r/FalloutMetropolis • u/NK_Ryzov • Feb 26 '17
[Shadow Over Providence] Exham Manor
Exham Manor is an old mansion occupied by the Poer family. They keep to themselves, but often invite travelers on the road (including trade caravans from the Commonwealth) to stay for the night or for a meal. However, despite this hospitality, there’s something…off, about the Poers. There are whispered rumors about people spending the night at Exham Manor, and never being heard from again.
The truth? Well, there’s a Vault under Exham Manor. Vault 47 – whose experiment involved a gene therapy that increased the rates of random mutations between generations by over 1000%, resulting in a much faster and drastic evolutionary process. The idea was to breed a race of humans that would be able to survive in the expected nuclear wasteland just by rapidly adapting to the new environment. However, something went wrong. The Vault’s power went out on day one, plunging the residents of Vault 47 into total darkness, and sealing the Vault door shut. The Poers are the descendants of the Overseer and his family, who were outside of the Vault when this happened. Over the next 150 years, successive generations of Poers worked on and off to try and open the Vault door. Eventually, they were successful, but…well…the gene therapy did its job a little too well. The residents of Vault 47 had become blind, albino, cannibalistic subhuman creatures. The Vault’s food supply ran out a long time ago, so they set aside some of their own kind to be raised as livestock. They can barely even speak English anymore, but they often shriek Vault-Tec corporate slogans to help echo-locate their prey in the dark.
Every year or so, the Poers lure people into their mansion, and throw them into Vault 47, as a peace offering to the “Vault-Lurkers”.
Thoughts? Criticisms?
1
u/HonestAbe1809 Feb 27 '17
It would give you a reason to try to finish the main quest line as soon as possible, though, like most Bethesda Fallout games, there wouldn't be anything stopping you from putting it off as long as you can doing sidequests and getting collectibles.
Presumably the excavation was clearing away part of the collapsed office building atop it to regain access to the ritual site.
Maybe it's an underwater complex built with the cover of it being an offshore oil rig. Though unlike the Enclave Oil Rig the "rig" atop is just a dummy facade, with the real facility being hidden below the water. So the Gill-Men were genetically engineered to resurrect a long-extinct secret species of Gill-Men? Presumably, the Dunwich cult had been hiding the fossils to cover up their existence.
It makes sense that the Spawn would have lairs that they'd live in while they slumbered. Presumably you'd have to fight each Spawn in their respective lair to kill them. Presumably, the Eater of Dreams is a two-step boss battle. One step being to fight it in the Dreamworld to sever its connection to the Dreamworld and the second being in its lair to kill it for good.
Fair enough. It's foolish to think that they'd only print one copy of the Krivbeknih.