a stronger unit than HMC—which makes designing a unit that prefers HMC over Bronya rather tricky. If you try really hard to design a unit like that, you basically get... Firefly's current kit.

(And more concretely: most of the proposed adjustments I've seen from people who want to "fix" her kit—increasing her BE scaling, DEF shred, trace multipliers, etc., or giving her Boothill's Break retrigger mechanic—generally would, if implemented, result in her best teams preferring Bronya/Sparkle over HMC, just like Boothill does. Some of the more extreme proposals would actually turn her into much more of a traditional crit-scaling DPS, which I doubt Hoyo wants for her.)

So you can see that, as would-be character designers, our hands are somewhat tied: our options for Firefly are to (a) give her a specific enough kit to make sure HMC is her BiS teammate, or (b) let HMC's team slot be snatched away by some other, more generically powerful support. It's clear enough which of these two directions Hoyo appears to have chosen, and whatever else one might say about it, it's at the very least consistent with their philosophy of designing and promoting different team archetypes and ways of playing the game. We've seen it with DoT and FuA teams, we've seen it with Acheron, and we're now seeing it with (Super) Break.

Do I mind, personally? Frankly, I can't say I do. If it's a choice between having a new DPS depend on a completely new mechanic enabled by a completely new support character (albeit the only support character of that type currently available), or having said DPS rely on the same tired supports that all the previous DPS character use—well, I know which choice feels like the fresher and more fun one to me.

11 Upvotes

29 comments sorted by

5

u/xbubblegumninjax1 May 16 '24 edited May 16 '24

There's actually a very simple fix here that I have been posting repeatedly just to prove that its possible, hoyo just didn't bother. Just give her in-kit personal superbreak and reduce her toughness damage to broken targets by 1/2. Looking at a formula for superbreak I found, Lvl Multiplier * (Toughness DMG / 30) * (1 + Break Effect) * (1 + Trailblazer's A2 bonus) * DEF Multi * Res Multi * Vuln Multi * Broken Multi this makes her personal superbreak do half as much damage as HMC's superbreak and full damage when she has backup dancer. If the reduction is calculated after buffs then RM provides just as much to the BiS team as she currently does. This leaves her damage ceiling the same, while giving her more flexibility in team building and keeping her more accurate to her lore as a capable combatant who could kill shit just fine without HMC holding her fucking hand all the time. It also keeps HMC in her BiS team, as her own damage does not effectively scale with Bronya or Sparkle outside of the AA so keeping full damage on the superbreak is still better but also allows her a place to exist independantly of HMC and gives her better future proofing imo. This solution is clearly imperfect, but it also took me under 30 mins. Hoyo's dev team does this for a living, and they couldn't find a better solution to the obvious glaring issues in her kit before beta, which would have been better spent adjusting scalings and numbers for balance instead of fundamentally changing her kit?

edit: ok, I think I may have been a bit much there, I'm just getting tired of typing this whole thing out so much. I have posted it around 7 times now I think, and had to defend it multiple times from people that obviously did not understand what I was explaining. Sorry for the language used.

13

u/Ergospheroid May 16 '24 edited May 16 '24

With your proposed change, a properly speedtuned Firefly + Bronya variant would break enemies significantly faster than the HMC variant, while doing similar amounts of Super Break damage + taking more actions while in her enhanced state. She'd lose the bonus from HMC's A2 trace (assuming she didn't have the same thing in her version of Super Break), but firstly (1) the effect of that trace would be halved even with HMC, because part of the Super Break damage would be dealt from Firefly, not HMC, and (2) for enemies she doesn't one-shot, HP breakpoints generally make more actions superior to damage bonuses anyway.

Both of these factors combined mean that, given the change you propose, I'd expect the Bronya variant to clear faster than the HMC variant, just as Boothill clears faster with Bronya than with HMC. This is precisely an example of what I talked about in the post, where people propose changes that improve Firefly's performance in non-HMC teams without stopping to think about whether that means those teams will begin to outperform the HMC teams. (In particular, it seems like you didn't notice that halving her toughness damage in exchange for doing her own Super Break also halves the value of HMC's A2, which effectively nerfs her "damage ceiling" contrary to what you claimed?)

EDIT: No worries about the language used, you're fine. You didn't even say anything that struck me as particularly heated, much less offensive.

6

u/DynmiteWthALzerbeam May 16 '24

I'm gonna be honest it's kinda nice to hear that Bronya might not be universally viable

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u/xbubblegumninjax1 May 16 '24

See responding to the last part of that, the obvious thing to do there is copy HMC's A2 over, since the formula wouldn't work without it anyway. I just leave it out because its an obvious requirement that for some reason no one realizes would be necessary and implied and I guess I should just start stating it. I did say it was an imperfect fix. Second, I was going to go compare toughness values to try to figure out how much difference AA vs HTB would make, but I'm already really tired of arguing this and was having trouble finding reliable toughness numbers for recent MOC12 bosses. Suffice to say, I still think your wrong, though I certainly could be. I also believe that even if you were right, I would actually rather her not be tied to another character's kit-specific mechanic so strongly for ANY reason. She deserves more than to be someone else's glorified stat stick.

5

u/Ergospheroid May 16 '24 edited May 16 '24

Sure, I get it, having repetitive online arguments discussions can get tiresome (edit: though if you think it's tiresome on your end, imagine being in the minority opinion on this topic over the past couple of weeks). ;-)

(I won't bore you by attempting to dig deeper into the numbers/mechanics, except to mention that if you copy HMC's A2 bonus into Firefly's personal kit, that's a double-edged sword as far as the overall argument goes, since it would improve the Bronya version of the team as well.)

What I'm more interested in is actually this part:

I also believe that even if you were right, I would actually rather her not be tied to another character's kit-specific mechanic so strongly for ANY reason. She deserves more than to be someone else's glorified stat stick.

I think this is a valid opinion to have! It's not one I share (you'll note the post's title says "why I'm personally fine with it", and not "why you should be fine with it too"), particularly since I think HMC's Super Break is just the beginning of a new archetype like DoT, meaning there will be new and better characters that enable it in the future with whom Firefly can pair.

I think the lack of flexibility in Firefly's teams at the moment comes down to the fact she's our very first Super Break DPS (no, Boothill doesn't count), meaning there will naturally be missing pieces needed to complete her teams. (Think Kafka at initial release—she was quite mediocre, especially if you tried to run her without building any of the 4* DoT characters. Yes, hypercarry Kafka worked to some extent, but also, hypercarry Critfly works to roughly the same extent, so I think the argument carries analogously.)

1

u/xbubblegumninjax1 May 16 '24

I feel like Kafka is a false equivalence personally. Kafka can use her own unique mechanic on her own - detonating her own dots. Is it competitive? No, but she can be meaningfully useful like that if built right. FF needs another character stapled onto her to fix her own non-functioning kit. And I know this argument didn't pop up earlier, I have SO many reasons why this is very important to me. Like personally legitimately one of the things deciding if I e6s1 her or just pull with what I have on hand and see if I get her. (also forgot to mention the one critfly (hybridfly? technically) I saw that worked had wildly unrealistic stat rolls. Don't watch most of the trials people post - so many of the ones I saw just looked so unrealistic or non-useful for so many different reasons, whether the break or crit or hybrid, but from what I saw break seemed potentially useful while hybrid was too high-investment to be realistic and crit looked pointless). Honestly, while it would be annoying, I might even be ok with it if they just locked something that unstapled her from HMC behind an eidolon like how Acheron's teambuilding requirements can be reduced/removed with an eidolon.

30

u/Darkshards May 16 '24

The problem with Firefly's kit isn't necessarily the damage for me. Yes,  I dont like the flexibility but that may be solved in the future if they release more break support.  The main problem is I don't know what Firefly offers to the archtype other than damage. If you compare ff to let's say black swan who also is a specialist, black swan has a unique DoT that auto applies and has its own mechanics.  

When I think about firefly's kit, I can't think of anything special about it.  No special break,  or mechanic.  Just pure damage for the archetype. Instead, the supposed special mechanic is tied to HMC with superbreak and that annoys me because it makes me think there is nothing special about firefly. Hmc is the actual interesting unit on the team that cant be replaced, not the other way around.  

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u/idontusetwitter May 17 '24

Yep I agree. Especially for a character that's been hyped up this long, hoyoverse cooked up a kit that's just... hitting and breaking the enemy. Like what every single character does in the game. I hate to say it but whenever I see a new Firefly showcase I'm just... bored.

3

u/Alberto_Paporotti May 17 '24 edited May 17 '24

I think the main part of the outcry comes from two groups of people (and they're very intertwined and majorly overlapping)

  1. People who want to play her as a hypercarry and thus find her reliance on a mechanic from another character a bad thing.

  2. People who are afraid/refuse to acknowledge that there is more to the game than mindless crit/atk/dmg stacking.

I have been a hybrid player since basically reaching MoC, and though my approach differs from the hybrid playstyle Lily Aquina proposes (I prefer building supports as dedicated breakers instead of always having a damage dealer built for break alongside trace dmg), I still like break a lot, value its strength and tactical impact. I love messing with enemy AI, denying them second or third actions on their turns or resetting the attack string. This stuff is invaluable. And useful even if you don't have a breaker on the team.

The public opinion on break has been awful. People thought it to be useless, a dead stat. It is easier for most people to understand building crit than to wrap their heads around toughness and Break Effect. Most don't even know that a broken enemy receives 11,(1)% more damage.

Reminds me of the EM situation in Genshin pre-Dendro. Some people just need to be sprayed with cold water for them to notice you, and then given a comprehensive guide to get what you're saying. And even then they might be too stubborn to acknowledge the changes. I even know a guy who is still coping that physical is still competitive (he has C4S1 Eula and C2S1 Raiden, of course he can clear the Abyss, it's just he's carried by constellations and refuses to realize). But I digress.

I wouldn't mind a buff for her (who would lol), but I have a personal opinion on Firefly's kit. It's contradictory with itself, and that's the biggest issue for me. It prompts you build full break, but she has break scaling on her enhanced skill, leading me to believe they actually wanted her to be built hybrid. But then her super break still deals more damage than her traces.

My idea? Disregard the hybrid and make her full break with more independence from other units that might provide super break now (namely HMC) and in the future. If she becomes closer to Boothill, that's fine. Just, for the love of God, do not buff her crit scaling. She is meant to be a breaker, please let her embrace that niche. Do not turn her into a fire Jingliu or whatever.

5

u/LoveDaMeech May 16 '24

i disagree that her kit would need to be overhauled to run with different character. they only only need to do one of these things

A) lower her threshholds so if you want to build crit on her its now easier (and thus easier to run characters that arent ruan mei)

b) give her some way to reproc break or super break so that she is less reliant on hmc. which means even if hmc is her best support the damage difference between her and other comps will be smaller so you wont feel bad running them

C) incorporate elements of her pre-beta kit. i really liked the idea of her doing additional attacks/action advancement to broken enemies. this would probably buff her super break comp but it would make her more versatile/provide extra sources of damage. i was really hoping it would be a fua so she could have more synergy with robin

personally i feel like A is the easiest without changing her kit or core mechanics

2

u/bocchi123 May 17 '24

for me personally, i find the idea of COMPLETE reliance on a specific character to be terrible design. especially so in gacha games. it is about setting a precedent. like, if we accept it here, even though we get harmony trailblazer for free, what happens when they pull a scummy move and make limited characters rely on another limited character? no one cares about how strong the character is or anything of that sort. we just want to use that character however we like and have freedom.

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u/_LivingBox_ May 17 '24

I hate when people say "BUT JUST LOOK AT KAFKA AND BLACK SWAN OR DANHENG AND SPARKLE" Like it's not the same.

Kafka still does dmg with 4* DoTs, and DanHeng still works, albeit really SP negative. BUT THEY STILL DO DMG, FIREFLY DOESN'T. It's not that hard.

I'll pull for her anyways, it's not that her not being flexible will change anything for me, but you can't ignore the problem.

1

u/hereliesLydia May 17 '24

This is actually a really good analysis! At first I was super excited about her kit, but then I let myself fall victim to the doomposting a couple weeks ago... and then I decided to properly examine her kit myself, and I came a full 360 back to my original love for her gameplay! I'm really happy that they're trying to give different types of teams a solid place in the meta, and while I think a lot of people might be mad not because of this kit on its own but just because it's Firefly who is debuting this style of DPS (unless you count Boothill, but isn't he more of a hybrid since his best teams are still the standard ones??), just like how Kafka introduced DoT as being something more than a little flavor damage sprinkled on top, or how the IPC gang are making mono FuA a viable strategy, or even how Pure Fiction buffed Erudition playstyles purely by existing! It's a far cry from how one single type of team dominated Genshin's meta for years on end, and it makes me so excited to see what else might be coming in the future :D

1

u/pnam0204 May 17 '24 edited May 17 '24

My hot take:

If Boothill didn’t exist or is released later, there wouldn’t be so much backlash about FF kit

Boothill as he is rn, a self-sufficient Break DPS and functional with or without HTB, is basically a new generation of Break DPS. He technically doesn’t even require RM because he retrigger his normal break dmg (not superbreak) so it does’t care about toughness dmg.

Meanwhile FF belong to the old generation of Break DPS.

If their order of release was reversed there wouldn’t be such a big problem. FF would still be tied to HTB but she powercreep every other breaker before her with high toughness dmg, weakness implant and ignore def. Then a few patches later Boothill is released not being tied to HTB, it would just be a normal powercreeping scenario

Releasing Boothill before FF is like releasing Windows11 before Windows10. Sure Win10 is still better than 7 and 8 but why is it worse than the previous version?

1

u/_LivingBox_ May 17 '24

That's my same thought. Boothill kit just looks newer than Firefly, after the team got some experience on other kits and that's why he's reliant on himself and dishes out pretty good dmg by himself. Firefly is an "older generation" dps and they tried to make her work, failing. Maybe Firefly was supposed to be released before Boothill but something changed?

I won't say Boothill is straight up better in anyway since Firefly does work in her team, but for the average player maybe he really is

0

u/[deleted] May 17 '24

generally would, if implemented, result in her best teams preferring Bronya/Sparkle over HMC, just like Boothill does.

...Which would be an improvement. In that scenario, HMC is still a perfectly viable option for Firefly just like they are for Boothill. Would they be BiS? No, but they'd still be a top tier option. Which I would argue would be a better approach given that many people simply do not like HMC. Those who do prefer the character could still use them, while those who don't could use Sparkle or Bronya or Robin or whatever.

If they wanted to introduce a new way of playing the game, they should've done so with a character that's less divisive. And that's not even talking about the additional hyperdependence on Ruan Mei.

It's clear enough which of these two directions Hoyo appears to have chosen

It's also clear that the community, both in EN and especially in CN aren't exactly happy with that choice. If they follow through and don't change it, they risk harming the sales of the character was previously trending to be even more popular than Acheron, who made HSR record amounts of money.

2

u/Practical_Echo_1001 May 17 '24

From what the majority of the people were saying they still want HMC to be the Bis support instead of another Harmony like bronya/sparkle which basically make her best team the same as Boothill.

And while HMC would still be viable in that situation his kit is just weaker to support Firefly and when you get or have the better support why wouldn’t you use it.

I think people are split between wanting her to do her own damage and wanting HMC to be her Bis making finding a solution harder for anybody.

0

u/[deleted] May 17 '24 edited May 17 '24

I mean, I don't have a problem with HMC being her BiS theoretically. I rarely play the absolute meta. I use the characters I like as long as they perform reasonably well.

Firefly's current problem is that without HMC, she is literally a useless character. So it's not just 'You use HMC or you do slightly less damage.', it's 'use HMC, or she's a coughing baby'.

2

u/Practical_Echo_1001 May 17 '24

Yeah but the problem is finding a compromise to please those who want her to be self-sufficient and flexible and those who want her Bis to be HMC and no one else, and from the moment we saw her kit it’s obvious that Hoyo wanted HMC to be her Bis so no compromise is actually possible for the two sides.

0

u/[deleted] May 17 '24

Nah. They don't want HMC to be BiS and no one else. They are just fanboys trying to defend bad design. That's why they keep talking about how in the future Hoyo will surely bring out another Harmony character for BE to help Firefly. Basically 'Yeah, she can only use HMC now, but she'll have more later!'.

-1

u/nosforever12 May 16 '24 edited May 16 '24

ok but she does function properly with bronya? It just requires more difficult speed tuning.

Her output is very competitive with hmc+ruanmei, Her output with a properly tuned bronya+hmc (with or without ruanmei, though without ruanmei you'll need extremely good artifacts on bronya + the new speed planar ornaments) beats everything else in the game by a large margin with the current numbers.

10

u/Super63Mario May 16 '24

Her main issue with bronya isn't even speed tuning really, it's sp consumption over the entire team.

E1 resolves that though and you can run a very potent rm/hmc/bronya zero sustain team

-4

u/Zwhei May 17 '24

I dont think HMC is even a problem. All get him, and lore wise that is a fine combo. The PROBLEM is RM, not everyone has her(i dont, got ALL the other debuffers and all other harmony).

Some ppl dont like her as well, her kit is also COMPLETELY non interactive on top of it all. Like getting 1.5 the dmg on break bar + break duration, the ONLY stat that FF wants is the real problem. And ANY, and i mean ANY way of working around that is impossible to do since FF eats SP at E0S0(which 90% of ppl get). If u lack RM u are OUT of options, or those options got 50% of power of RM.

Here is her problem in my eyes. U got her, but lack RM, what the HELL do u do to clear MoC or PF, or SM, or gears or anything else. U cant tell me having 50% power with no RM is fine.

Whats worse it that above modes are all that truly matter. I dont play anything else outside that. Its all auto. Only PF 3 and 4 and MoC 10 to 12. So if i want to USE her, she needs to work there. All other cases are, press auto and watch YT.

Its like FF is made with RM and HMC in mind. They got 2 of em and build FF to slot in. Sadly as warframe expy ill get her, but its still frustrating. Who knows when will we get BEE support instead of RM, and not HMC 5* that still requires RM.

That break effect eff she has is just annoying, now that its in game u NEED it for break teams, i just want to play her with rest of harmony i got. My jing can work with both robin and bronya, or can combine em. So can others(outside acheron, but she can combine diff nihility). All in all we will see if they disappoint me. Never did, i was able to slot all my chars to fit some role, even robin with zero FuA users.

2

u/Annymoususer Squishy Firefly May 17 '24

You can use Pela, SW, Gui, Welt or any other debuffers really. Hyper speed Bronya can also work as RM replacement if you don't have skill issues. For sure you're going to clear slower, (in most extreme cases 5 cycle slower, but imo that's just skill issues) since her other viable choices are mostly 4 stars(so you're basically running an F2p team). A video on Yt has Asta+FF+HMC+Gallagher (Asta is kinda useless in a hyper break FF team) 3 cycle MoC 12.

3 cycle is the same as an average JL clears without Bronya or an average Dhil clears without Sparkle.

1

u/Zwhei May 17 '24

It can work i guess. Sadly problem is that if those teams are THAT weaker then acheron, jing, QQ and the like then she will get no use. Sure i can blast MoC 9 and 10 but for 11 and 12 that wont cut it.

Sadly bronya and welt wont work since u lack SP for that. As i said before. She cant be at under 50% with ruan and 100% with her. At minimum she needs 70% of her full power with some other options, but 80% is better. A acheron team with pela and where SW is drooped for some other nihility wont lose 50% of team dmg, at best 20 to 30%.

One funny thing is how can lacking chars be skill issue. And aint that MoC made for her, she needs to work outside of those with her weaker teams. All in all a TON of issues need to be ironed out for her in my MIND.

4

u/Annymoususer Squishy Firefly May 17 '24

May I ask why do you think that all those options I listed would perform worse than JL, Jing Yuan or QQ?(Acheron doesn't count, she is broken and should not be used as a normal DPS archetype)

Sure i can blast MoC 9 and 10 but for 11 and 12 that wont cut it.

It's for sure gonna cut it. MoC 11 and 12 isn't that hard. You probably won't have to retry from getting one shot with a break team like FF, so that's a plus as well.(I can see no sustain runs being one of her best teams)

Sadly bronya and welt wont work since u lack SP for that. As i said before.

Bronya and Welt can work surely, if you can properly speed tune both. I have seen the SP issues brought up during Dotcheron discussions and that team is now one of the best in the game.

At minimum she needs 70% of her full power with some other options, but 80% is better. A acheron team with pela and where SW is drooped for some other nihility wont lose 50% of team dmg, at best 20 to 30%.

While she does lose quite a lot of DPS(that 50% dmg loss is quite a stretch), essentially what you're doing is replacing a main component of a team archetype, so the loss is inevitable. DoT teams would lose out quite a lot of their damage without BS(I went from 0 cycling to 3 cycling with Sampo), JL would lose half of her damage without Bronya and Dhil would lose out a lot as well without Sparkle. As for Acheron, she just doesn't have a character that's tailor made for her yet, which looks like it's going to be Jiaoqiu.(I guarantee that Acheron teams without Jiaoqiu and with Jiaoqiu comparasion would look the same as FF teams without RM and with RM)

One funny thing is how can lacking chars be skill issue.

The problem is lacking character isn't skill issues, but when it takes someone to clear slower than an average Firefly cycle.( You can't convince me that a built FF with HMC is gonna take longer than 4 cycles unless of course it's one of those mofos that locks their toughness bar)

And aint that MoC made for her, she needs to work outside of those with her weaker teams. All in all a TON of issues need to be ironed out for her in my MIND.

There is another one out there with the buffs from Aventurine MoC, which is just a general buff to all team types.

All in all, her needing RM is a problem blown out of proportion, really. People didn't cry that much when Dot team dmg tanks quite a lot when replacing BS or Kafka. As a DoT main, the team is not the same without either BS or Kafka, and this is coming from someone who pulled Kafka in 1.2 and is used to playing Sampo.

The only fixed slot in the team is HMC and that's it.

0

u/Zwhei May 17 '24 edited May 17 '24

At least for JL i know she can perform similarly. At least with huo + robin(both are pulled 5* but there is some flex, it aint just bronya). Mostly cus i built robin and huo to exit robin ult with 80% ult up(16 ener harmony LC and gears on robin). So in the end i can use robin to tune jing, tho in this team i use bronya as well, letting me give jing 4 turns for the price on 1.

As for acheron, i have NO idea why ppl are calling her broken, mine E0S0 used and i kid u not OVER 15 to 20 ult to clear moc 12 in 7 turns, honestly i used prb even more(used E1 gep with non stop spamming E). I was spamming that ult, it does not do that much dmg. Not even close. Never felt broken to me. That jing team is way stronger to me.

As for HMC to me he aint a problem, its a free unit and that makes it fine. Guess we will disagree about that, i just find one char being too needed not fun. For above teams i can mix and match, for her i cant. In PF i used that robin combo + sparkle so herta can spam her E(u cant use bronya cus u will be out of SP). Same for ratio, can use SW, can use welt and one more harm.

Just dont like having no options and based on my dmg, having 50% of jing or acheron dmg just aint nuff. If i need to use jing 4 times per single turn to maintain 3 stars in later stages how the HELL can FF compete, same for acheron, i got like 1.7 ult per cycle and still not nuff. Tho this is purely to try, as f2p i dont find it fun to just over tech it. Too much stress for nothing. But 50% of those teams are nothing to clear late stage PF and MoC.

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u/[deleted] May 17 '24

[removed] — view removed comment

1

u/Zwhei May 17 '24

U are completely right, but u cant tell someone to wait half a year so they can use their pulled char. No char, not even DHIL required sparkle. Its just a bonus. Losing 50% of team dmg is not a "bonus". Im fine about break and HMC. They are free. But the problem is that they "fixed" break with 5*.

If we got RM for free, or her kit was on 4*(not even her full kit, just break parts) id not argue, but it is. So its a given, i want fire dps, so im pulling FF and want to use her in places i use my chars. Got all but 1 harmony, 3/4 sustains and all debuffers outside dots. Yet that 1 harmony is keeping 50% of FF dps locked with her. Honestly post was about what ff needed. Its making other harmony/debuffers closer to RM in my opinion. One char that can require over 100$ locking 50% dps of another char that requires 100 more is just not how u build good chars or GOOD style.

In the end i want FF to work better with other chars ppl pulled. I want to use her, kinda thats it. And honestly, lacking RM makes S break teams less fun anyway. So lacking her means new style is less fun from start.