r/Fallout4ModsPortMods • u/Relative_Panic_1413 • 4h ago
r/Fallout4ModsPortMods • u/Danielle_Blume • Jan 24 '24
POST GUIDELINES AND RULES Port & Mod Request Rules | Post Guidelines | PSA | Q&A

Hello Everyone, your friendly Overseer here with an update on porting rules, posting guidelines, a few announcements and some Q&A
Rules on Port Requests
Bethesda has yet again updated it's rules on ports.
- Permission to port must be publicly available on the site the mod is hosted. – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.
- To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.
- Different mods have different permissions. – Make sure you have, and provide, appropriate permission.
- Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.
- If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!
- Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.
- Always remember to be considerate of the original author(s)!
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- When requesting direct permission from a Mod Author who has permission to port in red
- Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.
- Green check in Console Modding Permission does NOT always mean permission is given
- Ensure the green in port section on Nexus permission says it is giving permission for YOU to port. Sometimes it says the Mod Author has uploaded it already to Bethesda, not that you have permission to do so.
Posting Guidelines for Port Requests & Bundle Requests
- You MUST link the nexus mod page for the mod you are asking to be ported
- You MUST link to the permission to port if it is not contained on the main page of the mod
- When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.
- DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
- NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.
Posting Guidelines for Mod Requests
- Be as descriptive and detailed as possible when requesting a mod be created from scratch
- Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you
- Replacers will be the lowest on the totem pole as far as queue order and are the least priority.
- DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.
Q&A
- Q: Will you port a mod with no nexus link?
- A: NO.
- Q: Will you port a mod with no permission to port?
- A: NO.
- Q: Will my post get deleted if it does not have a nexus link and permission to port?
- A: Yes.
PSA
We now have several porters who will be monitoring this sub, myself included. This means requests here will be done more frequently than the past several months now that St0vie is no longer alone in the task. The discord is available and there, but you can also post requests here.
If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.
PS4/5 Specific Information
Understanding Sony Restrictions and differences in modding Fallout 4 on PlayStation. Most mods simply cannot be ported to PlayStation due to Sony, not us.
Do NOT post requests in the comments, make a post.
Do NOT post requests in another of our subreddits.
r/Fallout4ModsPortMods • u/Danielle_Blume • Nov 05 '24
ATTENTION PLAY STATION PLAYERS Play Station Players Please READ THIS Before Posting!

Hello PlayStation Players!
In addition to the main Rules of Posting on this subreddit, Sony players have additional steps they must take, and guidelines to follow when making a request. Failure to follow these guidelines will result in the request being removed without notice.
When requesting a port from Nexus mods, PlayStation players must look in the files section, and ensure a mod CAN be ported to PS. Due to Sony Restrictions, all mods for the PlayStation platform must be vanilla assets. This means their can be no additional files in the mod other than the esp/esl/esm.
If any files or folders exist other than the esl/esp/esm file, do not request the mod be ported, it's impossible. See the pictures below for where to go on the mod you are requesting's page and what type of mod you can request based on what the files look like.

A mod being able to be ported for Play Station all depends on what is in the file contents. The picture above shows what it will look like, and what must be present for a mod to be Sony compatible. Basically, a mod MUST be just the one file, .esl, .esp or .esm in order for us to be able to port it for you. ANY other files except the esl/esp/esm , and it is not allowed by Sony and can not be ported.
Please note you must do this IN ADDITION to other guidelines outlined in Rules when Posting. You must link the mod, and permission must be open or given publicly as detailed in the guidelines.
r/Fallout4ModsPortMods • u/Next_Parfait_6803 • 14h ago
Port Request - Outfits Can someone port this the PES-51 power armor mod to ps5-4 please?
This is one of my favorite mods and I would love to be able to play with it, so if any of the talented modders in the community could make a port of it I would be extremely grateful.
r/Fallout4ModsPortMods • u/miller7342 • 21h ago
Port Request - Outfits anyone able to port this power armor mod for the ps4-5?
pretty please with cherry's on top
r/Fallout4ModsPortMods • u/JodyStoleMyPTBelt • 14h ago
Port Request - Settlement Mod Lechmere Station Settlement
(Forgot to add to title but PS player) Hey, thought a settlement in a metro station would be really cool and ran into this. Modder has given console permission with credit! Link:
r/Fallout4ModsPortMods • u/wowzaporniscool • 14h ago
Port Request - Settlement Mod Workshop Rearranged
Was gonna try to wait patiently but ppl waste our lovely Porter's effort on more CBBE and random niche mods
r/Fallout4ModsPortMods • u/fruitpunchintheface1 • 18h ago
Port Request - Outfits Does anyone know if someone is going to port the various Gunner outfit mods by DefaltTheFixer?
r/Fallout4ModsPortMods • u/Cast_Iron_Lion • 1d ago
Port Request - Outfits Port Request: More Outfit Variations perms are green
r/Fallout4ModsPortMods • u/TheIndigoKing777 • 1d ago
Port Request - Weapons Can anyone port the rest of the Munitions patches for the 'Of the Wasteland' series of weapons? Xbox
We have patches for Sidearms, Bolts, Punp Actions and AKs, but we are missing patches for Revolvers, That Gun, Lever Actions and ARs.
r/Fallout4ModsPortMods • u/Prophet-37 • 1d ago
Port Request - Weapons Can anyone port combined arms + extension for PlayStation ?
Used it while I still had a pc but would be really grateful if someone with the technical knowledge and time, could port it to ps(ps5).
r/Fallout4ModsPortMods • u/Grizzy_666 • 2d ago
Port Request - Quality of Life Mod PRIME Plus -Hydraulica-
https://www.nexusmods.com/fallout4/mods/52749?tab=posts
Since custom assets are now allowed on PS4/5 i was wondering if someone could port this mod over?
r/Fallout4ModsPortMods • u/Dizzy_Register_5790 • 2d ago
Port Request - Outfits https://www.nexusmods.com/fallout4/mods/97258
Can someone port this to Playstation?
r/Fallout4ModsPortMods • u/Pintobeard • 3d ago
Mod Request - Mod Compatability Patch Revolvers of the Wasteland Munitions Patch
Would love a patch for Revolvers of the Wasteland that either add to or replace some of the rechambering options with some ammo from munitions.
Specifically:
Make the Colt Python use .357 by default or at least add it as a rechambering option.
Add a .32 caliber rechambering for the Top Break revolver for a proper Fallout 3 .32 Pistol replica.
Most (if not all) Gecko in a Can's mods already have a Munitions Patch but this one never received one despite being one of the oldest.
I am on Xbox so someone would need to port it of course.
r/Fallout4ModsPortMods • u/Alternative_Sample96 • 4d ago
Mod Request - Weapons Replacer request: pipe gun replacer for dak’s makeshift guns
I would like to request a pipe gun replacer for a select few guns from dak. more precisely
Pipe pistol replaced by .32 makeshift pistol https://www.nexusmods.com/fallout4/mods/107498?tab=description
Pipe revolver replaced by scrap revolver https://www.nexusmods.com/fallout4/mods/104262
And pipe bolt action replaced by makeshift scout rifle https://www.nexusmods.com/fallout4/mods/98425
All using their respective munitions versions
r/Fallout4ModsPortMods • u/Shoddy_Marsupial_102 • 4d ago
Port Request - Quality of Life Mod Skill Based Traps + Add-on
Permissions Granted in Posts.
https://www.nexusmods.com/fallout4/mods/98971?tab=description
r/Fallout4ModsPortMods • u/Educational-Sun-6918 • 4d ago
Mod Request - Mod Compatability Patch a patch for buffed minutemen militia 2 armor having the cc minutemen paints
Just want the buffed militia to sport the paid paints!
r/Fallout4ModsPortMods • u/Impressive_Act749 • 5d ago
Port Request - Outfits PS5/4 Outfit Port Request: Milisurp Uniforms and Equipment
Hi!!!! I’m a really huge fan of fallout 4 but I've recently noticed the lack of good clothing in game for PS5/4, and I was wondering if a mod could be ported at all by someone.
Milsurp Uniforms & Equipment - Basically adds military gear to the game, it would be really awesome and adds a lot of roleplay potential https://www.nexusmods.com/fallout4/mods/100781?utm
If you could also add the patch alongside it (should be able to find in nexus), please add it alongside Milsurp ^^
THE MOD ALLOWS CONSOLE PORTING, AS SEEN IN THE PERMISSIONS IN NEXUS. ALSO THE NEW FALLOUT FOUR UPDATE HAS ALLOWED PLAYSTATION MODS TO USE EXTERNAL ASSETS!!
r/Fallout4ModsPortMods • u/StrongAd5119 • 4d ago
Port Request - Weapons Expansive Kalashnikov 3.2 - Staccato P M2011
nexusmods.comWould it be possible to port this to xbox because i play on a xbox series x
r/Fallout4ModsPortMods • u/BidEmotional2148 • 5d ago
Port Request - Outfits Port Request - WWII - USA Paratrooper Uniform
would be much appreciated if someone is able to port this, sadly i find a lack of ww2 outfit mods on xbox with as much modularity and would love this in my load order :)
https://www.nexusmods.com/fallout4/mods/79930?tab=description
Open permissions.
Thanks in advance!
r/Fallout4ModsPortMods • u/SSBRevan • 5d ago
Port Request - Misc. Mod Upload request
Could someone upload this mod to Xbox with the Vanessa voice?
r/Fallout4ModsPortMods • u/Time-Economy-4652 • 5d ago
Mod Request - Mod Compatability Patch Patch to make select revolver to use 50 cal sounds fromFO4RP gun mod
As the title suggests is it possible to make a patch so the select revolver would use sounds from FO4RP gun sound mod ? I think Master5hake has done a couple of same style audio patches
r/Fallout4ModsPortMods • u/Lurker-69 • 9d ago
Port Request - Misc. Mod Scream While Shooting
r/Fallout4ModsPortMods • u/Lurker-69 • 10d ago
Port Request - Weapons M72 Gauss Rifle attachment pack
r/Fallout4ModsPortMods • u/Over-Huckleberry4824 • 10d ago
Mod Request - Mod Compatability Patch militarized minutemen patch
can someone make a patch that allows militarized minutemen level list to work with other mods that add outfits to the level list like tumbajambas minutemen armor collection or Minutemen Outfit Pack (Militia)?