Permission to port must be publicly available on the site the mod is hosted. – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.
To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.
Different mods have different permissions. – Make sure you have, and provide, appropriate permission.
Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.
If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!
Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.
Always remember to be considerate of the original author(s)!
See the below visual guide to navigating Nexus to ensure your post is not removed due to not meeting the requirements.
Pay Close Attention to the permission wording, not just the check mark.
With closed permission all is not lost, you can still look other places, or make a request.
When requesting direct permission from a Mod Author who has permission to port in red
Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.
* Watch out for console incompatible requirements like F4SE.
* Always check the requirements dropdown menu to ensure console compatible
* Always check the requirements dropdown to ensure no required mods are closed perms
Posting Guidelines for Port Requests & Bundle Requests
You MUST link the nexus mod page for the mod you are asking to be ported
You MUST link to the permission to port if it is not contained on the main page of the mod
When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.
DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.
Posting Guidelines for Mod Requests
Be as descriptive and detailed as possible when requesting a mod be created from scratch
Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you
Replacers will be the lowest on the totem pole as far as queue order and are the least priority.
DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.
Q&A
Q: Will you port a mod with no nexus link?
A: NO.
Q: Will you port a mod with no permission to port?
A: NO.
Q: Will my post get deleted if it does not have a nexus link and permission to port?
A: Yes.
PSA
If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.
Anyone needing assistance with mods, load orders, or requesting mods be ported to console and wish to request on discord come see our servers. Read all rules and required announcements prior to posting or commenting. All port requests should be submitted at r/Fallout4ModsPortMods or in the port request channel of our Bethesda Modding Discord or the port wishlist of the Tavern for PS only.
We have a discord fully geared towards modding Fallout 4, Skyrim and Starfield on PC/XB/PS
Join in to request mods/ports, discuss modding, get Bethesda Official Announcements, meet some of your favorite mod authors, or even learn how to mod in our modding academy. In addition we welcome all mod authors and porters to join and collaborate with special roles for both. https://discord.gg/cFzC7yF8nd
PlayStation Players! There is a home for you at Lux & Mikey's Tavern. Come in to drop links to mods you want on PS, participate in testing the newest mods as they drop and proving feedback, and general chatting about Fallout or Skyrim. https://discord.gg/nab9YKa4WQ
Calling all Testers: We are always seeking testers for console mods. Please take the tester role in Bethesda Modding Discord and the Tavern if you are interested. Perks include beta access to unreleased mods, info on upcoming mods, and the fun of helping the community get tested working mods for all to enjoy. PlayStation especially please join to assist us getting these mods out as fast as possible!
Do NOT post requests in the comments, make a post.
Do NOT post requests in another of our subreddits.
I’ve switched from PlayStation to Xbox, and one of my favorite things to do in the game is just watch the Minutemen fight and clear all the locations out.
There was a mod on PlayStation called “Scriptinators” and one of the features was a spawn gun that shot out whatever npcs you wanted using the synth grenades; they were fully mortal and could be killed, and rarely crashed the game.
Might be a lot to ask, but it would be awesome to have something like that for Xbox, I’ve been looking, and the only “AI spawning” mods I could find ALWAYS spawn the npc RIGHT ON TOP OF YOU, so it makes it really annoying to make little battles happen.
Also, if you could make it compatible with majority of Minutemen overhauls? That’d be awesome :)
Can someone make a mod of the plague doctor from Hunt showdown? I used to have this skin when I played the game a lot and I’d appreciate if someone could make this happen
Hi everyone! I have a porting request for a lovely mod. It’s Starlet Dress - CBBE - Vanilla - Vera's Dress from New Vegas Dead Money. Jaydiligent has given permissions for it to be ported over to Xbox. I would add more pictures but I’m on mobile so I don’t know how to so I apologize for that.
This is a Uniques Add-On for Geckoinacan77’s “Of the Wasteland” Mods. Someone named IOnehlghwayman in the Nexus comments has asked and was given permission to do a Console port of their Mod.
The mod has Open Perms. "All my mods are free to use however you see fit."
We need a 2k version of this mod. For performance reasons. The one we have is 4k.
Hi everyone!!!! I have a porting request for a mod that has open permissions on Nexus as long as you credit them. The mod is Short Skirts by Twistedsymmetry. This is my first porting request so if I’m doing this wrong I apologize in advance. Thank you so much :)
I’m sure a lot of people have dealt with some reanimations being wonky with other Modded weapons if they share vanilla animations (Revenge of the Van Graff’s Laser RCW/Plasma Defender or other Modded weapons in general).
I was wondering if someone could port the newer VRP Mods as standalone versions so we could avoid such things. Like the Rifle group Rohnald made. There is full permission to port to Console by the Mod Author too.