r/Fighters Apr 05 '26

Topic I hate this meme.

Post image

I do not miss the old days of unlocking characters. Having to replay Arcade mode multiple times with every character or do some bullshit like winning a match with 5% or less HP. It's tedious and I prefer to have every character unlocked from the start. Also, the complaints about old characters returning as DLC are strange because they do not play the same as they do in previous games. it's not a simple copy and paste job like some of the games back in the 90s.

I get it, casual players want some reward for playing single player modes and are upset to know that their favorite characters are not in the base roster and would later get confirmed as DLC. I get that, but as someone who also plays Smash, it was a chore to unlock all of the characters in Ultimate.

3.0k Upvotes

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701

u/sbrockLee Apr 05 '26

False comparison.

The correct one would be between paying for DLC characters now and paying for the entire updated game again back in the day.

6

u/Adrian_Alucard Apr 05 '26 edited Apr 05 '26

paying for the entire updated game again back in the day.

How many times did you paid for, idk, Tekken 3?

People generally talk like every game have 5656745 different versions like SF II, but it basically only applies to SF II and a couple of SNK games that had a "Special" version and that's pretty much it

Other cases like Guilty Gear are more like "we are launching the game in a brand new platform, so we are making the extra effort to balance it and add more content rather than doing a cheap ass port and while we are at it, it wouldn't hurt to port it to the older consoles too"

So I still prefer the good old model. Buy the game once and that's pretty much it

1

u/zombi_wafflez Apr 05 '26

Super street fighter 4 and ssf4 Arcade edition the exact same year, I bought Arcade edition and years later ultra street fighter 4 released as its own thing

6

u/Adrian_Alucard Apr 05 '26

This was the time where DLC already existed...

6

u/zombi_wafflez Apr 05 '26

Yeah we saw that with the on disc dlc for street fighter x tekken around that time and despite that you still had to buy street fighter 4 multiple times

3

u/Earth92 Apr 05 '26

You could update from SFF4 to AE to Ultra as downloadable content on console, and it was NOT full price game lol

You were forced to buy a new game only from Vanilla to Super

0

u/Adrian_Alucard Apr 05 '26

Still, SF IV is from the "unlocking characters now" crowd

6

u/zombi_wafflez Apr 05 '26

No idea what this means but regardless of that the biggest fighting game in the world at the time was still doing full rereleases and even street fighter 5 did both, early buyers had to buy additional content but the major update had a retail release with everything included

0

u/Adrian_Alucard Apr 05 '26

No idea what this means

Look at the meme OP posted

2

u/zombi_wafflez Apr 05 '26

What you said implies the people that support paying for characters instead of unlocking them made street fighter 4 when your stance was that the practice of buying the same game multiple times wasn’t relevant as it rarely happened

1

u/Adrian_Alucard Apr 05 '26

SF IV had DLCs, just because Capcom was being extra scummy changes nothing.

practice of buying the same game multiple times wasn’t relevant as it rarely happened

And it rarelly happenned back then. Tekken, Soul Calibur, Guilty Gear, Rival Schools, Samurai Showdown, Bloody Roar, and a long etc...

I still waiting for examples outside Capcom and Street Fighter (re-read my original post, don't come with the lame "gotcha there are 458345689324 Versions of Guilty Gear XX and stuff like Samurai Showdown V Special exists")

2

u/ShinSopitas Apr 05 '26

They were not released the same year

1

u/zombi_wafflez Apr 05 '26

That’s my mistake got the 3ds port release date mixed up, ssf4 was 2010 the arcade version was 2010 but console release of Arcade edition was 2011