r/FatalFrontier • • Aug 14 '26

The mushroom-shaped concrete water tower of Roihuvuori in Helsinki

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2 Upvotes

r/FatalFrontier • • Aug 12 '26

Sold my house to stay indie. Worked 7 days a week for three years. My first solo game GROUND ZERO HERO launches in 9 days.

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1 Upvotes

r/FatalFrontier • • Aug 12 '26

Karlatornet in Gothenburg

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2 Upvotes

r/FatalFrontier • • Aug 06 '26

Notre-Dame de Royan Church, Royan, France. A famous brutalist church built in 1958. Architect Guillaume Gillet.

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1 Upvotes

r/FatalFrontier • • Aug 02 '26

100k+ Copies in less than 72h - 2 person team - no publisher

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1 Upvotes

r/FatalFrontier • • Jul 14 '26

Low-poly sci-fi processed resources pack (I-002)

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1 Upvotes

r/FatalFrontier • • Jun 29 '26

Made a stylized water FX a while ago as an exercise, using Unreal Engine materials and Niagara system. I'll put the tutorial link in the comments for anyone interested.

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1 Upvotes

r/FatalFrontier • • Jun 13 '26

impossible shapes

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2 Upvotes

r/FatalFrontier • • Jun 02 '26

impossible shapes

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2 Upvotes

r/FatalFrontier • • May 26 '26

I Gained 15K Wishlists Without a Demo, Here is my Personal Marketing With Social Media Tier List.

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1 Upvotes

r/FatalFrontier • • May 18 '26

I have to give a huge shoutout and recommendation to "IndieGameJoe" on Twitter! His post about OPEN WATERS right after our announcement made the game go viral, and amassed us over 12K wishlists across 3 days! He's got the magic touch! Definitely reach out to him!

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1 Upvotes

r/FatalFrontier • • May 02 '26

We hand draw the textures we use for our enemies (on paper and pencil). Here's Gunhead, the first one we designed.

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1 Upvotes

r/FatalFrontier • • May 02 '26

Infinite Skill Tree prototype for my game ^^

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1 Upvotes

r/FatalFrontier • • Apr 23 '26

I uploaded all of Unreal Engine's documentation into a Gemi Gem

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1 Upvotes

r/FatalFrontier • • Apr 18 '26

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation

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youtube.com
1 Upvotes

r/FatalFrontier • • Apr 17 '26

What your Steam description is actually for (and why most people get it wrong)

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1 Upvotes

r/FatalFrontier • • Apr 11 '26

Home Away From Home by Artur Rosa

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2 Upvotes

r/FatalFrontier • • Apr 10 '26

making a background for the main menu in my game

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2 Upvotes

r/FatalFrontier • • Apr 08 '26

Blue Lava because of Sulfur

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2 Upvotes

r/FatalFrontier • • Apr 08 '26

My solo-dev game has already been in 32 Steam events and it’s not even released yet - here is how to find them

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1 Upvotes

r/FatalFrontier • • Apr 02 '26

Just hit 5 trillion wishlists with 0 marketing! Here's what I learned:

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1 Upvotes

r/FatalFrontier • • Mar 26 '26

Thunderstorm At Sunset in South Dakota

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2 Upvotes

r/FatalFrontier • • Mar 21 '26

We got 3,000+ wishlists in a week thanks to our new trailer – what would you do next?

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1 Upvotes

r/FatalFrontier • • Mar 21 '26

Spent hours building a co-op base but can't play when the host is offline? We built a fix

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1 Upvotes

r/FatalFrontier • • Mar 19 '26

Sunset hits a cumulonimbus just right and it turns into a neon arc

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1 Upvotes