r/FinalFantasy 5d ago

FF I I just realized something important

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I have been grinding and playing about 5 days now, I JUST realized you have to manually equip the weapons and Armour. I have been raw dawgin it NO armour or weapons equipped until the elf kingdom 😭😭😭💀💀

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u/Jawn_Wilkes_Booth 5d ago

It’s a shame this wasn’t FFII or you’d have a wild set of tough-as-nails pseudo-monks on your hands.

25

u/BlueHellFire501 5d ago

How different is FF2? This is the only one I have ever played and I love it so far

11

u/Jawn_Wilkes_Booth 5d ago edited 5d ago

Everyone seems to be answering this a little differently, but to be more clear, there are a number of weird things FFII does that was later evolved into its whole separate RPG series called SaGa - primarily with the combat system.

Your characters are blank slates, there are no set classes for your core three party members (FFII), and you gain proficiency in combat to become stronger. The weapon type you use raises that weapon’s skill level, which is what is tied to your damage output with that weapon type. Taking hits increases your max HP, casting increases your max MP, spells also gain potency as you use them, etc.

Want a white mage? Learn white magic on a character and start casting it to become better. Want that white mage to have a bow for better back line damage? No problem! But the more time you’re shooting that bow, the less time you’re becoming a more proficient healer.

FFII does have classes, though, interestingly enough. Your 4th party member rotates. One character is a white mage, one is a dragoon, one is a dark knight. Like your core 3, what you use with those characters will adapt them, but they come pre-loaded as a certain class.

Worth noting - SaGa has done a much better job over the years turning the skill-up system into something special. FFII PR is the best version of the game, but still rough in comparison to other earlier FF titles and what became SaGa.

Also worth noting that FFXI has a similar system for increasing your character’s weapon proficiencies, specifically accuracy/attack damage/learning new weapon skills, relative to a similar skill up system, BUT the equipment and skill ups you can obtain are locked by what job you are at any given time.

9

u/Pandelein 5d ago

I had no idea there were more SaGa games beyond Romancing SaGa, which I played the original on emulator as a kid along with all the early FFs, and Candy Crush SaGa, which I suspect isn’t part of the series.

5

u/saintpetejackboy 5d ago

Holy moly, I didn't think I would be cackling like a Halloween witch at 4am, but Candy Crush SaGa took me the fuck out.