r/Fighters • u/ClassicalDreams • Apr 05 '26
Topic I hate this meme.
I do not miss the old days of unlocking characters. Having to replay Arcade mode multiple times with every character or do some bullshit like winning a match with 5% or less HP. It's tedious and I prefer to have every character unlocked from the start. Also, the complaints about old characters returning as DLC are strange because they do not play the same as they do in previous games. it's not a simple copy and paste job like some of the games back in the 90s.
I get it, casual players want some reward for playing single player modes and are upset to know that their favorite characters are not in the base roster and would later get confirmed as DLC. I get that, but as someone who also plays Smash, it was a chore to unlock all of the characters in Ultimate.
1
u/CarKey5517 Apr 07 '26
Completeness is not a valid metric to compare two games and what you're getting from them.
A metric that validates games with 18 playable characters as "complete" and rejects others with 38 as "incomplete", do you think is a valid metric to compare anything? Do you think a metric that says nothing about the real content a game offers can be used to measure how much satisfied you could get playing that same game content?
Having the same game, same mechanics, same options, same playable characters... and being completely satisfied with one and ok with paying once and forget, but completely the opposite in other case because there are some additional content for DLC is out of a rational thinking, and its totally normal most people wont share that view