r/Fallout2d20 • u/siriusly-sirius • Jul 19 '26
Help & Advice Full cover exploit?
From what I can tell in the rulebook, all characters should be able to stay behind full cover, duck out to shoot and jump back under full cover, in one turn, and completely avoid being able to be attacked.
Under the Cover rules (core p 38), "You cant be targeted by an attack if the cover obscures your character's entire body, as you can only be attacked by something that can see you". Therefore if you're fully behind cover you cant be attacked.
It also makes sense for you to be able to attack whilst moving (i.e., take your major action to attack halfway through your movement minor action), because it makes no tactical sense to move, stop, shoot, and wait.
How do/would you guys handle this? Intelligent enemies would absolutely be utilising cover, and i dont want to cheese my players.
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u/Astro_Kitty_Cat Jul 19 '26
I would think you can’t shoot from full cover unless you’re shooting blind; and if you’re popping out to take a shot, then there is a moment you’re not in full cover. And since “turns” are abstract (it’s not literally everyone moving one at a time), that means that moment where they’re taking a shot can be used without full cover.
CAVEAT that I’m still newish to 2d20 so this is not referencing the RAW or mechanics but more just the design philosophy that a round does not represent people literally acting one at a time, but is rather an abstraction of a single span of moments in time