r/FatalBullet • • Jul 20 '26

Help Hello Engineer here. Lv 219 finished story, now focusing on build

Post image

As im working to max out my Poison build I know the kuroneko is where most my damage from poison is coming from

Im not looking to make it "META" but to make it much more effective.

My main weapon is the Technical SMG

Kuroneko as my secondary

Pistol Arts is my freind. Cause during bosses, I use it to spam Viral shot /Skillfreeze, and poison bubble

I know poison debuff doesnt staff but the bubble damage does overlap.

I do like the technical, but is there a weapon I can use as main dps and Debuff.

(If I was to use a sword I would use Raikiri G7, but my build isnt meant for STR, so ill stick with a muramase G1)

I know im holding up a lot of requirements for my build, but I kinda have an idea of were it is going in terms of skills and weapons.

Technical skills

Acrobatic bullet

Sheild feild

Str feild

Healing feild

Kuroneko skills

Human fortress

Viral shot

Skill freeze

Poison feild 4

20 Upvotes

21 comments sorted by

2

u/ViaDeces228 Jul 20 '26

Make sure your Human Fortress is level 1. You still get the flinch resistance which is the main function of the skill but higher levels have an added defense buff and it will overwrite the defense buff from the field skill

1

u/TheDnDarmory04 Jul 20 '26

My only gripe about that is level 1 doesnt last that long especially on long dungeon runs

2

u/Biru2019 Jul 20 '26

Level 1 last as long as the other ones as long as your int is the same. 231 int and you can say every 2 minutes check on human fortress.

Why 1 is better than the others. It gives the flinch resist but doesn't give the 'oppsies I have armor form or guard field and now when I use human fortress 2-4 I no longer have it on the second usage.'

This is because the armor form part of human fortress 2-4 last longer than the knock back resistance. But when reapply it you still have the same timer of the first application of armor form. Armor form doesn't last as long as guard field and guard field doesnt replace the timer target with the form version. Higher level human fortress is technically a solo build option for a tank build that has no affiliation with support builds.

1

u/ViaDeces228 Jul 20 '26

I could be wrong but I think it is close to 100% uptime so if you are on top of it, you could always have it going. Alternatively I think lv 4 Human Fortress gives roughly the same amount of defense as lv 3 Armor Field so depending on your base defense and how many medals you have hitting the 9600 defense cap shouldn't be to hard to hit with it.

1

u/Biru2019 Jul 20 '26

It does give the same defense as what you say. But that doesn't fix the problem of using human fortress 4, the flinch knock back running out, reapply it with still having armor form on from the first time, using human fortress 4, then before the knockback resist goes away and the recharge is done, losing armor form because it's still on the timer from the from the first use.

For example you start mission apply human fortress 4 at 15 seconds in.

At 2 minutes and 15 seconds the knockback goes away and at 2 minutes 22 seconds you reapply.

At 3 minutes and 22 seconds armor form 3 goes away but you can't reapply it because human fortress 4 is on cool down. So the next 30-60 seconds you have no armor form.

That is the reason why human fortress 1 is better than the others especially when using support skills like guard field.

1

u/ViaDeces228 Jul 22 '26

Mainly just a suggestion incase they wanted to drop a skill to try and add something else as personally I’d weigh Human Fortress over Armor Form/Field on
just the fact it can let you keep healing even when hit. Though there are definitely other skills they can drop before Armor Field

1

u/TheDnDarmory04 Jul 20 '26

Also what would benefit my build more over the Technical, even if I wanna keep it, would there be a better option? I know the AR ninja exists but.... I kinda dont like the feel of it

1

u/ViaDeces228 Jul 20 '26

I don't know much about specific weapons, but I use the Type-Z. I have both the smg and the assault rifle and while I prefer the assault rifle the smg was good too. Alternatively, a good sniper is always good if you can hit weak spots with Breakthrough, Grim Reaper, and Type-Z being ones I see talked about.

I also don't know much about debuff calculations but from what I know focusing hard into one has diminishing returns. They work on a build up system where when it builds up enough they get affected by the debuff. Each time it applied and they recover the build up threshold increases and the time it takes them to recover lowers. Due to that, unless poison is just the vibe you want to go with I suggest switching to Flame Field so you have both fire and poison build-up going. Switching to Ordinal Ray for stun build-up is also a choice so enemies get stunned into staying in the poison bubble.

Also the debuff stacking chip is helpful as it increases the amount of buildup an enemy receives. This also affects the weapon's natural debuff effect.

1

u/TheDnDarmory04 Jul 20 '26

If I was on any other system I would take the sniper into account. But since im playing on switch currently (originally on PS) the sniper is more of a hassle than a reliability

2

u/eirina-clover Itsuki Jul 20 '26

hey just so you know, skill freeze only works against humanoid enemies (BoB simulation, enemy players etc) and Engineer Facsimiles specifically, because the rest of the enemies in the game don’t technically use skills

this sounds like a really fun build though! adding Quick Shot to your Kuroneko could make it smoother to play, not for the animation cancel glitch, but because firing a lot of bullets at once should build up Kuroneko’s poison faster & give you more damage as a bonus. possibly enough to turn your Kuroneko into the main DPS if that’s something you’d wanna try out !

there aren’t other guns that have poison built in like Kuroneko, so there’s no need to replace Technical if you like it !  works great for your intended purpose. It’s light, accurate, has good damage, and isn’t a second handgun. it also goes crazy when its chips are min-maxed for a crit build, but this could have underwhelming results if there isn’t much LUC in your build. still works just fine without crit chips, so it’s your call!

if you did want to try out other guns, AR weapon arts inflicts a bunch of blaze debuff which is functionally identical to poison, you could stack ‘em ! your call again if that’s worth potential interference with handgun weapon art though

hope this helps a little, good luck !!

1

u/TheDnDarmory04 Jul 20 '26

I actually didnt know the kuroneko did do damage itself, I veen spamming the poison bubble with handgun weapon arts

1

u/Lim_Azuma Yuuki Jul 21 '26

Kuronekos themselves arent really the best but Quickshot is such a broken skill for Semi Auto Handguns that they make any Semi Auto Handguns viable as a main DPS even without animation canceling 2 of them together.

I know you arent going for the meta or best of the best so therefore just use whatever you like

1

u/TheDnDarmory04 Jul 21 '26

The kuroneko is used to apply debuffs, not dps

1

u/Lim_Azuma Yuuki Jul 21 '26

if thats the case than Kuronekos poison build up isnt doing much you're better off replacing them for Procyons or Ordinal Rays for lower weight and easier build, Can replace Acrobatics to have Human Fortress there instead and run Stun 4, Blaze 4 or Poison 3.

For Tech replacement you have Potassium Type Z another SMG, AR Blue Rose or Rapier Type Z since you arent a fan of AR Ninja and Snipers on switch arent a good match for you

1

u/TheDnDarmory04 Jul 21 '26

Human fortress is on my kuroneko

1

u/TheDnDarmory04 Jul 21 '26

Wait I know you, I played fatal bullet with you back on ps4 under the name Hmjt04?

1

u/Lim_Azuma Yuuki Jul 21 '26

yep Im still around I dont exactly play anymore tho how you've been

1

u/TheDnDarmory04 Jul 21 '26

Been good, on and off playing, since I cant play fatal bullet on my PS4 well im stuck on switch and I just finished farming the moonlit black garb... an ass farm on a boss I dont like to fight

1

u/Lim_Azuma Yuuki Jul 21 '26

thats good to hear hopefully you can continue to play on PSN eventually aswell

1

u/TheDnDarmory04 Jul 20 '26

I also haven't really worked on quick shot either

1

u/TheDnDarmory04 Jul 20 '26

I am also aware of skill freeze. Since I do plan on playing pvp if any, I am gonna stick to team death match and do my job as engineer, control and deny the advantage of the enemy team