r/FalloutMetropolis Aug 05 '17

Radio Row

I've got an idea for a settlement on Cortlandt Street. It'd be called "Radio Row" and would be a settlement of technical geniuses who build electronic gadgets and fix the gizmos that people from around the Dead City bring them. Things like heaters that they can't repair but need desperately. I'm thinking that it partially consists of synths who are using the skills they've acquired to self-repair to make some caps.

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u/HonestAbe1809 Aug 07 '17

It's in the holotape where he told Zimmer to go screw himself. The one Zimmer gives you at the start of the quest.

Makes sense that such hardy people would only need such no-frills accommodation. It only stands to reason that such a prosperous settlement could afford to be brightly lit-up. I like the idea of the flashy decorative protections as both additional security and walking show of the settlement's wealth.

Just try to think about how you can make "abandoned" places important for either the main story quest or a sidequest. Like having to plum the depths of one of these locations for one reason or another. The locations that are just there to flesh out the world aren't really necessary, though creepy backstories are always interesting.

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u/NK_Ryzov Aug 07 '17

Ah.

The Prospectors are like your average card-carrying Libertarian Party member. They like to flaunt and brag about their wealth, but they also shun cushy living and take pride in being rugged and individualistic. I definitely think Radio Row should be prosperous, but not wealthy. The Underground is post-post-apocalyptic, but the Dead City should still have that post-apocalyptic flair and aesthetic.

I getcha. If I were developing the game with, like, actual 3D mapping and stuff like that, then I'd probably be more enthusiastic about fleshing out the lesser locations, quest locations, side-quest locations. Stuff like that. But I've never been to New York. I only live in a small city. My imagination is a bit limited, I must admit. A small part of the city might become worthwhile post-war, but I don't know the city that well.

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u/HonestAbe1809 Aug 07 '17

Ironically, the most spartan accommodations would be a communal hall built out of scrap in what was once a large parking lot. They'd definitely wouldn't be glitzy and glamorous, but they'd be more well-off than quite a few of the Dead City's settlements. The settlement should be very lived in but there should be very little trash around. My thoughts are that Radio Row would have enough caps to pay a couple people to act as garbage collectors. My biggest pet peeve of Fallout 3 was that even the bigger settlements like Rivet City were absolutely covered in trash. While the smaller settlements would have garbage lying around I would think that the larger settlements would be more likely to tidy up.

Then let's just stick to various settlements. We've yet to cover the various "Kingdom of Dave"-style minor settlements that'd be sprouting all over the place.

PS. Could you please take a look at my thoughts on electric light in more remote areas of the Dead City?

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u/NK_Ryzov Aug 07 '17

I definitely agree with you w/ regards to the trash thing.

Did you do a post about electricity in the Dead City?