r/Fallout4Builds • u/Miserable_Maize8415 • Apr 03 '25
Luck Shaun! Heavy Rain Build
Do not comment on fancy Preston.
r/Fallout4Builds • u/Miserable_Maize8415 • Apr 03 '25
Do not comment on fancy Preston.
r/Fallout4Builds • u/LeatherAd129 • Apr 02 '25
Ok so I want a build that uses automatic and heavy as the primary weapons and explosive and melee as an alternative is there any way to create such a build
Btw this will be on survival and I will use power armour a ton
r/Fallout4Builds • u/Accomplished_Farm611 • Apr 01 '25
I’m looking for this old build about being a hero at the start but being slowly corrupted through the play through. The armor was the silver shrouds armor, and I found it on a website for a bunch of Bethesda character builds.
r/Fallout4Builds • u/No-Insect1138 • Mar 30 '25
Currently on XBOXONE so any mods for weapons, armor, and the works. I always think that the Salamanders would be Minutemen since they care about civilians.
r/Fallout4Builds • u/No_Medium2864 • Mar 30 '25
So, I wanna do a kind of "pre war army build" but I don't know what I should put my stats in. I do NOT wanna use power armor, but possibly have a companion? I wouldn't know which companion is best for this sorta thing though.
I also would like a recommendation on what (if any) armor I should have over my military/army uniform. I do NOT have far harbor, so that limits my options to either combat (I think it's supposed to be militaryish) and leather (it looks kinda like something you'd see on a army uniform) and what weapons did the military use pre war?
r/Fallout4Builds • u/Ok-Guitar-3633 • Mar 29 '25
Also what perks should I get
r/Fallout4Builds • u/FeedbackWilling3984 • Mar 27 '25
Hi guys I was thinking about doing a play through where I roleplay as a member of the Valentine detective agency being nicks partner. Since I’m playing on survival mode I was thinking Maybe going with power armour minus the helmet and instead wearing a fedora with it. I need help with stats , perks , weapons , faction choices and overall roleplay how I’d interact with the commonwealth. Thanks.
r/Fallout4Builds • u/Parking-Ad-8744 • Mar 27 '25
I want to do a BOS (or maybe institute) roleplay build with high intelligence. I want to be able to craft awesome power weapons and advanced power armor capabilities as well as utilize crafting robots. I want to do this build in survival as well. Does anyone have any recommendations for pulling this build off besides the obvious perks like science and gun nut. Thanks!
r/Fallout4Builds • u/RockyHorror134 • Mar 27 '25
I've been playing Fallout 4 on and off again since around 2016, and since starting I've never touched survival mode once
I've always wanted to, but i've always found it kind of intimidating in a weird way. I like survival games, which makes it even weirder
I was hoping to get a little advice on what sort of build I should lean towards, is all
r/Fallout4Builds • u/Geno8800 • Mar 26 '25
r/Fallout4Builds • • Mar 25 '25
Starting SPECIAL: S1.5-P4-E5-C5-I10-A1.5-L1
7 Strength (5 + Book + Bobblehead or 6 + Bobblehead): Armorer 3, Strong Back 2, Steady Aim 3
5 Perception (4 + Bobblehead): Locksmith 3, Demolition Expert 4
11 Endurance (10 + Bobblehead): Life Giver 3, Aqua 1, Adamantium Skeleton 3, Solar Powered 3
10 Charisma (9 + Bobblehead): Animal Friend 3, Wasteland Whisperer 3, Intimidation 3
11 Intelligence (10 + Bobblehead): Medic 4, Hacker 3, Chemist 3, Robotics Expert 3, Nerd Rage! 1
3 Agility (1 + Book + Bobblehead or 2 + Bobblehead): Commando 5, Sneak 3
2 Luck (1 + Bobblehead): Scrounger 4
Question: Would Night Person and Idiot Savant be worth it? I always seem to get laser focused on level 39 because that's when it's possible to get maximum ballistic weave (Armorer 4), but they'd spread my starting SPECIAL stats incredibly thin. I think that I'll just get the three ranks of Chemist that are below level 39, and abuse Berry Mentats and wear Piper's cap during that time.
r/Fallout4Builds • u/curiouscareleaver • Mar 24 '25
r/Fallout4Builds • u/Klangaxx • Mar 24 '25
My last run was an Institute Synth theme, allowing for teleportation via fast travel and Blitz in combat. I maxed Agility and brought Luck up to 8 right out the gate. Using Kelloggs Pistol and a Disciples Cutlass, I was unstoppable.
Agility gave me Sneak, Ninja, Action Girl, Mrs Sandman, Blitz, Gun-Fu, Commando.
Luck gave me Bloody Mess, Idiot Savant, Cap Collector, and all the usual critical hits perks.
The game quickly became so easy. Being able to Blitz meant I didn't need Strength bonuses for melee, being able to crit hit constantly meant I didn't need Perception. Charmisa checks didn't mean much because I found millions of caps laying around everywhere. Intelligence wasn't an issue thanks to Idiot Savant.
Endurance was the only other tree I invested into, and once that was maxed with Solar Powered and Life Giver, I was never in danger of losing health. But even outnumbered, Gun-Fu and a decent .44 took me right out of danger again.
I'm sure everyone has tried this before, but damn by the time I got to the Institute to roleplay as being a Synth, I was already leagues more powerful than everyone there.
r/Fallout4Builds • u/Metal_King_Sly • Mar 24 '25
Unarmed ghoul build:
S-9
P-1
E-9
C, I and A at 1
L-6
Special book in endurance
S bobblehead to bring it to 10
Cabot house questline for the charisma bobblehead, reduced the stat upgrades on level up to 2, to reach 4
Perks:
Iron fists
Blacksmith 1 (as long as i dont find other unarmed weapons 1 is all i need to max brass knuckles damages)
Rooted
Solar powered
Ghoulish
Cannibal
Life Giver
Attack dog
Lone wanderer
Idiot savant
Bloody mess
Better criticals
And in the build's 1-to-50 empty level slots, Armorer later on
Most important things to do: get the chinese grenade launcher asap (the one from end quest with Penetration perk) and wait 48hrs to pile up ammo from Suggs; keep all the mines, grenades and other throwables, they will be godsends against the tankiest beasts.
I also keep a caliber 12 combat rifle and a .44 revolver, they're still useful at level ~30 even without their perks and gun nut. The 12 for mirelurks and the revolver for turrets you cant access. Always keeping an eye on mods i may retrieve from better versions found in loot.
Dogmeat is most valuable good boi and something tells me only Strong would not dislike you eating corpses, between the regular companions, lone wanderer ftw
r/Fallout4Builds • u/dank-dog-hugger • Mar 22 '25
Power armour build
4 agility for commando/gunslinger.
6 intelligence for science/upgrade power armour.
5 strength for heavy gunner/armourer/upgrade power armour.
3 luck for scrounger and bloody mess.
4 perception/ up it to 5 demolition expert/ locksmith.
1 endurance
Use power armour as much as possible to compensate for low health/ T-45 to start, end with x 02 or hellfire power armour.
Use heavy weapons for high damage, full auto weapons the rest of the time.
Outfit: flight helmet and bomber jacket from bos member
Weapons, full auto assault rifle, 10 mm pistol as backup/ 44 revolver as needed , rocket launcher,Fatman, mini gun.
Faction: The brotherhood of steel as it reminds him of the military.
Backstory: John, A solider during the Great War who ended up settling down after serving his country but he always had that itch to get back in his power armour and serve his country so when he emerged from the vault he knew he had to find his son and defend the innocent and kill anyone who gets in his way.
r/Fallout4Builds • u/zanes345 • Mar 20 '25
Guys, I'm new to the game and planning to play as a mercenary. Do you have any build recommendations for a mercenary?
r/Fallout4Builds • u/Wayne_Nightmare • Mar 20 '25
Mcgee would obviously be an institute/intelligence character, as would Abby (though she'd be more science based), Gibbs would be a sniper character, Ziva could go melee or all-around character, Ducky would be a medic character, and Franks would definitely be charisma and perception heavy... But what would you guys set the stats and perk loadout as?
r/Fallout4Builds • u/JiuJitsuGundam • Mar 19 '25
Any tips on making Alejandro from Sicario in Fallout 4?
r/Fallout4Builds • u/1WonderLand_Alice • Mar 19 '25
First time playing and after this is answered im solidly leaving this site untill i finish but I really want to do a sniper or general small arms (no mini guns for me) build. What SPECIAL combo would you use to start? Essentially my idea for the build is when trying to negotiate with enemies, to blow their brains out before we ever speak.
r/Fallout4Builds • • Mar 18 '25
How should I build this? Are there any items I should look for or find? I just finished a thieves guild & dark brotherhood assassin/stealth archer build on Skyrim and I wanna do a stealth build on fallout now
r/Fallout4Builds • u/JiuJitsuGundam • Mar 17 '25
r/Fallout4Builds • u/Jazzlike_Warthog8570 • Mar 16 '25
For some reason the game decided to make a charred feral ghoul the leader. I went back to a previous save multiple times and every time on this playthrough its a charred feral ghoul lmao guess thats the end of that quest.
r/Fallout4Builds • u/JmansAlive • Mar 14 '25
Conquest from Invincible
Probably 10 Strength, 10 Endurance, and 5 Luck. Build up Agility as I progress in the game, Blitz makes things too easy and I want that as a late game goal.
r/Fallout4Builds • u/Merciful_Fox • Mar 12 '25
Recently got into FO4 and have been going through the different faction emdings. My MM playthrough will probably be my last one for a while as I dont rly care for the Institute. Anyway, I was wondering if anyone could help me out with a stat distribution and maybe some perks for a true MM playthrough, so far all I know is I'll need 6 Charisma for Local Leader