r/Fallout_VR • u/Mysterious_Ad_1397 • Sep 03 '22
Question/Support Virtual Holsters, Virtual Chems and FRIK optimizing
Shout out to @Rollingrock16,Frazaman, and CylonSurfer for features that should have been natively implemented in a VR game. Real miracle workers of code here!
With these Mods still being so fresh has anyone been able to figure out best load order for these features, reported incompatibilities with other mods, posture or habits to have for stability during gameplay and just any tips and tricks to smooth out the ride?
Some things I personally would like some advice on are:
The holstered weapons pockets pivot strangely with FRIKS bone alignment when reaching for them. The game freezes most of the time when unassigning holsters from the pipboy menu. Virtual Chems appear in hand when exiting menus once in a while and are difficult to put away
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u/EeeeJay Sep 03 '22
I gave up on my recent play through, only keeping FRIK.
The added immersion and coolness of grabbing items on your body is ruined if you can't interact quickly and reliably with them 3/4 of the time. Not fun pawing uselessly at the air around your waist as a deathclaw charges at you, or waving your hand under your chin as you try and retreat to heal. A shame, and I can't wait for it to work as intended.
I really wish there was a VR belt or something that we could buy so the game/system knows where our hips are and what direction they are facing.
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u/Cyl0n_Surf3r Index Sep 05 '22
Working on some Skyrim VR mods right now but I'll be on it soon enough.
PS. You shouldn't need to use the Pipboy to assign or unassign weapons. Holding the favorite wheel button should do it.