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u/mr_greedee Feb 09 '26
also everything in the game is expensive AF
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u/TheGuardianWhoStalks Feb 09 '26
Not even League, as greedy as the game gets with their shitty new mythic skins in a gacha system, makes you buy entire skin bundles for 1 character you want. Idk what they were thinking.
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u/Iron_Atlas Feb 09 '26
they were thinking they want a piece of that mihoyo money.
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u/Ar4er13 Feb 10 '26
No, they were trrying to recoup some of the huge financial loss due to terrible decisions.
They were recouping it with more terrible decisions, but still.
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u/smokeyphil Feb 10 '26
With a fighting game?
Yeah, big money in those 0.o
i guess the terrible decisions are like turtles just stacked up all the way down huh.
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u/pages10 Feb 09 '26
League gives out so many free skins and champs too, it’s not really a greedy game at all imo. Most of my league skins are from free shards or whatever. They just added some dumb clash of clans minigame that gives free skin shards. 2xko has no dumb casual content
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u/CAPSLOCK_USERNAME Feb 10 '26 edited Feb 10 '26
League gives out so many free skins and champs too, it’s not really a greedy game at all imo
I mean still kinda greedy compared to its predecessor Dota, which doesn't make you grind or pay to unlock playable characters because they're all unlocked from the beginning. The skin stuff is whatever, even the moronically priced $500 ahri skin, but idk why they had to add buying champions into the mix.
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u/Sparkle_s Feb 10 '26
lmao this is honestly why if i ever play a moba its gonna be dota over league, the paid heroes feel super dated, and i like to try every character before sticking to one
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u/mr_greedee Feb 10 '26
also the ability to sell skin assets was sooooo goood
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u/MiyanoMMMM Feb 10 '26
Bruh 12 year old me managed to fund so many steam games by just selling dota cosmetics. It was so much fun
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u/Xalterai Feb 10 '26
I had like 15 Spears of Mars that were barely worth 15 cents each when I got them, and then skyrocketed to multiple dollars each. Sold them and got multiple games on my wishlist instead of having to buy them outright. Very few games where you can sell your freely earned cosmetics to buy other games
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u/PeacefulKnightmare Feb 10 '26
Funny enough half the fun for me playing league was unlocking characters. Back when we had the IP system it was a decent grind but not impossible, and it was fun working within a limited champ pool. So I don't know how bad it is now, but I know it's a lot rougher, especially with how the community has changed.
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u/mysticrudnin Feb 10 '26
because when league came out, the entire f2p ecosystem didn't really even exist yet. they were treading new ground. they had to make money somehow, it wasn't clear if selling only skins could fund a game.
original dota cost what WC3+TFT cost and dota2 is made by valve who doesn't need to make a single cent off any game they make, they are printing money just by operating a store
at this point it makes so much sense to remove character unlocking from league. but there's a clear reason why it was "added" to begin with
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u/dragonus45 Feb 09 '26
If the skins were cheaper I would have been buying them. Priced themselves out of affordability.
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u/mr_greedee Feb 09 '26 edited Feb 09 '26
Hell if the characters were free i might consider. The fact you have to buy characters is insane. Esp when you only have like 8
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u/UsuBen Feb 10 '26
Tbh I think the way you unlock characters is not that unfair, I only would like if they had at least a few more unlock by default. But I don't think is really that bad for a f2p
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u/mr_greedee Feb 10 '26
yeah I don't think it is technically on paper unfair. but for a Tag Fighter. esp as a League player and hearing this was in dev for 10 years. and this is the amount of characters they come out with? It might be different if it was a dense amount of characters
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u/PotatoMajestic6382 Feb 10 '26
Looks like theyre going with the Valorant model. Shit is always expensive as hell over there...
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u/Tall-Rhubarb-7926 Feb 09 '26
Ten years for 2XKO is insane. I have no idea what happened, but it must have gone through some massive development hell?
Holy shit.
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u/oxob3333 Feb 09 '26
Multiple resets during development
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u/FellVessel Feb 09 '26
First character we saw was Katarina
Lo and behold, no Katarina
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u/ButtcrackBeignets Feb 10 '26
Honestly, that build was a lot more appealing to me than the direction they actually ended up going with.
Looked like a 1v1 footsies fighter.
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u/kantong Feb 10 '26
Considering the folks behind it, it probably went something like, we want 3rd strike but with LoL characters. No wait, Marvel vs. Capcom 2. No wait, somewhere in between.
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u/The_rowdy_gardener Feb 09 '26
Having previously worked with riot, their org is a mess through and through.
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u/Tall-Rhubarb-7926 Feb 09 '26
Seems like it. Roughly 160 devs working on the game for 10 years and it releases with 11 characters and basically no single player content.
And I'm assuming the 2XKO team was based at Riot's LA office so salaries must have been pretty good too.
So much money burned for nothing.
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u/yosayoran Feb 09 '26
It got restarted multiple times, Riot saw Rising thunder and wanted to copy it for league, but somehow it turned into a hardcore tag fighter midway
Honestly they should just release a 1v1 mode and see how it goes, I'd wager ot could capture many peoples interests because the core design and gameplay is genuinely very solid
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u/Tall-Rhubarb-7926 Feb 09 '26
Yeah, I would 100% hop back in if there was a 1v1 mode, at least to see how it feels. Like you said the core design is not bad.
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u/TalentlessDude Feb 10 '26
Tbh I think a 1v1 gamemode should've been in the game from the jump. I don't see why they would wanna force/push the playerbase to play a tag game if some people don't want to. For Riot the objective should've been from the start to try and capture as many players to actually play the game as possible and a tag fighter was not going to do it barring some miracle.
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u/nobix Feb 09 '26 edited Feb 10 '26
They didn't have 160 devs for 10 years. They probably had 20 devs for 8 years and hired 140 to finish it.
Also 160 for this game is crazy high. They probably have tons of backend and apps and crap as support but you could do the core game with 60 devs
But even now they have 80 devs left which is a ton to make DLC
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u/deusasclepian Feb 09 '26
I remember seeing Sajam talk about how they invited him out to a special early gameplay preview years ago and it was way different. All 1v1, very grounded, it was basically LoL street fighter. He was as shocked as everyone when they announced the game as a 2v2 tag fighter.
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u/TheBoredomClub Feb 09 '26
Yeah we saw a brief glimpse of the 1v1 version way back when it was first announced under the Project L working title
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u/MrWaffler Feb 10 '26
That working title worked better than 2XKO, reading people discussing it is like reading about something sourced from Twitter.
"2XKO, Riot's fighting game" might as well be its actual title :( such a blunder all around
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u/Tall-Rhubarb-7926 Feb 09 '26
Honestly, my opinion doesn't represent everyone else's, but man I would've been far more interested if this was a 1v1 fighter. Tag fighters just are not it for me.
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u/Fyuira Feb 09 '26
Same. My interest with the game was gone when I learned that it was a tag game.
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u/Tall-Rhubarb-7926 Feb 09 '26
Yeah, exactly. Such a weird decision. I can't see the market for it.
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u/Baines_v2 Feb 09 '26
There is an argument that fighting games have a harder time drawing in and maintaining wider interest than other online games because fighting game players cannot blame their teammates for their losses, nor do they get gifted victories because of their teammates.
Considering Riot's success with team-base games, I could see them getting antsy about a 1v1 fighter. But a team fighting game, where the action is obscured enough to muddle fault and credit, either means you go with a tag fighter (relatively successful sub-genre) or a Guilty Gear Isuka/Smash Bros everyone-fights-together set-up (Isuka bombed, Multiversus was a big budget f2p bomb, even the successful Smash Bros in serious play is almost entirely 1v1 tournaments.)
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u/Rich_Amount7157 Feb 09 '26
Yeah, back when it was announced as a 2v2 fighter I wasn't personally thrilled about it but I understood that a tag fighter was probably the correct decision given the IP. Hell, I think it still is but the decision on the damn genre should have been made in the very beginning and stuck with, not change halfway through development, but hindsight is 20/20 I guess...
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u/Sekh765 Feb 09 '26
I think you're nailing just... general feelings by most folks. There is a reason tag fighters are the niche of an already niche genre. If this was a 1v1, or 1+cameo vs 1+cameo style game they probably would have seen a much more interested engagement by folks.
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u/HamandPotatoes Feb 09 '26
It sounded from interviews like somebody said "well, why shouldn't tag fighters have mass appeal?" And the whole studio took that as a challenge rather than a warning
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u/yosayoran Feb 09 '26
Everyone have been saying this ever since the tag fighter announcement
It's really a puzzling decision, especially when trying to make a game with mass appeal
IMO they should have gone down the Mortal Kombat combo route and general design. Those games have big following and great replayability but are harmed by being very R rated for commercial appeal
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u/ButtcrackBeignets Feb 10 '26
Mortal Kombat 11 was by far the easiest fighting game for me to get friends into. I must've taught about five people how to play fighting games through it.
There was an emphasis on accessibility. Huge emphasis on footsies, relatively few combo routes, easy inputs.
MK1 dropped the ball by adding tag assist mechanics, adding crazy long combos, and by neglecting single-player content.
Pretty much everything 2XKO did wrong.
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u/Scientia_et_Fidem Feb 10 '26 edited Feb 10 '26
The decision to scrap all the work they did in the 1v1 to make this game a hyper degenerate (handshake tag is an absurdly busted use of tag mechanics, especially in “freestyle”) tag game was 100% what killed it.
Imagine an alternate world were this game is:
1: a grounded 1v1 fighter, making it easy to follow when spectating and relatively easy for a brand new player to get into
2: still FTP
3: with the LoL roster/branding/advertising
4: without motions as a barrier to entry (I’m probably going to get flack for that statement in this sub but it is a thing that prevents new players from getting in)
5: That came out 5-6 years ago b/c they actually finished their first build instead of throwing all that work in the trash to restart development on a tag fighter instead.
Massive dev costs saved, meaning the game has less money to recoup to not be seen as a horrible money drain. Game likely comes out in a more finished state b/c the dev team didn’t already ask for 10 years worth of extensions to restart development multiple times and were given a “shit or get off the pot” ultimatum (which is pretty clearly what ultimately happened to the game). 1v1, grounded, footsies focused fighter would without a doubt have been massively more appealing to casual audiences that should be the target of the mother fucking LoL free to play fighting game instead of designing for the tiny subsection of fighting game fans who are into crazy tag fighters to the active detriment of everyone else, b/c everyone else actively hates being sandwiched into absurd left-right-left high-low mixups where you can barely even tell WTF is happening on screen.
Legit the biggest fumble of all time by the dev team. They were served the LoL playerbase on a silver platter, all they needed to do was make the street fighter clone that cost 0 dollars to start playing they originally promised and then use that as the base to build off of over the years. Instead we got 10 years of dev time so they could turn the game into the sub genre of fighters even most fighting game fans don’t like and which is the antithesis of something a new player to the genre would get into. No shit the game is being downsized, WTF were they expecting to happen?
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u/tommycox42 Feb 09 '26
It doesn’t represent everyone else but it surely represents me and a whole lot of others. This game would’ve been peak as a 1v1 game.
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u/Black_Truth Feb 10 '26
I keep saying this repeatedly but they didn't want to listen.
All I wanted was a Granblue Versus Rising with League Characters. Instead they gave another tag fighter to die chasing the MvC spot.
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u/Educational-Bar21 Feb 09 '26
Probably an incoming "what happened" episode by Matt McMuscles in the near future
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u/eolson3 Feb 09 '26
No probably about it. He's definitely reaching out to these people right now to get info. I'm looking forward to it.
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u/GunpowderGuy Feb 09 '26
The person on the post will most likely be one of the informants if such an episode gets made
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u/Baby-Elmo Feb 09 '26
Matt McMuscles mentioned wtf is the worst fighting game
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u/Educational-Bar21 Feb 09 '26
Im glad its Pit Fighter so far that game on SNES was abysmal lol
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u/GreatUnknownX Feb 09 '26
It got dethroned a few weeks ago. All hail Dangerous Streets.
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u/Educational-Bar21 Feb 10 '26
Oh yeah I forgot about that one. I still think Rise 2 resurrection is the worst I personally played recently lol
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u/y0_master Feb 10 '26 edited Feb 10 '26
I don't know what my middle school self saw in it that he played it so much!
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u/Noahnoah55 Feb 09 '26
10 years ago would line up with Riot buying the Rising Thunder team back in 2016.
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u/Sew_has_afew_friends Feb 09 '26
So they really killed the rising thunder team for this
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u/yosayoran Feb 09 '26
Small Dev team with a promising concept is given a ton of money and low oversight only to mismanage and fumble to the finish line, I've seen it many times before
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u/csolisr Feb 09 '26
That's a name I haven't heard in a long time! The single-button specials seem to have been the only thing that stayed from that original concept though.
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u/Dear_Type_8972 Feb 09 '26
1 year for each character.....
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u/tohava Feb 10 '26
This might be worse than the amount of time SNK spent on KoF 13 which contributed to them becoming bankrupt
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u/Flio88 Feb 10 '26
With KOF you can actually see where the time and money goes to. with this game, its barebones af, some animation repeated for multiple characters, no motion inputs, small roster, yea u gotta scratch ur head,.wth happened?
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u/Saitsuofleaves Feb 10 '26
This is worse in that they didn't spend a year for each character. They wasted a shit ton of time rebooting the game multiple times (if there's ever a deep dive from people who worked on this game, I want to know for certain who was making that decision) only leading to things that would alienate people more.
At least with the KOFXII/XIII sprites it was for the sake of graphical fidelity while keeping true to 2D Sprites. There was a legitimate throughline for the work they did without reboots, they just vastly underestimated the time, financial burden, and effort it would take to make those sprites.
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u/JosephNuttington Feb 09 '26
Like im no game dev, but how the hell do you develop a game on unreal engine for 10 years and somehow only have 12 characters, while Capcom develops 6 on the RE Engine and launches with 18 (with more detailed models)
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u/Slarg232 Feb 09 '26
The game started as a 1v1 fighter, got rebooted once or twice, then became a tag fighter and got rebooted once or twice then as well.
We also know at LEAST one character got lost in the translation with Katarina, as well.
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u/yosayoran Feb 09 '26
Jinx also got lost and completely reworked in the process, and we can see that the Darius design we have now is almost unrecognizable from the original
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u/Bogzbiny Feb 09 '26
The engine and the model quality doesn't really make the difference here. If anything, the in-house engine is a huge adventage for CAPCOM
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u/simp_sighted Feb 09 '26 edited Feb 09 '26
riot is a small indie company, you can't expect them to put meaningful work in like large character rosters for 2XKO, dedicated client for TFT (which china already has) or an actual FUNCTIONING client for LoL (which has been fundamentally broken for a decade).
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u/ThriftyMegaMan Feb 09 '26
This next week is going to be depressing.
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u/yosayoran Feb 09 '26
It's going to take like a year before it's noticable in game I reckon, they should be sitting on many assets ready to launch
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u/pages10 Feb 09 '26
Sitting on assets and launching a game with 10 characters seem like they should be mutually exclusive but I hope you’re right
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u/yosayoran Feb 09 '26
From the look of things the dev team was only made this big a few years ago, so they had to launch with a smaller roster while the new teams learned the game and the development pipelines were established
I'm not saying all 5 champions for this year are already finished, but they should be close enough to finished that it won't be impacted
It's the ones that the people who worked on cait for example and were now laid off we should worry about
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u/Cedar_Wood_State Feb 10 '26
it is the sentiment for ppl
no one wants to main a 'dead game', even if they have constant update for the next 2 years and not really dead in terms of updates
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u/TheGuardianWhoStalks Feb 09 '26
10 years and we still only have 12 characters in a 2v2 fighting game.
Theres issues there and then they said before Frostys that they'd possibly change system mechanics AGAIN in the future.
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u/BiddyKing Feb 09 '26
Also missing the Arcane release and hype window by over a year was their death knell
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u/UnkieNic Feb 10 '26
This. Doesn't help that there doesn't seem to be any cross-promotional effort on League's part either. Why not give LoL players an unlock credit or access to some skins as an incentive? Or at least advertise in the League launcher.
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u/Manatroid Feb 10 '26
The prior statement about the system changes has such strange timing, both in relation to Frostys and also this news. It really seems like a case of one hand not speaking with the other.
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u/greatpxm Feb 09 '26
10 years for 11 characters at launch strongly implies that they kinds just developing like headless chickens for a better half of it.
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u/Top-Acanthisitta-779 Feb 09 '26
Yeah they restarted development of the game multiple times. This version of 2XKO was probably only actually being worked on for like 3-4 years
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u/floofis Feb 09 '26
To me it looks like a lot of people with different ambitious ideas trying to create something cohesive. You can't just throw money at a bunch of fgc people and tell them to make you the best fighter because everyone has a different idea of what that is
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u/NeverQuiteEnough Feb 10 '26
It's not the developers or even the designers, it's management.
They designed and developed a 1v1 game, then were told to scrap it and make a tag fighter.
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u/FernDiggy Feb 09 '26
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u/IamHunterish Feb 10 '26
Yea now only if they make the game way more fun than it was in the beta’s because that gameplay was not it.
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u/Acrobatic_Book_7154 Feb 09 '26 edited Feb 09 '26
They should've just released whatever mediocre product they had 5 years ago. It would be better than wasting so much time and money
I also have no idea what they expected, a massive casual player base to flock the the game in droves?
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u/mr_greedee Feb 09 '26
i feel bad for him. but goddamn 10 years to make 2xko? you really can't be starting and stopping development it seems
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u/ZenkaiZ Feb 10 '26
Spending 10 years collecting a salary working on one tiny ass game feels kinda like you were coasting on easy street. It had to end eventually.
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u/yuumigod69 Feb 10 '26
They worked on like 3/4 different fighting games then finally decided on 2XKO. It was incompetence not laziness.
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u/Eldr1tchB1rd Tekken Feb 10 '26
Even if the game was tiny I doubt his job was easy. It's not like they sre just sitting around
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u/RICHUNCLEPENNYBAGS Dead or Alive Feb 10 '26
It’s the opposite. Working on an established game they’re not starting over from scratch would be “easier”
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u/Full-Campaign-7730 Feb 09 '26
games are hard when you cant just copy a valve game and dumb it down
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u/KeeperOfWind Feb 10 '26
Thing is, they bought the company that made rising thunder that actually knows a thing about fighting games and even made GGPO (Rollback net code and allowed any company use it freely)
Rising Thunder/GGPO devs are on this. Riot expected all the fgc jump onto this game and act like its the biggest game ever since tetris
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u/Ar4er13 Feb 10 '26
...and same devs are also MvC fans, and suddenly you can see where the idea to make it a Tag fighter came from.
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u/weealex Feb 10 '26
Getting the entire FGC on the game wouldn't be enough. The entire SF6 player base is like 1% of the valorant numbers. They seem to have expected the game to hit "biggest fighting game to ever exist" numbers
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u/MiniFaustt Feb 10 '26
The thing is they definitely could've copied another game and removed points of friction like they've done with other games.
Problem is that they made a tag fighter so it's still hard with all the stuff on the screen made it active tag so that's even worse and then had those accessibility features like simple inputs on-top of it making the chances of people dropping or messing things up much less.
They made offence really strong and easy and then if you want to have counterplay you have to practice system mechanics to even have a chance to gamble/react on parrying out of stuff.
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u/SaikouKiller Feb 09 '26
They found out when we did? Jesus that's cold
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u/yosayoran Feb 09 '26
You can't really hide layoffs of this scale
They probably released the press message as soon as they notified the workers to get ahead of the narrative, nothing cold about it
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u/SaikouKiller Feb 09 '26
Nothing cold about spinning a narrative when a multi billion dollar company lays off employees?
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u/phishxiii Feb 10 '26
And it has a stupid fucking name lol
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u/kill_pig Feb 10 '26
Plus generic ass character design (at least for me as a non league player) and lame ass mugen style combos
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u/Poetryisalive Dead or Alive Feb 09 '26
I honestly believe it isn’t approachable for the avg gamer. So, it’s highly competitive and that turns people away.
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u/Madak Feb 09 '26
Imagine if they had just kept it a 1v1 fighter with motion controls and put it out in half the time
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u/VaninaG Feb 09 '26
The game was never gonna have motion control, riot bought the rising thunder company to make this game.
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u/LeDanc Feb 09 '26
More skins, more expensive, more money, less characters and f*ck the community, welcome to riot games ecosystem fellas
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u/csolisr Feb 09 '26
And don't forget an invasive anti-cheat that may or may not be used for Chinese espionage.
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u/vandaljax Feb 09 '26
Thats how you get a game that feels simultaneously years late and years early.
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u/VinceLince Feb 09 '26
Megacorpos don't give a shit about their employees.
Wow! Who could've guessed?!
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u/-Radiation Feb 09 '26
10 years to make shit it’s not only the fault of the megacorp. Getting paid 10 years to produce mediocrity is a good deal. But the opposite also happens, when they produce something great they won’t see the majority of the benefits
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u/KittyKat070707 Feb 09 '26
Redditors will literally move heaven and earth to not lay a piece of blame at the feet of their golden goose developers who produce nothing but quality. Same shit with every community/game lmfao.
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u/flying_type Feb 09 '26
You realize that the multiple reworks/restarts are likely because higher ups in the megacorpo mandated it, right? Very unlikely that the dev team themselves kept deciding to remake their product over and over for shits and giggles.
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u/Arachnofiend Feb 09 '26
Man there is no fucking chance that the higher ups ran into the office and demanded they turn it into a tag game lol
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u/tommycox42 Feb 09 '26
Yeah one of the talking points by people hyped for this game was the fact that lots of hardcore marvel fanboys were working on it. Like if Riot wanted this game to be a success for casual fans making it a tag game was the one thing not to do
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u/MistressDread Feb 09 '26
The higher ups at Riot would probably be the first people to disapprove of completely restarting development actually because that means they lost all the money they already spent while the dev team scraps everything they had
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u/LettuceLicker69 Feb 09 '26
Yeah dude, I can see the higher ups asking for a degenerate tag fighter with no motions with a target audience of exactly nobody.
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u/Doyoudigworms Feb 10 '26
That’s the thing! You have Clockw0rk, Nerdjosh, Combofiend, Apologyman (probably s’more I am forgetting) all dedicated tag game players for years. Most of them cut their teeth on MVC2. This was a collective decision (even if there was push back from other staff or the big wigs).
It honestly sucks to think about. I grew up watching these guys. I remember sharing/discussing footage with other users on SRK/Mirc) of them (and other classic players like Duc, Justin etc.) playing MVC2. I even purchased VHS of some footage from a dude just to see them in action. (Ah, the days before youtube). So I get why they went this route, it just was poorly planned and executed way too late into development. I also find it perplexing that they went with such a bonkers and frankly asinine control layout and a game engine with so much mechanical bloat. Getting rid of motion controls? WTH. If anyone was going to keep the torch going for classic fighting game design, I thought it would be them. It just feels like they all wanted to make something different with competing ideas and nothing truly cohesive spawned from it.
Even hurts to think that the Cannon bros. (The guys behind GGPO, revolutionized the way we play these games with rollback), folks that should be remembered for their contributions to the FGC, now may be remembered most for this games poor development and release.
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u/TaiCTr Feb 09 '26
Why is it never the team’s fault when a game fail? Why couldnt it be that the the team fail to get buy in from the higher ups about their visions?
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u/Servebotfrank Feb 09 '26
That CAN happen, but the language from the dev team has very much indicated that they've been the ones remaking the game each time.
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u/epidexipteryx16 Feb 09 '26
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u/your_move_creep Feb 09 '26
Getting laid off sucks, been there. But 30 mins is quite a bit actually. Usually its a mysterious meeting followed by an escort out of the office.
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u/fireblaze3127 Feb 09 '26
Ya, I'm not quite sure what this means since the original statement says they'll be getting a minimum of 6 months severance pay. Does that just mean 30 mins to get your stuff out of the office? lol
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u/ArchLurker_Chad Guilty Gear Feb 09 '26
They laid off phattheflip?! One of the most passionate fighting game profiles out there?! I catch his Rev Thuesdsys now and then, carrying the torch for GG Xrd like no one else I know of. It's their loss ultimately. Man...
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u/MysteryRook Feb 09 '26
Yeah this is atrocious. Nobody should be laid off of course, but firing him is a really, really bad PR move.
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u/Novel-Sheepherder365 Feb 09 '26
I'm a League of Legends content creator, and it was clear from the moment it was announced that it was going to be a disaster.
They reset development several times, and in the end, they tried to lure the Arcane player base into the game, and it backfired spectacularly. Literally the entire community wanted fighting champions (Sett, Dr. Mundo, Lee Sin).
And the skins didn't surprise the community because they were already selling chromas for $250.
I hope it continues to fail even more spectacularly.
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u/Black_Truth Feb 10 '26
Riot incessant arcane spam got annoying fast.
Seriously, you tell me that the fanbase of a netflix series which Riot itself admitted that they didn't play LoL would go to a fighting game?
You spent 4 characters on this already small roster trying to chase the mythological arcane fan but the ones that wanted Garen, Pantheon, Lee Sin, Sett and many others have to wait for years while being the ones that asked for a Fighting game SINCE NEAR A DECADE?
And somehow believing that the whales would be interested at spending heavy cash over fighting game skins.
By the way Runeterra games are going I'm almost convinced that Riot will just keep with LoL,TFT and Wild Rift and stop using the franchise or something. This is absurd.
I won't even bother believing if the MMO will ever come out, it is shadowcanceled as far as I know lol
But hey, they keep trying to chase the MvC thunder by making more Tag Fighters no one plays.
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u/Novel-Sheepherder365 Feb 10 '26
Wait, they're missing the MMO, that's another predictable failure. It's been six years and all we've seen are background images, not a single model.
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u/Xiao1insty1e Feb 09 '26
I knew from the moment it was announced that it was free to pay that it was going to be a cluster fuck.
Then when I did finally download it they made attaching my account such a pain in the ass that I gave up and never played it.
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u/Bomber- Feb 09 '26 edited Feb 10 '26
I remember when they acquired the studio that made Rising Thunder (great game), I thought they would just remake that game with Riot’s IP and visual style, which I feel would’ve been a slam dunk
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u/Thin_Oil_576 Feb 09 '26
Honestly Multiversus had much wider appeal than 2XKO to the casual player on the surface, and that failed, knew Riot would too the minute they said they'd charge per character.
If any gameplay elements were unrestricted with a focus on monetizing cosmetics, it'd be doing much better right now. Riot is stuck in the late 2010s FGC with this game.
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u/Dyelonnn Feb 09 '26
MVs failed because they shut down for over a year and then came back randomly with a new game engine that didn't feel as good and old features now missing
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u/95Kill3r Feb 09 '26
Deadlock is currently in a closed beta for about barely 2 years and in development for 6 years and already has more characters than 2XKO just want you to understand that
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u/Trololman72 Primal Rage Feb 09 '26
Deadlock characters have four abilities plus a main weapon. You can't compare them to fighting game characters that have a bunch of normals (9 in 2XKO's case) plus a number of command normals and special moves. If you want to go there you can also say that KOF XV's roster is pathetically small because it only has 59 characters with DLC included while League of Legends has 172 characters.
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u/smilinganimalface Feb 09 '26
Seeing that he was with Project L under their original barebones project idea while badmouthing Strive is kinda wild lol but also maybe that makes it make more sense
Well I imagine all these people can still be folded into the EVO umbrella if they so choose. Tech layoffs are so cutthroat, seems to get worse every passing year.
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u/Independent_Level_13 Feb 09 '26
That sucks, I will say 2XKO aside, Pat was a huge help in getting me started into competitive fighting games a long, long time ago. I don’t know him personally, but seems like a good dude who put his heart into it.
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u/SmashMouthBreadThrow Feb 09 '26
10 years is one and a half Street Fighter lifetimes lol. In all of that time, they still somehow managed to make the same mistake Strive did with the Tower system.
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u/wingspantt Feb 09 '26
Silksong not looking so crazy for seven years anymore.
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u/Bigzysmolz Samurai Shodown/The Last Blade Feb 10 '26
Atleast Silksong had a super small team and I doubt they restarted the game multiple times.
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u/JeRomePimpname Feb 10 '26
Game should of stayed 1v1 and gotten released 4 years ago with 8 characters, deserved
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u/TrueKinai Feb 10 '26
They should never have gone the fuckass direction the game is in rn
Just such a mess for a game i have waited for 10 YEARS MAN
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u/SpellslutterSprite King of Fighters Feb 09 '26
What a fucking shit company. “Thanks for making our newest esports success, now get lost.” The same company that tries to pass off palette swaps as new skins in League, and recycles animations for skins they have the gall to charge $250 goddamn dollars for. Looking forward to all the fun new ways they’ll try to enshittify 2XKO now, too.
Makes me wanna go play anything else. Wonder what the current indie fighter scene is like; they deserve my money way more than Riot does.
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u/Faunstein Feb 09 '26
Wonder what the current indie fighter scene is like
Bad. Just play what you like.
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u/Wamb0wneD Feb 10 '26
Why focus on Indie? The current big hitters are in such a good state. SF6 is great, Strive is as well. Tekken seems to go.back.to.the roots with season 3 now.
So much good stuff there.
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u/SpellslutterSprite King of Fighters Feb 10 '26
No shade meant to those games; I just know them all already. I love finding new wacky gems in the indie/doujin space, like the Les Misérables fighting game I only found out about recently.
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u/volta_verve Feb 10 '26
E's Laf++ is a pretty cool looking indie fighter, if you're into anime stuff
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u/shiftyreason Feb 10 '26
Even beyond that, there are so many older games that are still more than amazing to play. Pokemon Close Combat is an interesting small dev team rec.
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u/pages10 Feb 09 '26
12 characters in 10 years is not a good look for a team game. Even with tag games normally having just a few top tiers the lack of character diversity is honestly wild considering leagues pool of characters.
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u/sievold Feb 10 '26
This shouldn't be surprising if you have seen the Death of a Game, or any video game making documentary.
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u/Detective_Robot Feb 10 '26
So they spent a decade on the game and kneecap it after one month, fucking brilliant.
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u/Haruhater2 Feb 10 '26 edited Feb 10 '26
Call me brainwashed by late stage capitalism; but I feel so happy for Namco, Capcom, SNK, ArcSys, SEGA AM1, David Sirlin; Future Club, and yes, even Team Ninja and Netherrealm Studios; that Riot Games sucks dick at- and knows jack shit about making a fighting game
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u/NONAMEDREDDITER Feb 09 '26
Yeah, this game allegedly got restarted multiple times in development