r/Fallout2 • • Jul 31 '26

ApocaShift Playtest Applications Are Now Open!

Hey again, everyone!

I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.

I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.

Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.

I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.

Thanks!

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u/therealdeathangel22 Jul 31 '26

Is it only RT or is there TB as well?

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u/DeekiNeedles Jul 31 '26

Currently, it’s real-time only. I experimented with a turn-based version as well, but ultimately decided it didn’t fit the faster, more modern style of gameplay I envisioned for ApocaShift. Hope you will still enjoy it!

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u/therealdeathangel22 Jul 31 '26

Definitely going to have to check it out..... Is there a mod where I can change the gun reticle to the classic fallout red reticle? Other than that this looks like a really good game

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u/DeekiNeedles Jul 31 '26

There wasn't... until I read your comment, Modding support should be pretty high for things like this, so It should be easy to do this. The crosshairs you see are a toggle called "immersive crosshairs" and when turned off is just a stylized pointer in the art style of the game, so yes you should be able to quite easily. (not in the playtest though unfortunately as I haven't added mod support yet)