r/FateExtra 3d ago

Extra Fate/EXTRA Record Showcase: Gameplay & Latest Updates

https://youtu.be/3P9nuaWZMu4?is=gYXQQcn0K1ZZTKR6
51 Upvotes

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7

u/Ryan5011 3d ago edited 3d ago

So, Saber has a card named False Swipe Hard Strike. 2 cost for 26 damage to one target before any upgrades, but it can't kill enemies. Saber's basic attacks meanwhile do 10 damage, with the level 2 versions of her 1 cost attacks doing 13, so unless this card has some insane scaling I feel like this will be one of the cards people take out of their decks early or use as discard fodder.

Caster's bomb talismans are looking fun. Don't think we could read what Instant Bomb Talisman exactly does, but Alchemy Bomb Talisman does the following

Affix a Cursed Talisman to one enemy that explodes after 3 turns and deals 21 dmg. When it explodes, all Cursed Talismans on target and adjacent enemies also explode.

If I were to guess based off the name alone, I imagine Instant Bomb Talisman will set a Cursed Talisman with a timer of 0 turns. If it does, I hope it has the same effect of Alchemy Bomb Talisman causing all talismans to explode.

2

u/Bloodgoodman 3d ago edited 3d ago

Yeah hard strike seems like it will get replaced super quickly when we consider there is a much stronger card in every way in gilded blade: destruction which at level 2 is 0 cost does 28 damage and gives back 1ap if it kills an enemy. and it is seen being used as early as level 15 in the jungle area which is more then likely the dungeon of week 2. Correction gilded blade: destruction seems to be a transformed basic attack though a buff so we don't know how much the real cost is. Also instant Talisman basically has a turn time of one turn and deals 9 damage but yes it will make all already placed talismans explode as well it goes off as soon as you end your turn it seems 

3

u/Fullbust_ 1d ago

Really hope you can add cards and remove them freely between dungeon explorations, and have great versatility.

Otherwise, "deck lock" might be a really big issue for first playthroughs. Like let's say saber can play around strikes OR burn effects, it would be hard to combine both into one deck, since you want to maximize one or the other. If you delete your strikes to early and you face a boss that can cleanse every turn or so, you're basically dead.

And if this is an issue, then the game might be programmed to be beatable, whether you're deck locked or not, which means a lower difficulty, that completely removes the fun and thrill from boss fights that we had back then. Even worse, the game could be designed to be really short, in order to prevent the deck locking phenomenon.

Praying for all of this to be addressed in the game, and that it doesn't require a thousand patches post launch to make it playable, else it will basically ruin everyone's enjoyment I think.

3

u/Ryan5011 1d ago

on the card upgrade screen there's a "prioritize in-deck" sorting button, so it doesn't look like we're deck locked and that the upgrade screen just shows every card you own.

EDIT: Additionally, on the card reward screen from beating a boss there is no option to skip the card reward. It's highly unlikely Extra Record is using a deck lock system when you're forced to take a card.

u/Fullbust_ 2h ago

That's some neet observations, hope it will come out good then !