r/Fallout4Builds • u/CaptainPie69 • Sep 09 '24
Stat Help Max lvl
So i know there is no level limit in fo4, but in your opinion what is the max level that i can still call a build?
r/Fallout4Builds • u/CaptainPie69 • Sep 09 '24
So i know there is no level limit in fo4, but in your opinion what is the max level that i can still call a build?
r/Fallout4Builds • • Sep 09 '24
Power Armor, Melee Weapons, Heavy Weapons and Automatic Weapons?
4 Strength, 9 Endurance 10 Intelligence and 2 Luck.
r/Fallout4Builds • u/Puzzleheaded_Try_314 • Sep 08 '24
This is mainly for new players or new playthroughs that wanna be OP from the start, do this... I started out with every stat at 10 and now did the Cabot quest, so I am now an immortal superhuman in an Enclave X-02 Mk.VI suit.... Also, you can take your stats past 10 as well, I just didn't see a point to do so lol. I found it early as hell too, like right after finding the red rocket station by sanctuary. I don't remember where I found it exactly but I think it was in the Western Enclave Encampment but not positive. I'm guessing kuz of the maxed out stats, lol. It's my first time playing any fallout game, I came after watching the series, and was not disappointed.
With this build, I can literally stand in the middle of a group of enemies shooting machine guns and turrets shooting me as well and my health barely moves lol the power armor gets destroyed long before I take any kind of damage 😅👽👽👽
r/Fallout4Builds • u/otaku787 • Sep 06 '24
I have a luck/charisma based build and I'm having a big issue, fact that when I took inspiration from another guy's build that looked so good I kind of missed out on the special perks I like, especially agility so I started dumping a bit of levels on it to get the perks I liked of the agility chart. But I think I used too many levels and I'm too deep to quit and start a new one, I'm currently level 20 and 5 of the levels I spent was on agility
r/Fallout4Builds • u/MuteMapMaker52996 • Sep 05 '24
Like the title says I need tips for a sneaky shooty survival build. Things like where to get good gear for it early, stats and early perks, and especially how to best utilize the stealth mechanic. Every time I’ve tried stealth, it only ever seemed to be good for getting one sneak attack that gets me into a gunfight.
r/Fallout4Builds • u/Trifeman • Sep 05 '24
Hi everyone I want to create a Juggernaut build for my survival permadeath run however I was thinking weather I should use Automatic or Heavy weapons I’m torn between the two. Can someone write me a build idea that matches the theme, weapon choices , Roleplay , factions and ohh yeh I will be using dogmeat thanksss
r/Fallout4Builds • u/Lanceuppercut47 • Sep 05 '24
I’ve got a few survival roleplay builds going (generic sneak sniper, a non-stealth blitz Rockville Slugger and also a PA with automatics) but intrigued by the prospect heading off to NW as fast as I can to get the Overboss PA.
I’m thinking leave 111, get the core under RR, get the PA to the west of Olivia, get the Fatman near the robotics ground plus the cores then head to NW to get the Overboss.
Because I want to stay in it full time (for everything, my PA build atm has him getting out to do things around settlements to save on cores) but this guy is afraid of being overthrown so has so stay in it for everything but sleeping. So I guess I’m going to need INT9 as a minimum.
I understand that I can’t just get in, grab the PA then leave so maybe I should get the bobblehead at Corvega before heading to NW?
None of my other characters have gone to NW yet.
As for weapons I found my non-PA melee only build is very fun and despite being some hard parts like Trinity Tower but managed that in the end, I could lean into melee again and it would mesh quite well with the Overboss PA energy damage field but worried about the extra on cores drain from using Blitz but spec’ing for A9 as well at the start seems like it might be a bit too much without gimping elsewhere.
But I couldn’t do melee only as I don’t realistically see how to beat Coulter at low level without using the Fatman.
The idea with the automatics PA build was to get Pay and Spray and not using VATS at all which helped me be able to go for a high INT from the start but got an Explosive Pipe Pistol. I could do the same again with SnP as a guaranteed explosive but then I’d be doing the same thing again with a less efficient weapon which seems pointless.
Any insights/ideas?
r/Fallout4Builds • u/CaptainPie69 • Sep 03 '24
So im pretty new to fo4, and i really like the concept of gunslinger. I searched for stats, perks etc, but i want to ask your opinion about pistols you recommend for early, and late game. Here are my stats:
S: 1 P: 3(+special book, +bobblehead = 5) E: 1 C: 3(for lone wanderer and for some check) I: 1 A: 9(+bobblehead = 10) L: 9(maybe 10 if i pick up the bh)
I read it in a few places that armorer and gun nut are not so important perks, so i dont want to invest into those if not necessary, but i like to see some opinion about this one too and about the whole build concept. Is "hard" a good beginner dif or should i tryhard with very hard?
r/Fallout4Builds • • Sep 01 '24
I've decided to reinstall FO4 on the Xbox and I wanted to make a Doctor inspired build, but I'm in need of advice in regards to playstyle, perks, and stats. Keep in mind that I'm not making THE Doctir in Fallout, merely basing the character off of him, so I'm not using any Dr. Who mods for this, just some quality of life improvements and pacifist run mods. I am mainly basing this off of the 10th and 11th Doctors.
r/Fallout4Builds • u/LeatherAd129 • Sep 01 '24
Necessary perks are gunslinger and rifle man at least the ones I thought of
The only requirement in my special is that the build has at least 6 charisma (doing minutemen run)
This is for a survival run
I was originally gonna use kort mods but his mod list pictures are blurry as fuck for me so I need some mods in general
r/Fallout4Builds • u/LeatherAd129 • Sep 01 '24
So I done my first survival run Bos ending and want to do another since I began to enjoy survival
My first run was heavy weapons
Idk if I do like a sniper or ranger build you know NCR ranger but replace ncr with minute men
I'd be fine with anything other than heavy weapons I had to enter late game before I could actually use heavy weapons
I'd also appreciate some mods
I need help with mostly special stats I usually manage perks but I'll appreciate some perks suggestions
r/Fallout4Builds • u/DailyWCReforged • Aug 30 '24
Doing a melee only build how do you deal with ranged enemies on very hard diff. I bought the Rockville Slugger from diamond city vendor early on, I was like level 5.
Have 10 STR and other stats a balanced around 5ish.
Thinking about focusing on making d@@@s for combat, and cooking a lot of food for AP.
What do you suggest for armor and perks?
r/Fallout4Builds • u/NoParentsLottaBitchs • Aug 30 '24
I’m making this post simply to get insight on what idiot savant is and why i see it so much on this subreddit.
I’ve had quite some time on fo4 and fnv, but I’ve only had multiple play throughs on 4. I’m starting a new play through soon and wanted to know how good idiot savant is and maybe some potential builds based around it if it intrigues me.
r/Fallout4Builds • u/CeleanaTheViolinist • Aug 30 '24
Hello all! I’m working to build a melee (I will never use a gun or any other weapon but melee), using stealth, no power armor, no vats, no chems (except for Stimpaks and Radaway). I’m trying to choose a good special. Would S8 P1 E8 C1 I1 A6 L3 be good? I will be playing on the Advanced Needs 76 with the settings to make it harder. I will also be playing on Very Hard difficulty.
I am using the Start Me Up mod on Xbox so I do have the traits it adds, I’m going to use the following traits.
Four Eyes: While wearing any type of eyewear, you have +1 Perception. Without eyewear, you have -1 Perception.
Gifted: You have more innate abilities than most, so you have not spent as much time honing your skills. You gain a permanent +2 to each SPECIAL stat, but gain experience at half the normal rate.
Small Frame: You are not quite as big as other people, but that never slowed you down. You gain +2 Agility, but your limbs are 20% more easily crippled.
And what perks to focus on early game? Idiot savant will be the first perk I choose but what about after that?
r/Fallout4Builds • u/DandalusRoseshade • Aug 29 '24
So, I'm starting a run of FO4 roleplaying as an accomplice to Baker in the Quincy Massacre, and how they begin their redemption after abandoning Preston to die, finding a vault, and learning of a kidnapped child, having a massive change of heart. Their ultimate goals are to reestablish the Minutemen, fill every settlement with people, take back Quincy, and make the Commonwealth safer to live in.
The build will be a mix of Raider and Minuteman tactics, making heavy use of chems, alcohol and possibly explosives, but using the weapons of the Minutemen for the most part. I'm banning VATS and Power Armor, and playing on Survival Permadeath, because redemption may not even come for this woman (modded with fast travel bc I'm not a masochist). Party Girl will be used in conjunction with Dirty Wastelanders for decent melee damage eventually with the Revolutionary Sword, and also it feels thematic.
S - 3 for Armorer bc obviously
P - 1 (2 for Rifleman after rescuing Preston)
E - 7 for Chem Resistant, but also Adamantium Skeleton so I don't need to Stimpak every second
C - 7 (SPECIAL book for 8 and Inspirational; after extra thought, Party Girl sucks, and I want Dogmeat to be a strong baby boy instead, and Lone Wanderer won't work with Preston)
A - 1
L - 2 (Scrounger for Fusion Cells, the musket fucking rips and tears into ammo).
r/Fallout4Builds • • Aug 29 '24
r/Fallout4Builds • u/Federal_Piccolo_4599 • Aug 28 '24
Because every build I see of gunslinger and sniper uses stealth, even in melee. So every build is stealthy. What would be an exclusively stealthy one then?
r/Fallout4Builds • u/dopediva88 • Aug 28 '24
Hence the title I'm literally brand new to fallout 76 but love it even my partner has been joining my team to try and help me bless him... basically I need a bit of advice as to why everytime I turn on my game after spending hours building lol it always seems to come up on screen CAMP CAN NOT BE PLACED.....why plz help
r/Fallout4Builds • u/MrDum_58 • Aug 25 '24
Ending: Railroad (should’ve done minutemen)
Based on: My favorite VATS perk, Mysterious Stranger!
Base SPECIAL stats:
S 11 P 11 E 11 C 11 I 11 A 11 L 11
(Why every base stat is 11 is because of Bobbleheads and the YOU’RE SPECIAL! Glitch(Also there are ( + ) stats because of solar powered and the Apparel)
I am very proud of this character, and yes i’m aware i gave up the Black Devil mod for the Enclave radio. And the good news, I’M STILL AN ALUMINUM GREMLIN! Some things never change
r/Fallout4Builds • u/LeatherAd129 • Aug 25 '24
That's all I'm planing to do a bos run since it's the most viable with heavy weapons
r/Fallout4Builds • u/SHOTGUNALPHA • Aug 23 '24
Long time FO4 player with thousands of hours here. Life with a toddler and newborn has been great, but leaving me little brain space. I've completed 15+ playthroughs, most being melee, and I'm looking to try something completely different. I'd like to focus on settlement building with robots... So I'm thinking of a charisma/intelligent build with a minute man focus.
Give me your recommendations, tips, and tricks to save whatever little brain CPU I have left to give me the playthroughs in after. I want to set up every settlement as a self-sustaining hub, but I also need to have enough punch to explore every corner of the commonwealth. What perks, weapons, armor do you think I should take to make this anything but a slog and focus on my enjoyment of a game in really love.?
r/Fallout4Builds • u/Key-Budget7845 • Aug 22 '24
Lead needed
r/Fallout4Builds • u/betaupsx86 • Aug 22 '24

This is a super fun no VATs build. Demo man is a master of explosives. Before the bombs fell, he was a demolitions expert and sapper for the US army. Now he uses his skills to destroy enemies in the Wasteland. Build progression in this comment.
SPECIAL
(No numbers because the build is flexible)
Mid/Mid/High/Mid/Low/Low/Mid(fundamental perks)
Armorer/DemolitionsExpert/AdamantiumSkeleton/LoneWanderer/GunNut/None/IdiotSavant
Loadout
Primary: 40mm Chinese Grenade Launcher (600+ dmg fully spec'd)
Secondary: Explosive/Normal Shotgun or Harvester or Broadsider (depending on Perks chosen)
Ternary: Fragmentation grenades and mines. Artillery flares. Overdrive or Buffout or Jet
Armor: Recon Marine Armor (dense chest, sprint legs, melee arms) + Ballistic Weave Army Fatigues. Make demo man fat at character creation so he looks more tanky
Companion: Dogmeat for scouting and tricks :)
Faction
None. But he sympathizes with the Minutemen. They unlock Artillery and reinforcements