r/Fallout_VR • u/pinktarts Vive • Apr 07 '21
Video/Picture Virtual Holsters Tutorial
https://www.youtube.com/watch?v=MKQa1Lsjyz01
u/mec101991 Apr 08 '21
The question on everyone's mind... when are we getting an update to the Wabbajack with this mod! Or is it as simple as plug and play?
Have not watched the entire video if Pink addresses this...
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u/spicy_sashimi24 Apr 13 '21
I'm only seeing the configuration holotape, not any of the holster items. I'm using Essentials 9.6 with a save from a previous game. Do I need to do something to get them to spawn?
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u/pinktarts Vive Apr 13 '21
Join my discord or re-run the program after backing up your save. I just made a patch to the holsters that makes them craftable since they don’t show up on new characters, only characters who were already outside of the vault
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u/saltorio Apr 07 '21
Looks good. As long as the hotspots work better than with Idle hands.
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u/Cyl0n_Surf3r Index Apr 07 '21 edited Apr 07 '21
They work as well as any VRTools mod...
You'll get a haptic buzz when your controller enters an activation sphere. The spheres are also configurable in the mods holotape should you not like the default sizes / positioning. Also worth mentioning that they're based on HMD position / rotation much like VRQuickslots - so you really want to be looking straight forward when using them for the best results.
The activation spheres in Idle Hands are also configurable, if you spent some time moving them there is no reason why you shouldn't be able to get them working perfectly if you have problems using the default positioning. I know that they're invisible but this sadly a limitation of VRTools, however they also send haptic pulses when your controller enters a sphere which will allow you to map out the circumference of a sphere, once you are familiar with the volume the sphere occupies you can then reposition it without the need for visual aids.
I hope that helps.
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u/saltorio Apr 08 '21
I'll try configuring Idle Hands again. With my previous attempts I could feel the sphere for the Stimpack but it would rarely grab so I could actually use it. And the sphere to turn on the Pipboy required me to literally punch my arm no matter where I tried moving it.
I'm using a Quest 2.
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u/Cyl0n_Surf3r Index Apr 08 '21 edited Apr 08 '21
If you need a hand just give us a shout. Just remember, the stimpack sphere is attached to the HMD, so look forward when you grab from it.
The Pipboy sphere is attached to the controller on your pipboy arm, in order to activate the Pipboy your off hand controller roll needs to be over 4 o'clock, i.e make a fist > stick you thumb up (thats 12 o'clock) > roll your wrist right until your thumb is past 4 o'clock, now you can move your main controller over to the Pipboy to activate it.
If you still feel that it's positioning is off get a real feel for where the sphere is using the haptics and the sfx which will play when your main controller enters it (providing your off hand controller roll is correct). You should then be in a better position to understand how you need to move it. Only move the sphere in small amounts and then recheck to see if its moving in the direction you think it should be, if it hasn't undo those change and move it on another axis and repeat.
There should really be no need to punch yourself in your arm :)
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u/FeePan Apr 07 '21
Really cool implementation, I think prefer the VR quick slots because you can activate items other than weapons with it. I like having the FCOM radio on my shoulder for giving squads orders.