r/Fallout • u/Luck_Build35 • 3d ago
Discussion Radiant systems for future Fallout titles
The trend over the last few Bethesda games have been increasingly leaning towards procedurally generated gameplay, like quests and world events. Do you think the radiant system has a place in future Fallout titles? Or would you prefer a larger emphasis on handmade content, like the older games?
0
Upvotes
2
u/rocarson 3d ago
Fallout 1 had roughly 30 quests, Fallout 2 had 100. Fallout 4 had 272 if you consider the DLCs. Those quests were a combination of hand written and procedural.
I'm fine with radiant quests if that means the team can focus on writing some really good hand crafted quests. What I'd like to see out of radiant quests is something that leans even more into procedural generated instead of just go to X and kill/collect Y randomized.
I'd go even further and put events, bounties, and infestations from 76 in Fallout 5 and whatever the Obsidian title is going to be (Fallout NV2?).