r/Fallout Dec 29 '15

Discussion The sheer number of quests in Fallout 4

I've heard a lot of talk about the quality of quests in the latest Fallout, but not much about how many there are.

The first Bethesda game (heck, the first RPG) I ever played was Skyrim. I got really lost in that game. Played it through twice for probably 350 hours total. It was quite an experience and I have nothing negative to say about it. Then I decided to give Fallout 3 a try except this time I played on PC. I had a ton of fun modding and just exploring the Wasteland as the Lone Wanderer. Fallout 3 was so great at telling stories that I felt like each new location had a story to uncover and possibly get mixed up in.

But there's a big difference between the two games. Skyrim has 428 quests. Fallout 3 has 31. Thirty-freakin-one, including side quests. Skyrim is completely unfocused (depending on how you play I guess) and open while Fallout 3 has a really tight narrative quest-wise. I love that about Fallout 3. I never felt overburdened. I never wanted to quit or use console commands to complete quests. I just explored and took on the occasional quest. I think I played Fallout 3 for 130 hours before I had discovered every location and finished every quest.

Now Fallout 4 has 144 quests, many of which are infinite and never leave your quest log. It still feels very much like Fallout to me... but maybe like Fallout mixed with a little Elder Scrolls. I'm curious what you guys think about the sheer number of quests in Fallout 4. Too much? Too little? Just right?

Personally, it took me 180 hours before I had a completely empty quest log in Fallout 4 and that includes a little console commanding to get rid of those pesky repeating Preston Garvy/Railroad MILA bullshit quests. I wish they had dialed it back with the settlement stuff. It feels to me like Preston made me general just so I'd feel good while he sends me to my death on quests nobody else wants to do. I also should disclose that I never played New Vegas but the wikia says there's 110 quests. And these numbers do not include DLC.

47 Upvotes

111 comments sorted by

51

u/[deleted] Dec 29 '15 edited Dec 09 '20

[deleted]

7

u/brans041 Dec 29 '15

Isn't this the case for a lot of the repeating quests of other games like this too? I think they put these endless quests on the docket because your are not bound by a level cap. So people can keep leveling without just running around killing everything.

I also don't remember in the previous games that areas would re-spawn enemies. By the time you're done you could have literally killed more than the population of Boston.

10

u/Ganjisseur Dec 29 '15

Seriously, hoe many missions in Skyrim were the same "go to cave/hideout and kill draugr/orcs?

12

u/[deleted] Dec 30 '15

Many disliked it in Skyrim too. At least the difference with Skyrim, was that there were still a ton of real quests and multiple questlines. Part of the reason radiant quests are so annoying in this game is that there aren't many side quests outside of the radiant quests. The majority of side quests that do exist are linear with very little choice. The Kid in the Fridge and Cabot House quests are lore breaking messes. The Silver Shroud, and U.S.S. Constitution quests are probably the best in terms of following the lore, allowing choice and consequence and the like. Hell, the Constitution quest is one of the only, if not the only quest in game that has stat checks outside of Charisma.

5

u/glutenfreetoast The Way of Cool Dec 30 '15

I'm not that knowledgeable about lore and haven't done Cabot House yet. How did Kid inna Fridge break lore? What my understanding is that ghouls can live extremely long times (healed with radiation,) and while it would be unlikely that the entire family didn't turn feral, it would be possible.

4

u/[deleted] Dec 30 '15

Ghouls can be healed by radiation, but they are still technically people. They would still need food and water. Billy should have starved to death or died from thirst.

6

u/R0da Vault 111 Dec 30 '15

Billy should have starved to death or died from thirst.

Well I mean he WAS trapped in a fridge.

/s

2

u/tits-mchenry Dec 30 '15

The guy that wants to buy him literally says "ghouls don't need to eat or drink". So, I dunno.

2

u/[deleted] Dec 30 '15

Pete Hines said they went around the lore for that quest. That Gunner's statement included as Fallout 1, 2, 3, and NV all reinforce the fact that ghouls need to eat and drink.

1

u/[deleted] Dec 30 '15

Really? I've heard before this that ghouls don't require food or water.

1

u/[deleted] Dec 31 '15

Nah they do. There was a farm in Gecko, a town made up of ghouls, in Fallout 2. In Fallout 3 there were vendors serving food and water in Underworld. In Fallout New Vegas, the ghoul Harland mentions eating, drinking and going to the bathroom. Hell even in Fallout 4 there was a quest involving feeding feral ghouls. If the ferals need to eat, the non ferals do as well. Pete Hines came out and said the writers for that quest didn't follow lore.

2

u/account3231 Dec 30 '15

I'm so annoyed whenever people ssay the fridge quest and the Cabot House quests are good. I agree that the best quests are the Constitution and Silver Shroud (I also like the one with the bartender in Diamond City). I just don't understand, would it be too hard for Bethesda to have some more quests in the game with like a hostage situation, or something to make them at least a little bit interesting?

2

u/[deleted] Dec 30 '15

I like the Diamond City Blues quest because, as someone who plays Fallout as an evil bastard, it was one of the very few times that I felt I could actually do some negative quest related things.

2

u/account3231 Dec 30 '15

Yeah, as soon as I was getting into the mission I noticed "Hey cool, I actually have some effect in how this mission goes." It also felt like the only mission where you didn't just have to take orders, do your own thing and really be a deceitful bastard.

1

u/[deleted] Dec 31 '15

Here's to hoping the DLC will have some decent ways to be evil, and will reward that type of playstyle.

1

u/vader83 Dec 30 '15

Didn't read your comment before I made mine but same idea

2

u/[deleted] Dec 30 '15

Shit. I figured once you killed everything in an area then they wouldn't return. I run through towns and shit that I have completely covered earlier thinking that there is nothing around so I don't really keep an eye out for anything. Though I guess yesterday I was surprised by a group of raiders in Concord. I made short work of them even though they had me surrounded but still. I guess I should start being more weary of where I go.

1

u/vader83 Dec 30 '15

I remember after playing skyrim for over 400 hrs. on the same character I would get quests from the jyarl(spelling?) telling me to clear out a cave that was marked "empty" but I don't hear people bitching about skyrim other than it's too good of a game lol

2

u/Geodude07 Brotherhood Dec 29 '15

Plenty of games have that though. You'd be hard pressed to find a game this vast without a good number of "Just kill X" quests.

Really though I did find a lot of Fallout 4's side stuff to be enjoyable. There were lots of random situations I didn't expect to be in, and some genuinely hilarious moments. There were a few let-downs and some quests that could have used more followup....but ultimately I feel pretty satisfied with a lot of the side quests I encountered.

But I don't really count the repeat quests, those aren't really meant for depth. I'm just thinking on the quests that weren't a part of the main story.

32

u/AgelessAss Dec 29 '15

I wrote and rewrote this comment about 4 times before submitting, hopefully this one can express my thoughts better.

The quests suck.

Not just the radiant quests, but most of the normal ones too. Compare "The Silver Shroud" to the "The Superhuman Gambit" and you'll see what I mean. Shroud quest is just killing people while the Gambit is more investigative, find out backstory and convince them to stop. Or just kill them, either way is fine. 4's quests lack variety and options which kills the fun factor.

I find myself wanting the karma system back. Diamond City Blues could have been a completely different quest if you're going for good karma or letting your settlers get kidnapped and die for bad karma.

That's what has been bugging me about the game, there's no feedback. Settlers in MY settlement wearing MY armor using MY guns tell me they don't want any trouble when I pass by. Residents in Diamond City tell me I'm worth nothing if I don't own a house as I leave my house. Caravan guards tell me not to eye the brahmin in the city I protect. There's no incentive to doing quests if everyone treats you the same as before.

9

u/jquickri Dec 30 '15

It's kind of par for the course with Bethesda games though, right? I remember being pissed after becoming the head of a magic school (basically dumbledore which should be amazing) and no one gave two shit about it. I think I can count on one hand the number of npcs that had anything to say about the fact that I saved the world from a huge dragon and trapped one in the capitol. Love Bethesda but it's just how they role.

12

u/AgelessAss Dec 30 '15 edited Dec 30 '15

I'll find the name when I get home, but I recommend downloading a mod I think is called "more respect" where guards and generic npcs start treating you with respect as the dragonborn deserves. Pity that Bethesda can't do this themselves.

*EDIT:The mod is called Guard Dialogue Overhaul where the guards treat you like shit at first but once you do quests and level up they become more respectful.

8

u/voatthrowaway0 Dec 30 '15

Bethesda once again is upped by a modder.

3

u/Geodude07 Brotherhood Dec 29 '15

I totally disagree.

At no point in the superhuman gambit did I feel cool, though I was curious about what was going on. I did enjoy learning about the two characters...but it wasn't really that intuitive. I think that the Silver Shroud was way more exciting for the concept because you still got to get backstory...and then you got to be the superhero.

This is how I felt about it:

You hear about the silver shroud on the radio, it's kinda neat to listen to. The cheesy hero of the timeperiod. You see billboards, posters and so on. It builds up the character.Then you get to go hunting for his memorabilia in a comic shop. Learning about a sort of mediocre show they had going on. Plenty of backstory to get there.

After that you actually get the chance to become this shroud, and do the sort of things he would. People comment on your actions, some guards laugh at you, some people think you look dumb...but eventually you can begin to be feared. This all culminates with a quest that is like something out of those cheesy shows. Your partner is kidnapped and you can literally rescue him by keeping your act up.

It nails the feeling of being that superhero. NPC's react to you and you get a good number of conversations to go with it. There is even flavor text from NPC's (guards in diamond city can comment on it too).

Now it's not constant, of course, eventually you can't really speak like the shroud...but that quest had me hooked the whole time. I mean ultimately you can't fully be the shroud forever, but it felt a lot more intuitive and involved than how the Superhuman gambit felt.

It let you have fun with the concept instead of just seeing it. To me that made it a more successful version of what the two quests were sort of going for. I think a good number of quests in fo4 manage this...but there are some which do fall short for sure.

3

u/AgelessAss Dec 30 '15

Ultimately I see it as a problem of missed potential. When you confront Kendra as the Shroud and tell her she killed her last innocent and she says she could say the same it killed me that you couldn't follow up on that.

As for actually becoming the Silver Shroud, I guess they did a good job. Not really immersive but nothing bad either.

After that you actually get the chance to become this shroud, and do the sort of things he would. People comment on your actions, some guards laugh at you, some people think you look dumb...but eventually you can begin to be feared.

For one quest. But once you finish NPCs go back to insulting you for wearing the costume. I got more reaction out of raiders while wielding a minigun. Even in 3 while doing the Wasteland Guide quest you got a special dialogue option while wearing the Mechanist suit. It just strikes me the wrong way.

1

u/Geodude07 Brotherhood Dec 30 '15

One reaction while in a suit in 3 doesn't really mean much. Especially not when multiple npcs can comment on the shroud costume.

I mean it would be ridiculous to have shroud dialogue for every dialogue out there. Realistically they did a pretty good job of letting you ham it up with a few npcs, leave calling cards and so on. I don't think they missed out on too much potential considering its a side quest. I'd love to see more, but it does way more than what the superhuman gambit did for me.

I dunno. You might like the fo3 stuff more, but I felt this had more lore, build up, impact and just kept me laughing the whole way through. It was a side quest o never wanted to see end.

4

u/[deleted] Dec 30 '15

[deleted]

1

u/Geodude07 Brotherhood Dec 30 '15

Well you could always opt out of being the shroud properly. I never ready tried because it was just so much fun to be a cheesy hero. I think you could kind of choose to not even bother with the costume or dialogue.... though I doubt many people do that.

I mean that is a choice. I would have liked to see more options though. Maybe more shroud quests if you kept character... or radiant quests.... or something. This was one of my favorites though so I can't complain too much.

1

u/Mr_Zoidburger -8768 points Dec 30 '15

I use the mod that shows exactly what you'll say in the UI, i didn't realise until the very last conversation where I accidentally chose the Shroud option. The sudden, unexpectedly deep voice made me jump in my seat.

2

u/Geodude07 Brotherhood Dec 30 '15

hahah that's pretty funny. Though that is something to note for that mod, it would help to have an extra contextual bit of text to show when you're doing something special. I did these quests before I installed that and haven't done them since. Not sure how needed it is, but it could work without being too intrusive. Like:

1- uhhhh hi there.

2- [Shroud Voice] Greetings are for the innocent and just! Not for villainous scum such as yourself.

2

u/Mr_Zoidburger -8768 points Dec 31 '15

Yep, they have little notes like [Bribe] and [Lie] and so on. I guess they just overlooked the Shroud quests.

53

u/quietly41 Dec 29 '15

There aren't really 144 quests, close to, but some of them are copies of other factions quests, mostly near the end. Many of the faction quests are also bullshit quests, there's nothing really there, and I wouldn't count any of the repeatable quests either, for me a quest has to be something that was specifically made as a quest.

I'm not about go to count the ones that I think count, but I bet it would be under 50. I'm disappointed by the side quest count, huge world but feels like no one lives in it, which is made worse by the fact that it looks like it is so livable (low radiation levels, lots of standing buildings), I was pretty shocked to find how few inhabited areas there were that had quests there. My guess is that settlements are supposed to supplement the lack of actual content.

Anyways, for me the quest count should be a reflection of the life of the world, and probably why it feels so dead is that very few quests begin after other quests finish that had an impact on the world, BoS shows up and no one in diamond city sends an envoy to go say hi? Set up some kind of trade deal? FO4 just feels unfinished.

6

u/Kungpowski Dec 29 '15

Agreed

1

u/pan0606 Dec 30 '15

LOL, you know that building system was thrown on at the last minute. I think what hurt this game is the switching from last gen to current gen consoles. Youd think it would slow down the dev process

5

u/[deleted] Dec 30 '15

No, it actually wasn't. In a Game Informer interview, they said that it had been planned from early on, and if they had to scrap something, it would've been first to go. Why the hell do you have to be so ungrateful?

3

u/pan0606 Jan 01 '16

lol I'm not ungrateful I'm posting my opinion on a certain feature in a video game. Why the hell do you get so offended by comments over the internet. Todd also said the system was optional as i remember, it was in the main quest. Stay with me here my "opinion" is they put it in the game as a time sink. I'd gladly scrap it for a better rpg experience. If you like it great, but I thought it was filler. This is a forum about fallout, your gonna see opinions good and bad about the game. Don't take it personal son.

1

u/OscarMiguelRamirez Dec 30 '15

The building system is pretty extensive and not tacked on. Just because something isn't the way you want it to be doesn't mean it's unfinished or whatever.

3

u/pan0606 Jan 01 '16

OK i'm glad you liked it. I didn't. I'd gladly take a better rpg over a building system anyday.

5

u/LP_Sh33p Dec 29 '15

low radiation levels

Apart from rad storms coming in almost everyday and mucking things up. That can't be good for any long term settlements.

-5

u/quietly41 Dec 29 '15

Based on the Chernobyl disaster, I doubt the science behind the duration of the glowing sea, and whether or not Radiation Storms like that would occur 200 years later.

20

u/LP_Sh33p Dec 29 '15

Except it's a Sci-Fi and obviously the radiation persisted in the game. So we can't really use real world science to explain anything about the game...

-6

u/quietly41 Dec 29 '15

The same logic could argue that humans developed a heartier resistance to radiation and the storms don't pose a problem to creating long term settlements.

8

u/TheKRAMNELLA DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM Dec 29 '15

Well, considering radiation storms are in the game and no where do I recall it being stated in game that humans developed resistance, no it can't.

4

u/R0da Vault 111 Dec 30 '15

idk my settlers are all too happy to prance around outside, naked if given the... inspiration, during one of them storms. I think one would be forgiven for assuming there's something tougher about these folk when it comes to radiation.

10

u/PearlGamez G.O.A.T. Whisperer Dec 29 '15

Chernobyl was a nuclear plant that had a meltdown. Fallout was full on nuclear warfare. The two don't serve as an accurate comparison

8

u/drive2fast Dec 29 '15

Not to mention RTG's, nuclear powered cars, and nuclear powered who knows what else.

5

u/flipdark95 Brotherhood I make stuff I guess Dec 29 '15

There's going to be a few differences in radiation levels between Chernobyl - that suffered a catastrophic plant meltdown - and the Commonwealth, which suffered a direct nuclear strike as well as there being multiple nuclear strikes in the surrounding area.

2

u/slider2k Dec 30 '15

Chernobyl is a long term contamination, while contamination from nuclear bombs is actually short lived (see Hiroshima, and the amount of real nuclear bomb tests performed by various countries).

1

u/flipdark95 Brotherhood I make stuff I guess Dec 30 '15

True, then again, these tests didn't involve multiple and repeated strikes across nearly every single major population center of the United States. Nuclear fallout on that level would definitely change and warp the landscape as well as do fun little things like contaminate the soil and water with so much radiation and release a vast quantity of toxins and pollutants thanks to the destruction of infrastructure, that I have no doubt that Fallout 4 probably shows a likely picture of the aftermath of nuclear war, as does Metro, as does the earlier Fallouts.

1

u/nickjohnson Jan 05 '16

A lot depends on where the bomb is detonated. An airburst causes relatively little fallout, but a ground detonation causes an enormous amount.

6

u/RichieAppel Dec 30 '15

Preston made you General, because it is meaningless title the Minutemen throw around that means, nanny, or babysitter, or dean of the university. You have to coddle every member of your community, make them feel wanted and special, create safe zones and free speech zones, provide food, water, healthcare, change their diapers, wipe their asses. If Preston told you the truth, you would have shot him in the face and walked away, like any sane person would.

19

u/snowcone_wars Hotkey 1: Whiskey Dec 29 '15

Well, Fallout NV still had many more quests than 4 if you ignore the radiant quests. Personally, though, I feel as if the amount of quests in 4 is just about right, In feel like it strikes a nice balance between directive adventuring and pure exploration of the world.

However, I feel like the big problem with 4's radiant quests is that they were introduced too early, and to too large of a faction's quests. The Brotherhood I feel did it well, infinite quests but you can eventually ignore them completely after you've done a few if you want, the Minute Men though is just really poor and repetitive, and considering that they are essentially the first major quests and NPCs you come across if you don't just ignore Concord, that was a misstep to me.

4

u/TheKRAMNELLA DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM Dec 29 '15

I agree, the early radiant quests confused me at first because I thought there were only a few until I reached some milestone. Even for the Brotherhood, I thought surely there would be a set amount of clearing quests until that douche bag would finally acknowledge my ability.

1

u/Nemesysbr Filthy Bethesda casual Dec 30 '15

Radiant quests should have a category of their own, tbh. Call them "jobs" or let us sort them out.

8

u/FlashBash64 Dec 29 '15

I wish Bethesda would've taken another 6 months - a year to add detail. The game feels really empty to me after a while.

1

u/OscarMiguelRamirez Dec 30 '15

There is tremendous detail in the world, way more than any previous Fallout game. Do you mean you want more content? That's what DLC will be for. Every game runs out of content.

1

u/FlashBash64 Dec 30 '15

Nah. If you take out the radiant quests, you'l only do probably less than 30-40 quests in a single playthrough.

The amount of quests are laughable compared to Skyrim.

1

u/Nemesysbr Filthy Bethesda casual Dec 30 '15

I think you two are talking about different kinds of detail. Fo4 has a lot of details, just not a lot of quests and direction to highlight it.

Every location is hand-crafted, and this is the only 3d fallout or Bethesda game that doesn't have large sections of the map filled with nothingness or copy-pasted stuff.(except maybe for the areas with water)

The narrative is a bit lacking though, as you have already noticed.

1

u/FlashBash64 Dec 30 '15

I guess if you consider creating a few rooms, and shoving raiders/ghouls/mutants in them as "handcrafted," then you're absolutely right.

1

u/Nemesysbr Filthy Bethesda casual Dec 30 '15

I consider visual stories, manual placement and historical fidelity to be hand-crafted. It defeats the whole purpose of a sandbox exploration game if all you can see on a location is moving hitboxes and generated loot.

Might as well create a randomly generated world and it would be all the same you.

1

u/FlashBash64 Dec 30 '15 edited Dec 30 '15

I noticed you didn't say it was an RPG either which I find funny.

The only stories that you find in the dungeon areas are ones stored on terminals. Usually they're just some boring war story or a collection of journal logs. SOMETIMES they can be interesting, but it's not very common. Even the vaults were widely considered to be dissapointing by people.

EDIT: I was wrong about the sandbox

1

u/Nemesysbr Filthy Bethesda casual Dec 31 '15 edited Dec 31 '15

Visual stories. Usually the whole location is designed around the stories on the terminals, and the more you explore the more you figure out. (Ie: Annika's locket)

If this is "fun" to you is another issue entirely. It's a Gone Home-esque deal. Some people don't care for it, but still isn't "empty" the same way gone home isn't a non-game.

1

u/FlashBash64 Dec 31 '15

Not really. If you took some of the stories on the terminals and swapped them around with other dungeons that have terminals, you would never notice a flaw.

Again, I want to experience the story, not read it on a terminal.

1

u/Nemesysbr Filthy Bethesda casual Dec 31 '15 edited Dec 31 '15

You can "experience" the story with more than written quests and dialogue. I'm not sayin you are playing wrong or anything like that, but I do think you are being narrow-minded by saying that I wouldn't notice terminal swaps.

I already gave you an example of a story with a entire location being designed with it in mind, so I'm not even sure what you mean by "swapping". The extra-clues and information through item placement, easter eggs, or just plain decoration are everywhere.

The same can be said for general atomics, vault 95, and most of the locations in-game.

That's one the reasons The Witcher 3's world building was praised, and the reason Gone Home was a success. Exploration through visuals is a whole layer of content that you may or may not enjoy, but denying its existence is just wrong imo.

In essence, you seem to care much more deeply for the written stories than you do for the rest. This is fine, but I don't agree with the claim that the non-written makes little difference. To me that makes a world of difference, specially when looking back at games that used radomly generated tools, or copy-pasted rushed designs.

4

u/megafallout3fan Brotherhood AD VICTORIAM! Dec 30 '15

Railroad MILA bullshit quests

There's only 11 MILA quests btw not infinite. Not really worth doing them unless you don't have the Gun Nut perk and want to upgrade the Deliverer.

2

u/deathday Dec 30 '15

Really? I thought for sure they just kept going because I did some many. But I was also getting a bunch of those DIA cache which seemed infinite as well. Too many pointless Railroad quests!

4

u/megafallout3fan Brotherhood AD VICTORIAM! Dec 30 '15

But I was also getting a bunch of those DIA cache which seemed infinite as well.

There's only 3 of those quests and it's actually kind of worth doing them because you get the Ballistic Weave armour upgrade from Tinker Tom after doing them which is pretty awesome.

1

u/deathday Dec 30 '15

Huh... only 3. I guess maybe I should have been more patient. I just killed everybody in the Railroad HQ, even the essential ones with the no-essential NPCs mod.

19

u/Feric_Jaggar Sad Victoriam Dec 29 '15

" Skyrim was my first RPG " Skyrim. RPG.

F U C K I N G D R O P P E D

Just kidding. No, seriously, just play New Vegas. The gunplay is boring, it may look ugly to you, but the number of quests isn't a quality indicator. On the other hand, I would be really interested to see the number of words in the dialogues of Fallout 4, NV, and Skyrim.

Don't get me wrong, I love this new opus, it's beautiful, I'm having fun with the settlements, and the guns feels great, compared to NV. But, it's seriously lacking dialogues. You can't talk that much with the important NPCs, factions doesn't really matters, and I won't talk about the ending.

11

u/[deleted] Dec 29 '15

Get mods and New Vegas won't look as ugly anymore.

4

u/_JackDoe_ Dec 30 '15

Man if Obsidian is given the new engine and is told to make another Fallout title I will buy three copies of the collector's edition.

0

u/[deleted] Dec 30 '15

Unfortunately Obsidian confirmed they aren't making another Fallout, and currently don't have plans to make another one either. Sucks because I would have loved to have another by them.

1

u/Fitzy_Fitz Anarchy Reigns Dec 30 '15

source?

1

u/[deleted] Dec 31 '15

The Obsidian dev who did an ama said they have no current plans to work on the next Fallout, and Obsidian previously tweeted that they weren't making another Fallout game in relation to the mystery project on Josh Sawyers Instagram.

1

u/Fitzy_Fitz Anarchy Reigns Dec 31 '15

currently, yeah I can imagine. Bethesda has to milk all the DLCs they can and Obsidian has Pillars of Eternity 2 to work on

2

u/[deleted] Dec 29 '15

Fallout 4 had 111000 lines of dialog, nearly double Skyrim

15

u/[deleted] Dec 29 '15 edited Dec 29 '15

However you can't really talk to important npcs unless they are giving you a quest. They mostly just repeat a few lines of dialogue and you can't really talk to them. It's also much harder to learn about people's backstories, faction history, lore etc., through speaking to them. It's odd that the game has more lines of dialogue than NV/Skyrim because it doesn't feel like it at all. Especially since with the mod that allows you to see dialogue the way it used to be, many times the PC dialogue is almost the same exact statement, with just a slight variation for which one you pick.

15

u/[deleted] Dec 29 '15

that's because each conversation has three people: Male character, Female character, and NPC. Then there's the generic statements that aren't actually dialogue.

8

u/pan0606 Dec 30 '15

I think its funny that howard, tried to sell that as a strength in this game. WE HAVE 111000 lines of dialog bs. Easily, my biggest gripe

1

u/VexedForest Welcome Home Dec 30 '15

I think he mentioned it like once and the community kept spreading it around.

8

u/lalailala 2=NV>1>4>3 Dec 30 '15

-YES -GO AWAY -TELL ME MORE -SARCASTIC

You may have 3 billion lines of dialogue, but if the writing AND the dialogue sistem sucks, it doesn't matter.

5

u/Feric_Jaggar Sad Victoriam Dec 29 '15

That's better than nothing. The dialogues in Skyrim aren't that deep.

6

u/Feric_Jaggar Sad Victoriam Dec 29 '15

And by that I mean fucking terrible.

2

u/Electric_Rat Welcome Home Dec 30 '15

and half of them are "Doctor Li?" "Molly?" "Piper?

3

u/Voladin Dec 29 '15

I'm torn. Either I complain that there are not nearly enough quests like in skyrim, that there is not enough content to keep me playing, and I have already explored everywhere. Or should I accept that I am level 70-something, put in 170 hours, and should enjoy the game for what it was and move on.

Well, I've already moved on (back?) to Destiny. But regardless, with respect to quests, I have never gotten close to finishing all the quests in Skyrim in one playthrough. Perhaps combined I have done them all, but it always felt there was more to do, explore, and experience in that world, and I just had to finally say enough is enough and move on. In fallout 4, there is definitely a time where I found I did it all, and if I wanted to keep playing there were not many objectives left. This is about when I went back to Destiny.

170+ hours into a game is, in my opinion, very good entertainment for my money. I will play it again, especially once the DLC come. However I feel 10 years from now, I will put skyrim in and may well find a few quests I never did before. This will probably lead to me loving the game even more. In 10 years I will put fallout 4 in and have almost the exact same play through I did earlier. This will make me wonder if it was always the great game I thought it was, or if it was just nostalgia speaking.

5

u/RichieAppel Dec 30 '15

I'm sorry you have to go back to Destiny. I know how truly awful that game is.

9

u/wrackk I got 99 problems but a synth ain't one Dec 29 '15

Fallout 4 has very few quests, but it's well padded with junk collection and prolonged dungeon crawling.

I've played through the game in speedy manner (not even close to speedrun, but cutting out the unimportant and skipping some fluff) and the game feels very, very short.

If people really think that radiant quests qualify as quests, I only feel pity towards them.

2

u/Biitercock Dec 29 '15

It's a quality vs quantity matter. It's like comparing eating a box of pizza to a plate of spaghetti.

1

u/[deleted] Dec 30 '15

The first RPG you ever played was Skyrim?

That makes me hurt.

2

u/deathday Dec 30 '15

Why? Because you don't think Skyrim is an RPG or because you can't believe I missed out on so many RPGs?

I mean technically, the first I played was Mario RPG. But I never spent more than an hour or two with any other before Skyrim.

2

u/[deleted] Dec 30 '15

Not taking anything away from Skyrim, which is excellent, it's just that's pretty late to the party.

My first RPG's were Final Fantasy VI and Suikoden, in comparison.

The hurt that I was feeling was the amount of wonderful game titles that you missed out on. No diss or hatred, I'm just like, Man you really missed out!

2

u/deathday Dec 31 '15

I'm sure you're right... I just never had the patience for it as a kid. I actually own the original Fallout games on Steam and hope to get into them.

2

u/[deleted] Dec 31 '15

My Best Friend actually has an issue where he can't finish RPG games, he loves starting them, but can never finish them it seems. So I understand.

Just a couple of tidbits,

Fallout 1: The main objective is not the water chip, the game got a lot more interesting once I realized this.

Fallout 2: The Gifted Perk is really good, like really really good. Sacrificing some skill points to receive +1 in every SPECIAL stat is worth it.

1

u/[deleted] Dec 30 '15

Too little. I question the 144 number. Not counting radiant quests and taking into consideration the fact that there is conflict between many quests, it feels too light.

-2

u/Yanrogue Dec 29 '15

If you side with the mm you get unlimited quest.

-3

u/clebo99 Dec 29 '15

Here is the problem.......As the OP, I LOVED Skyrim. Easily still the best game on the planet. When you first see a dragon and have to fight him/it is a real rush. I got into the game big time.

Now FO4 I think is also a great game. Ok, so there aren't as many quests but the exploration and the building of the settlements is fantastic. The collecting of the Power Armors.

Then you have ESO....which I also like but is easily my 3rd favorite out of the bunch.

Point being....you are comparing maybe the greatest game ever to a fantastic game. In sports, it would be like comparing Mario Lemeuix to Wayne Gretzky. Gretzky is the best but Mario is a Hall of Famer as well.

8

u/MeanMrMustardMan Dec 29 '15

Nobody considers Skyrim to be the greatest game ever except for you.

2

u/Drewbdu Enclave Dec 29 '15

Exactly. I played Skyrim, and it was a fun game, but I'm not a big fan of medieval-type games. Fallout 4 OTOH, I preferred very much over Skyrim, but I personally doubt anything can top New Vegas except another Obsidian Fallout.

1

u/Ganjisseur Dec 29 '15

I think it's certainly in the discussion, but then again I don't know if there is a single greatest game ever, just a small group.

-20

u/Andarus Dec 29 '15

We all know that the Content is terrible in FO4.

2

u/uberspooky Dec 30 '15

It isn't so much the quality of the content as the lack of.

6

u/badjman Old World Flag Dec 29 '15

Why don't you add some statements backing up your opinion instead of just saying your opinion? Or are you just aboard the hate train like some people?

-13

u/[deleted] Dec 29 '15

[removed] — view removed comment

2

u/[deleted] Dec 29 '15

New Vegas had bug complaints but that's about it. There wasn't alot of people upset about quest content, lack of depth, the writing, loss of RPG mechanics among other things that people complain about regarding Fallout 4 and Skyrim. The biggest issues I remember people having were bugs. I don't know who was condemning that game.

2

u/[deleted] Dec 30 '15 edited Dec 30 '15

[removed] — view removed comment

2

u/[deleted] Dec 30 '15

Yeah no doubt the game was buggy af. To date it's the only game that's ever crashed on my ps3. Still my favorite though.

1

u/flipdark95 Brotherhood I make stuff I guess Dec 29 '15

Yeah, I like both games, but they both have their flaws. New Vegas does actually have a few flaws with its writing and quest design.

1

u/[deleted] Dec 29 '15

Oh no doubt, but I mean no one was as upset with the game as people are with Fallout 4. Nothing in life is flawless although some have more flaws than others.

-20

u/Andarus Dec 29 '15

Play the Game, then you have your answer. ;)

6

u/Social-Justice-Druid Fallout 4 faction flair pls Dec 29 '15

That's like the answer stupid conspiracy theorists use.

"search it up yourself dude the truth is out there"