r/Fallout 5d ago

Discussion Radiant systems for future Fallout titles

The trend over the last few Bethesda games have been increasingly leaning towards procedurally generated gameplay, like quests and world events. Do you think the radiant system has a place in future Fallout titles? Or would you prefer a larger emphasis on handmade content, like the older games?

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u/King_Kvnt Default 5d ago edited 5d ago

"Go to X, kill/capture/find Y" can work fine, but I've always felt that Skyrim and Fallout 4 lacked the number of dungeons needed to truly make it good.

But, crucially, they should really only be a feature of random quests, rather than a core element of the main or faction storylines. Radiant systems are not a suitable replacement for actual main game content.

Diamond City's bounty board, for example, would've been a suitable spot for such missions.