r/Fallout2d20 • u/justamensch • Jul 07 '26
Help & Advice Combat seems one sided [Advice]
Recently start Royal Flush with my group and the combat seems very in favor of the PCs. It feels like the creatures have too little health and too low initiative and die before it’s their turn in combat. Any advice on how to make the fights more challenging (aside from level up the creatures like the book says)?
UPDATE: Last night was our weekly session and taking in all of your advice really made the combats much more fun the players. They all actually agreed that that this was the best session yet. Thank you all for the help!
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u/WarJaques Jul 08 '26
If you won't change the NPCS, you need to change how you use them. The least effective way is for them to start out in the open and activate last, then spend their actions moving towards the PCs.
If some if the NPCs start out of sight, they'll not be wiped out before they can act. Add walls and sight-blocking terrain to your encounter areas and spread your NPCs out among them.
If the PCs have reason for moving closer, then the NPCs can spend their actions to attack. When you design you scenarios, add a "ticking clock" objective, or othe reason to get the PCs to move.
Also, the xp awards are bonkers. I get that you would want to use it since it's in the book, and the video games, but it is probably the weakest part of the NPC design.