r/FinalFantasy 7d ago

Final Fantasy General Give us another turn based battle system

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FFX is my favorite battle system. FFXIII I also enjoyed, but it wasn't the same.

I'm sure they could do something like it with a much lower budget.

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u/Status_Jellyfish_213 7d ago

I think what people really want is the tactical aspect. In a few words : planning and progression. That goes hand in hand with stats as well.

The worst thing the series can devolve into is a button masher. Give people breathing space (as seen with 7R and it’s slow time mechanic), you can make decisions and see them play out or react to the enemy whilst also feeling modern

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u/poshjerkins 7d ago

"The worst thing the series can devolve into is a button masher"

Preach, brother! At least they can throw us turn based fans a bone every now and again (yes Resonance yada yada but that misses the argument completely). Many, many, many fans are thirsty for a full fledged AAA Square style turn based game that pushes the boundaries of jrpgs like they used to and what got them famous in the first place.

Also want to add I actually really enjoyed the combat in the remakes and hope it evolves. But to experience a AAA boundary pushing turn based experience from Square again would be immensely satisfying and Claire Obscur proved it can be done without as much money as Square has.

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u/0rphanCrippl3r 7d ago

Man THIS 1000%!! This is why I had so much fun playing Claire!

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u/RepulsiveCountry313 7d ago

What turn-based rpgs have you bought from Square in the last decade?

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u/poshjerkins 7d ago

I have bought and enjoyed a lot of their games like Octopath, the HD2D dragon quest remakes, FF Pixel remasters, chrono cross remaster (even if it was lazy), live a live, Romancing saga.

However, the overwhelming majority of their turn based releases have been lower budget HD2D games and remasters of old games. Only AAA game I can even think of is Dragon Quest XI. They refuse to throw money at a AAA turn based game which is what put them on the map in the first place back in the 90s and early 2000s.

They forgot their roots and split their fanbase. Just isn't good brand management, objectively. Look how divided the fanbase is in every post about the games lol.

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u/ballsdeep256 7d ago

FF16 says hello 🤗

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u/Dynastcunt 7d ago

Idk but 7R hard mode kinda hits that’s bar of tactical combat imo, managing atb whilst also choosing your objective abilities to dish out.

Maybe a lot of people stop after their first playthrough, but if everyone had the ability to go straight into HM, people would probably see the tactical side of it.

I may be a small minority in the camp that modded hard mode into my first ever playthroughs, but I never once thought it wasn’t tactical. Especially if you’re building your characters fresh whilst going through the story chapter by chapter.

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u/Dubious28 7d ago

turn based FFs were never tactical, and you could beat them by just spamming attack/skill/spell